Barathor
Emperor
- Joined
- May 7, 2011
- Messages
- 1,202
So, this has been an idea of mine ever since the game introduced Truffles. I've gotten pretty good with AssignStartingPlots.lua and tweaking resource graphics, so I figured I'd come back to this.
Now keep an open mind...
... what if:
Bananas become a luxury resource (which is very plausible; we already have Citrus).
Truffles become Boar and are a bonus resource applied to jungle and marsh. Maybe even a little bit in non-tundra forests too, alongside the little bit of non-tundra forests that Deer are placed in. It'll be named either Boar, Wild Boar, or simply Pig. (All boars are pigs, but not all pigs are boars. Pig is a broader name, but I also want the name to make it obvious that this is an animal that is hunted.)
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Personally, I've never been too fond of truffles. It's just seems a little too unconventional (probably due to where I'm from), compared to the other luxuries. Also, graphically, you don't even see the luxury or anything that's used to make it, just the pigs hunting for them. The pigs steal the spotlight.
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Also, this would solve some awkwardness when improving these resources.
If bananas were a luxury, there would be little hesitation when improving it and losing the jungle.
With boar as a jungle bonus, the jungle is retained when improved.
I'm not too sure about the connection between granaries and bananas, so I'm guessing it's not a big loss. Boar could take its place and be used for the same reason Deer is. (Whatever that is... used for baiting areas when hunting?)
Or a new building could be introduced for Deer and Boar alone, and the Granary just gives a boost to Wheat, while receiving an additional small boost.
- - - - - - - -
Now, gameplay aside, would it be stretching realism too far?
http://en.wikipedia.org/wiki/Wild_boar
One part of the world where boar was originally found is Southeast Asia where it's mainly tropical. Plus, there are other pig species which live in tropical areas (which may further support naming the resource pig instead of boar). Plus, today, wherever pigs are introduced (like the Americas, Australia, Hawaii, etc.) they thrive and even dominate as their populations swell.
Also, I don't think I'll be considering anything pertaining to culture or religion, as the game strays away from the realistic aspect of those and is more open-ended. You create your own religions and cultures as you're playing and rewriting history.
- - - - - - - -
I haven't started anything on it yet; I just want to see what others may think of this first, and how acceptable the concept may be.
(This would also work nicely with my pantheon mods.
)
Now keep an open mind...

Bananas become a luxury resource (which is very plausible; we already have Citrus).
Truffles become Boar and are a bonus resource applied to jungle and marsh. Maybe even a little bit in non-tundra forests too, alongside the little bit of non-tundra forests that Deer are placed in. It'll be named either Boar, Wild Boar, or simply Pig. (All boars are pigs, but not all pigs are boars. Pig is a broader name, but I also want the name to make it obvious that this is an animal that is hunted.)
- - - - - - - -
Personally, I've never been too fond of truffles. It's just seems a little too unconventional (probably due to where I'm from), compared to the other luxuries. Also, graphically, you don't even see the luxury or anything that's used to make it, just the pigs hunting for them. The pigs steal the spotlight.
- - - - - - - -
Also, this would solve some awkwardness when improving these resources.
If bananas were a luxury, there would be little hesitation when improving it and losing the jungle.
With boar as a jungle bonus, the jungle is retained when improved.
I'm not too sure about the connection between granaries and bananas, so I'm guessing it's not a big loss. Boar could take its place and be used for the same reason Deer is. (Whatever that is... used for baiting areas when hunting?)
Or a new building could be introduced for Deer and Boar alone, and the Granary just gives a boost to Wheat, while receiving an additional small boost.
- - - - - - - -
Now, gameplay aside, would it be stretching realism too far?
http://en.wikipedia.org/wiki/Wild_boar
One part of the world where boar was originally found is Southeast Asia where it's mainly tropical. Plus, there are other pig species which live in tropical areas (which may further support naming the resource pig instead of boar). Plus, today, wherever pigs are introduced (like the Americas, Australia, Hawaii, etc.) they thrive and even dominate as their populations swell.
Also, I don't think I'll be considering anything pertaining to culture or religion, as the game strays away from the realistic aspect of those and is more open-ended. You create your own religions and cultures as you're playing and rewriting history.

- - - - - - - -
I haven't started anything on it yet; I just want to see what others may think of this first, and how acceptable the concept may be.
(This would also work nicely with my pantheon mods.
