News: TSG69 Announcement

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Civilization 5 - Game of the Month Training Series Game 69
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Welcome to the Sixty-ninth game in the GOTM V Training Series! There are plenty of features in Civilization 5 Brave New World to explore and the Training Series games will allow new and old GOTM fans to try out these features in a friendly environment. You are all encouraged to post your questions, stories, advice, tricks and failures in the dedicated game threads described below. You can read more about the GOTM and Training Series concept in this thread. Before going into the details of this game, we would like to ask you to abide to our most sacred rule: don’t replay any turns. If you make a mistake, accept it and try to recover. It's better to do the bad moves in the Training Series instead of in the actual GOTM competition, once it starts.

In this game, the designated VC is Science. All VCs EXCEPT DIPLOMACY are enabled but results will be published by fastest Science victory turn.

In this game you will play as Portugal and lead the Portuguese Empire to victory. It's a standard-sized mystery map played at Warlord difficulty and at standard pace. Science is the designated VC for this game, all victory conditions EXCEPT DIPLOMACY are enabled. You will have until October 15th to complete the game and submit.

Civ V BNW - TSG69 Game Settings:
Playable Civ: - Maria I - Portugal
Number of AI Opponents: 7
Number of City-States: 16
Map type: Mystery
Map Size: Standard
Difficulty Level: Warlord
Game pace: Standard
Game options: Quick Combat and Quick Movement are enabled. (You may turn them off using the game options menu at any time during gameplay.)
Game Version: This game was created in Civ5 Brave New World version 1.0.3.18. NO DLC are required for this game but Gods and Kings expansion is required.

In this game, you will be playing as Maria I, you possess Mare Clausum. Resource diversity grants twice as much gold for Portugal in Trade Routes.

You can build the Nau. This melee naval unit specializes in exploration. It has more movement than the Caravel, which it replaces, and can perform a one-time ability next to foreign lands to earn Gold and XP. May only be built by the Portuguese.

You can improve tiles with the Feitoria when you unlock Navigation. A Feitoria can only be built in a City-State's lands, on a coastal tile without a resource. It provides one copy of each Luxury Resource type that the City-State has connected, regardless of your status with that City-State, but that copy cannot be traded. It also provides the same +50% defense bonus as a Fort. Can only be built by the Portuguese.

This is where you will start:




Information about threads associated with TSG
TSG Announcement thread (this one). This thread is used to announce the game and clarify the settings and rules (don’t be afraid to ask questions). It’s also used to discuss the game before you start, and post problems with opening the save. Please don’t post any information from a game you have started. Instead use the next thread.

Opening Actions thread. This thread is used to discuss the game once it's on the way. There are no reading or posting restrictions as such (apart from normal decency), although we encourage players to use the spoiler tags for screenshots. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots and videos.

After Action Report thread. In this thread you can post the results of your game. Please state (preferably in the post title) your victory date and score, as recorded in the Hall of Fame, and the most important: your path to glory! , We will create a separate thread with the results at the end of the two week period (sorted by date and score). Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after two weeks, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.

File Upload System
We now have a game file upload system you can find here. Please use it to upload your completed first attempt by saving the game on the turn after your victory or defeat. (by using the "lemme play one more turn" feature) Please note, you must submit your game on the turn following Victory. If you continue to play, the game overwrites the data and your submission could be rejected by the submission system.

This game runs for a month and ends Tuesday, 15 October 2013.

The Save can be found here.
 
great to see ruins are back and DV is disabled! i'll probably settle in place but will move the warrior first to check for sea resources in range.
 
great to see ruins are back and DV is disabled! i'll probably settle in place but will move the warrior first to check for sea resources in range.

Yep. Don't count on RAs to boost yourself here. Better build the best number of cities that will enhance your raw beakers production.

This is a nice capital start. I'm tempted to go for a 2 cities GL-NC start before settling more cities.
 
You will probably be rich enough to fiancé their part of the RA, but what would the yield be?
 
Cool, a warlord game. Haven't played on that level in awhile. Hope it attracts some more players. I think I'll DoW some of my neighbors really early just to scare them. :mischief:

I'll move the warrior to the hill to see a few more tiles, but I'll probably settle in place. I really don't want to move further from the salt or the 3x wheat, and Portugal really needs the sea.
 
2 different luxes on the same Masonry path, 4 fat food tiles, water access. That is a settle-in-place if I ever saw one.
 
Portugal is the only 'new' civ I haven't got round to trying yet so this should be fun.

Start looks pretty good unless warrior can reveal something really brilliant.

As this is warlord I'm fancying a bit of early wonder-whoring with Great Library + NC one-city start then :ar15: to expand, depends who and what are nearby on this mystery map of course.
 
The Great Library produces science itself and generates Great Scientist points, so there is no good reason to delay it, except of course when you urgently need something else first (Pyramids?).
 
Yes the GL is great, but it cost 2 city in terms of hammers.
I am pretty sure, that if you build 2 city first you will be at the same breaker output.
In warlord you have the happy bonus to support them.

Then you can use the GL for CS or theo, or maybe even Education or Astro(Risky)
 
Yes the GL is great, but it cost 2 city in terms of hammers.
I am pretty sure, that if you build 2 city first you will be at the same breaker output.

Well the capital keeps growing while you build the GL and then you have a library done on top (I consider GL to be nearly free as it doesn't cost much more than a normal library).
I definitely can see your variant breaking kinda even - I though might have gotten enough gold by the time GL finishes to also have expended once or maybe even twice.
I also feel like Warlord AIs can and will snag the GL when you delay it too much (especially if the game/save doesn't feature the Wonders of the Ancient World DLC).
 
Wouldn't settling further north next to the mountain be ideal? You would still have access to the three wheats and marble. This way your capital could have the GL, NC and observatory, not too mention at least one grassland.
 
We don't see a mountain (yet). What you see is a tundra hill ;)
And being coastal seems really important in bnw due to their high yield for trade routes.

Thanks for the update. Guess it's time to upgrade my cell phone or glasses. :)
 
I have no idea about the etiquette when posting, but just wanted to bump this thread because I am trying a CIV V GOTM for the first time. I've never played anything above Warlord, and seem to always end up slogging through a cultural victory. Thanks for putting these together - I'll be looking at the related threads for this game and perhaps bumping those as well, unless I get scolded otherwise.

Thanks again!
 
I think due to the low difficulty level, and therefore low value of RAs, (and the AI being too broke to afford them)... food cargo ships are the obvious path to victory. There's definitely value in having an Observatory in the capital, but not at the cost of having a lower population Capital. This actually looks like a great site for the capital... coastal yet very few sea tiles. :thumbsup:

Too bad there's no river though... :p
 
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