I've been thinking a lot lately about the conflict between realism and gameplay in the Civ series, and how often (and severely) the former gets sacrificed for the latter. Usually those conflicts and the resulting sacrifices of realism are inevitable and necessary, so no big deal, but it's fun to imagine how realism might be improved without damaging gameplay.
It occurs to me that the series might gain a lot in the realism department if it treated Great Wonders similarly to how it treats Civ V religions. The way it is now, civs compete to build a static set of Wonders (each with a static set of benefits), with only one winner emerging from each such competition; what if instead of this, all civs who complete a Wonder are considered to "win" a set of benefits, with the specific benefits being chosen by the builder from a single elimination pool, as with religious tenets?
This kind of system would have two important gameplay advantages, and two important realism advantages. For gameplay, it would guarantee that any civ who embarks on a Wonder construction would come away with something beneficial, and it would allow civs to custom-tailor their Wonders to suit their empire. For realism, it would remove the absurd idea that Civ A's decades-long construction project would go poof! into a pile of coins upon the construction of another project halfway around the world, and it would remove the equally absurd intrinsic association of a specific building with a specific set of advantages. (Like, a set of really huge pyramids doesn't necessarily have anything to do with consolidation of workers to the state. It could just as easily be a religious thing (and it was that as well), or a financial thing, etc.)
A few details & clarifications:
Basically, imagine getting to choose a mini-religion at numerous different points in the game, each one adding something unique to your empire while contributing to your ongoing strategies in the game. I feel that a system like this would make games much more interesting, and open up entirely new strategies and opportunities. It would also remove a lot of the frustration at being beaten to a Wonder; the competition would still be there, as everyone would still want that really juicy Wonder benefit, but it would no longer be an all-or-nothing proposition. Other benefits would be available, allowing all sorts of backup synergy possibilities.
More than anything else though, this would remove the rather silly (non-)realism concept of one civ having to abandon work on some pyramids just because a civ halfway around the world finished a similar project. Each civ would likely come away with multiple Wonders, each one a testament to the civ's uniqueness and chosen path.
Granted, this would require a lot of work. The gameplay balancing alone would be daunting; having to test each benefit, solo and in combination with all other benefits, would be no mean feat. And of course the need to create pictures / gameplay icons / spoken quotes / etc. for a huge list of Wonders would be a large commitment of resources. Assembling the list of potential Wonders itself would also be difficult, though I imagine that would actually be pretty fun; it would allow the developers to use all sorts of buildings and things from around the world: X number of interesting buildings tied to economy; X number tied to science; X to warfare; etc.
What do y'all think? I'm just musing aloud here.
It occurs to me that the series might gain a lot in the realism department if it treated Great Wonders similarly to how it treats Civ V religions. The way it is now, civs compete to build a static set of Wonders (each with a static set of benefits), with only one winner emerging from each such competition; what if instead of this, all civs who complete a Wonder are considered to "win" a set of benefits, with the specific benefits being chosen by the builder from a single elimination pool, as with religious tenets?
This kind of system would have two important gameplay advantages, and two important realism advantages. For gameplay, it would guarantee that any civ who embarks on a Wonder construction would come away with something beneficial, and it would allow civs to custom-tailor their Wonders to suit their empire. For realism, it would remove the absurd idea that Civ A's decades-long construction project would go poof! into a pile of coins upon the construction of another project halfway around the world, and it would remove the equally absurd intrinsic association of a specific building with a specific set of advantages. (Like, a set of really huge pyramids doesn't necessarily have anything to do with consolidation of workers to the state. It could just as easily be a religious thing (and it was that as well), or a financial thing, etc.)
A few details & clarifications:
- Instead of a certain tech or SP unlocking a specific Wonder, it would unlock a generic "Wonder Project", which multiple civs can build and complete.
- When a civ completes one of these Wonder Projects, it can choose from a pool of unique benefits, along with customizing the other aspects of the Wonder: its name, its picture / map appearance, etc., exactly like a religion.
- A given Wonder Project's pool of benefits would contain only those benefits that make sense for the tech/era. For instance, if a Wonder Project were unlocked by Currency, that Project's possible benefits would be mostly economic in nature and primitive in scope. The list of possible pictures/appearances would also be linked to the tech/era.
- Each time a benefit is selected it disappears from the pool.
- Multiple civs can build each Project, until all benefits attached to that particular tech are exhausted. For instance, if there are 5 benefits in the pool assigned to the Currency Project, 5 civs can build the Project.
- Some especially important/landmark techs could unlock Projects with multiple benefits, and/or particularly important benefits. This would preserve the rush to beeline certain techs to get those really important benefits.
- Things like Great Person slots and +culture/faith/tourism/whatever could be included as benefits, allowing further customization. For instance, each Wonder could automatically grant +1 culture, with a chooseable benefit being an additional +4 (say) culture, if the Project were associated with a cultural tech. If the Project were associated with a religious tech, perhaps +5 faith could be a chooseable benefit. Etc.
Basically, imagine getting to choose a mini-religion at numerous different points in the game, each one adding something unique to your empire while contributing to your ongoing strategies in the game. I feel that a system like this would make games much more interesting, and open up entirely new strategies and opportunities. It would also remove a lot of the frustration at being beaten to a Wonder; the competition would still be there, as everyone would still want that really juicy Wonder benefit, but it would no longer be an all-or-nothing proposition. Other benefits would be available, allowing all sorts of backup synergy possibilities.
More than anything else though, this would remove the rather silly (non-)realism concept of one civ having to abandon work on some pyramids just because a civ halfway around the world finished a similar project. Each civ would likely come away with multiple Wonders, each one a testament to the civ's uniqueness and chosen path.
Granted, this would require a lot of work. The gameplay balancing alone would be daunting; having to test each benefit, solo and in combination with all other benefits, would be no mean feat. And of course the need to create pictures / gameplay icons / spoken quotes / etc. for a huge list of Wonders would be a large commitment of resources. Assembling the list of potential Wonders itself would also be difficult, though I imagine that would actually be pretty fun; it would allow the developers to use all sorts of buildings and things from around the world: X number of interesting buildings tied to economy; X number tied to science; X to warfare; etc.
What do y'all think? I'm just musing aloud here.