A role switch: luxury resource = bananas; bonus resource = boar/pig?

Bananas: New Luxury; Truffles: New Bonus, renamed to Boar/Pig

  • Yes, I like it.

    Votes: 21 43.8%
  • No, I don't like it.

    Votes: 27 56.3%

  • Total voters
    48

Barathor

Emperor
Joined
May 7, 2011
Messages
1,202
So, this has been an idea of mine ever since the game introduced Truffles. I've gotten pretty good with AssignStartingPlots.lua and tweaking resource graphics, so I figured I'd come back to this.

Now keep an open mind... :lol:... what if:

Bananas become a luxury resource (which is very plausible; we already have Citrus).

Truffles become Boar and are a bonus resource applied to jungle and marsh. Maybe even a little bit in non-tundra forests too, alongside the little bit of non-tundra forests that Deer are placed in. It'll be named either Boar, Wild Boar, or simply Pig. (All boars are pigs, but not all pigs are boars. Pig is a broader name, but I also want the name to make it obvious that this is an animal that is hunted.)


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Personally, I've never been too fond of truffles. It's just seems a little too unconventional (probably due to where I'm from), compared to the other luxuries. Also, graphically, you don't even see the luxury or anything that's used to make it, just the pigs hunting for them. The pigs steal the spotlight.


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Also, this would solve some awkwardness when improving these resources.

If bananas were a luxury, there would be little hesitation when improving it and losing the jungle.

With boar as a jungle bonus, the jungle is retained when improved.

I'm not too sure about the connection between granaries and bananas, so I'm guessing it's not a big loss. Boar could take its place and be used for the same reason Deer is. (Whatever that is... used for baiting areas when hunting?)

Or a new building could be introduced for Deer and Boar alone, and the Granary just gives a boost to Wheat, while receiving an additional small boost.


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Now, gameplay aside, would it be stretching realism too far?

http://en.wikipedia.org/wiki/Wild_boar

One part of the world where boar was originally found is Southeast Asia where it's mainly tropical. Plus, there are other pig species which live in tropical areas (which may further support naming the resource pig instead of boar). Plus, today, wherever pigs are introduced (like the Americas, Australia, Hawaii, etc.) they thrive and even dominate as their populations swell.

Also, I don't think I'll be considering anything pertaining to culture or religion, as the game strays away from the realistic aspect of those and is more open-ended. You create your own religions and cultures as you're playing and rewriting history. :)


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I haven't started anything on it yet; I just want to see what others may think of this first, and how acceptable the concept may be.

(This would also work nicely with my pantheon mods. :D)
 
Both civ 4 and 5 make me sad that I've never gotten to try truffles, and I doubt I could afford them either.

Sigh, stuffs mouth with regular button mushrooms instead.
 
What jungles need more is a production boosting bonus resource

Maybe something like 'hardwoods' or 'red cedar'

Grasslands and plains have a range of hammer boosting resources like stone, cattle and horses
Right now if you get a heavy jungle start you have nearly no productivity.
 
What jungles need more is a production boosting bonus resource

Maybe something like 'hardwoods' or 'red cedar'

Grasslands and plains have a range of hammer boosting resources like stone, cattle and horses
Right now if you get a heavy jungle start you have nearly no productivity.

agreed, while the resource is probably better be 'bamboo' and 'rattan', i'm not sure about their tile improvements though.
Edit: on second thought, just make it possible to put a lumbermill on them, or put a new tile improvement on guild tech for them. Something like an outpost...
 
agreed, while the resource is probably better be 'bamboo' and 'rattan', i'm not sure about their tile improvements though.

Yeah its an odd choice that in civ that jungles don't give production. I myself don't know much about the 'jungles' of south america but I do know that a lot of the European colonists harvested the best timbers to send back home to build ships out of. If that's not productivity I don't know what is.

Im from Aus and much of our rainforests were cleared by pioneers to get the red cedar and other high quality timbers out. I believe they had so much timber at one stage that many trees that today are now rare and almost priceless were simply burned.

Maybe it should function like stone with a base of 2 food, 1 hammer. Upgraded with a lumber mill to produce 2 food 2 hammers. Or it can be chopped with bronze working yielding 20 production. I'm not sure if the base tile should keep the science bonus from universities though.
 
Yeah its an odd choice that in civ that jungles don't give production. I myself don't know much about the 'jungles' of south america but I do know that a lot of the European colonists harvested the best timbers to send back home to build ships out of. If that's not productivity I don't know what is.

Im from Aus and much of our rainforests were cleared by pioneers to get the red cedar and other high quality timbers out. I believe they had so much timber at one stage that many trees that today are now rare and almost priceless were simply burned.

Maybe it should function like stone with a base of 2 food, 1 hammer. Upgraded with a lumber mill to produce 2 food 2 hammers. Or it can be chopped with bronze working yielding 20 production. I'm not sure if the base tile should keep the science bonus from universities though.

thats the point why i pick bamboo n rattan. To not remove the jungle when improved. Bamboo n rattan is extracted from a jungle without completely removing it, both give 1 hammer, and when improved, bamboo get add hammer while rattan 1 gold.
 
Clearly, he has never had crab cakes

I certainly have, a number of times. Though, I keep feeling the same way over them: :yuck:

Though, I do looove regular crab meat and dunking it in either sauce or butter. (Now I'm craving it.)

(Also, I'm a New Jerseyan myself... :beer:)

:lol:
 
This side discussion is interesting as well. When some folks ask me or others to create more bonus resources, I first think about how each existing bonus type supplements the current array of tiles. The only one that I think of that may be missing is adding production to heavy jungle areas, as you guys clearly believe as well.

Bamboo is a really cool idea, and something I haven't thought of to represent production in the tropics.
 
I like fermented bamboo

I'd really like to see some of the resource ideas like tea and coffee and chocolate being unique to city states. As it is now, the map giving CS a monopoly on two luxes makes certain pantheons weaker.

E.G., the map gives elephants and furs to CS, and I start with cotton and a few deer nearby. Well, if it wasn't for those city states taking the camp luxes, maybe those cotton would have been elephants and goddess of the hunt would have been great. Instead, I have a split between plantations and camps that makes either oral tradition or GotH pantheon mediocre.
 
No, I don't really like this idea...Truffles are indeed a luxury resource. Bananas aren't. Citrus, though not so much today, has been a luxury resource in the past. Pigs aren't and haven't been in the past.
Now, I do like the idea of having some sort of production-boosting Luxury on Jungle tiles, but I don't think Pigs are the answer.
 
thats the point why i pick bamboo n rattan. To not remove the jungle when improved. Bamboo n rattan is extracted from a jungle without completely removing it, both give 1 hammer, and when improved, bamboo get add hammer while rattan 1 gold.

I like this, Rattan and bamboo would be ideal. Makes me wonder if we should have coconuts as well.
 
i want to see Truffles gone, or replaced with a non-disgusting tile plzthnx.

i mean it's not just that you have to look at some gross pigs, but the game also was kind enough to give us those well-mic'ed primal squealing noises whenever you have the screen near them :goodjob: and then on top of that, the devs decided it was Truffles that clearly stole the spotlight in world history from items such as Coffee and Tea? seriously i honestly believe that Truffles were a subtle troll from the devs to the players. to recap, i hate Truffle tiles.
 
The reason it's truffles is because there were too many calendar resources already, and they needed to add a trapping lux.
 
How about... replace truffles with gerbils as a trapping lux? :shifty:
They make great pets.
 
or maybe Wildcats or Walrus (exotic pets/another Ivory resource). Wildcats would at least have a sexy ambiance sound effect vs pigs.
 
I'm not too sure about the connection between granaries and bananas, so I'm guessing it's not a big loss. Boar could take its place and be used for the same reason Deer is. (Whatever that is... used for baiting areas when hunting?)
Granaries are used to store dried foodstuffs. Venison, fish, bananas and what all dry out rather well. No reason you couldn't add salt pork to the mix.
 
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