Tani Coyote
Son of Huehuecoyotl
- Joined
- May 28, 2007
- Messages
- 15,195
“There are a million million worlds… all different, all similar. Constants and variables.” –Bioshock Infinite
You know not how you got here. One day you were but a common citizen milling about and doing what common people do, and soon took a pleasing rest after a laborious day of work, as common people do. But when you awoke, you found yourself in stately trappings and with a large cadre of attendants who declared you their leader. It was quite the surreal experience, to say the least; what’s weirder is you suddenly had memories as if you had always been … wherever you were, just as you had memories of your old life. It’s a bizarre experience, being two people at once, isn’t it?
Successive sleep cycles did not serve to undo this experience. Fortunately, rather than blather about how you were not who the many eager civil servants thought, your many memories allowed you to take command of the confusing situation. Looking at the many portraits, photographs, etc. of your political career, it was obvious that you looked the same here, even having a name that was similar. If your minions spoke a different tongue than your one back home, you still understood it fluently. The more curious parts of your mind dabbled into the science fiction you’d read over the years; had you somehow woken up in the body of an alternate version of yourself, on a world and in a country where you had immense significance?
The more opportunistic part of your soul naturally has begun to assert itself… you had always wanted to be able to make a difference in the world; why must that world be the one on which you were born? Oligarch or democrat, reactionary tyrant or inspirational visionary, you have been dealt a good hand by forces that you cannot comprehend. You will build your nation’s – your - place in the Sun.
----
Welcome to Another Terra: Empires and Nations!
Whether you are the isolationist builder, the bloodthirsty warmonger, human number cruncher, or subtle manipulator, this game has something for everyone.
Rather than thrusting you into the blank slate world that is common, you will instead be asked to pick a location and supply your history and any details you feel important… feel free to mention other nations in your biography. The more you put in, the more you get out of the experience, as everything you and other players’ put down for your histories will be woven into a history; historical rivalries, friendships, etc. will be born from the collective imaginations of those who seek to be sunbathers.
There is not much limit on what one can do. As a rule, spacefaring civilizations are banned; non-human races are allowed provided you can give some evolutionary basis for them. Take heed that starts will not necessarily be equal.
As an alternate Earth, it is also safe to assume that things have changed… maybe Colombus’ fleet was destroyed before it could reach the New World? Did Protestantism claim Rome? Did Alexander avoid his untimely demise and lay a lasting Empire that Rome could not topple? Did nations that never existed at all in our timeline live, thrive, and even perish? Are the laws of science even the same, or completely different, with what we might describe as being magical as being entirely within the realm of possibility here?
All questions for you to answer… questions only you can answer.
Without further ado…
“Where are the borders?” you are likely asking.
There are no borders to start with. Borders are going to be made by the players, though bear in mind the larger your claim the harder it might be to keep it all… Claims shall be divided into provinces as time goes on.
Let's see what collaboration can yield!
The world is in approximately what we would call 1950 CE. However, due to divergences, this means little; the world can easily have nuclear fusion power by now, or the African powers could all be independent.
You know not how you got here. One day you were but a common citizen milling about and doing what common people do, and soon took a pleasing rest after a laborious day of work, as common people do. But when you awoke, you found yourself in stately trappings and with a large cadre of attendants who declared you their leader. It was quite the surreal experience, to say the least; what’s weirder is you suddenly had memories as if you had always been … wherever you were, just as you had memories of your old life. It’s a bizarre experience, being two people at once, isn’t it?
Successive sleep cycles did not serve to undo this experience. Fortunately, rather than blather about how you were not who the many eager civil servants thought, your many memories allowed you to take command of the confusing situation. Looking at the many portraits, photographs, etc. of your political career, it was obvious that you looked the same here, even having a name that was similar. If your minions spoke a different tongue than your one back home, you still understood it fluently. The more curious parts of your mind dabbled into the science fiction you’d read over the years; had you somehow woken up in the body of an alternate version of yourself, on a world and in a country where you had immense significance?
The more opportunistic part of your soul naturally has begun to assert itself… you had always wanted to be able to make a difference in the world; why must that world be the one on which you were born? Oligarch or democrat, reactionary tyrant or inspirational visionary, you have been dealt a good hand by forces that you cannot comprehend. You will build your nation’s – your - place in the Sun.
----

Welcome to Another Terra: Empires and Nations!
Whether you are the isolationist builder, the bloodthirsty warmonger, human number cruncher, or subtle manipulator, this game has something for everyone.
Rather than thrusting you into the blank slate world that is common, you will instead be asked to pick a location and supply your history and any details you feel important… feel free to mention other nations in your biography. The more you put in, the more you get out of the experience, as everything you and other players’ put down for your histories will be woven into a history; historical rivalries, friendships, etc. will be born from the collective imaginations of those who seek to be sunbathers.
There is not much limit on what one can do. As a rule, spacefaring civilizations are banned; non-human races are allowed provided you can give some evolutionary basis for them. Take heed that starts will not necessarily be equal.
As an alternate Earth, it is also safe to assume that things have changed… maybe Colombus’ fleet was destroyed before it could reach the New World? Did Protestantism claim Rome? Did Alexander avoid his untimely demise and lay a lasting Empire that Rome could not topple? Did nations that never existed at all in our timeline live, thrive, and even perish? Are the laws of science even the same, or completely different, with what we might describe as being magical as being entirely within the realm of possibility here?
All questions for you to answer… questions only you can answer.
Without further ado…
Spoiler Map :

“Where are the borders?” you are likely asking.
There are no borders to start with. Borders are going to be made by the players, though bear in mind the larger your claim the harder it might be to keep it all… Claims shall be divided into provinces as time goes on.
Let's see what collaboration can yield!
The world is in approximately what we would call 1950 CE. However, due to divergences, this means little; the world can easily have nuclear fusion power by now, or the African powers could all be independent.