Lone Wolf
Deity
- Joined
- Dec 4, 2006
- Messages
- 9,908
Usual storybook style, modified 1.10. Monarch level, Epic speed. The most notable changes in my modification are:
Courthouses give +2 stability, instead of just +1. Additional AI weight given to Courthouses.
AI at Monarch builds units at 95% of human hammer cost, instead of 110%. They have a slightly slower worker rate and more expensive unit upgrade rate to compensate.
Some AI leaderhead playstyles improved.
Plague and mercenaries removed.
Representation, Republic, Totalitarianism civics given more bonuses (in 1.10, no AI ever adopts Representation or Totalitarianism, and for good reasons).
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Rurik, once a petty warlord from Scandinavia, was pleased that, during his expedition in Slavic lands, the Krivichi, one of the Slavic tribal alliances, after some... persuasion from Rurik's band, invited him to take place of their previous warlord who had been killed in the battle with the steppe tribes, who controlled the lands between the Slavic forests and Byzantine outposts in the Crimea. One of Rurik's first actions as a ruler was enlarging his territory at the expense of the Finno-Ugric tribes next to his new possessions. The Finnish tribes joined Rurik's band as vassals.
A later depiction of Rurik and the Slavs.
Smolensk, the capital of old Krivichi tribal alliance.
Rurik's immediate successors quickly forgot their Scandinavian heritage as they, by various means, expanded their realm among other East Slavic tribes into a new Russian state.
However, the tribal alliance of the Polyane did not submit to the Rurikovich dynasts. With their capital in Kiev, they refused to pay tribute to Smolensk.
Byzantium was a major influence of early Russian culture.
Many Russians were amazed at the grandeur of Constantinople and all the lands it controlled.
The Russian realm was beset from enemies at all sides. The steppe tribes in the South, warlike Finns in the North - fighting them left an undeniable mark on Russian national character.
Yeah, these Archers in the North are blatantly the result of the Vedic Aryans event, which still existed in 1.10. Leoreth purged it recently, removing some whackiness from the game. All the cities are building Libraries 'till they reach size 3, after which they'll switch to Workers.
Courthouses give +2 stability, instead of just +1. Additional AI weight given to Courthouses.
AI at Monarch builds units at 95% of human hammer cost, instead of 110%. They have a slightly slower worker rate and more expensive unit upgrade rate to compensate.
Some AI leaderhead playstyles improved.
Plague and mercenaries removed.
Representation, Republic, Totalitarianism civics given more bonuses (in 1.10, no AI ever adopts Representation or Totalitarianism, and for good reasons).
___________________________________________________
Rurik, once a petty warlord from Scandinavia, was pleased that, during his expedition in Slavic lands, the Krivichi, one of the Slavic tribal alliances, after some... persuasion from Rurik's band, invited him to take place of their previous warlord who had been killed in the battle with the steppe tribes, who controlled the lands between the Slavic forests and Byzantine outposts in the Crimea. One of Rurik's first actions as a ruler was enlarging his territory at the expense of the Finno-Ugric tribes next to his new possessions. The Finnish tribes joined Rurik's band as vassals.
A later depiction of Rurik and the Slavs.
Smolensk, the capital of old Krivichi tribal alliance.
Rurik's immediate successors quickly forgot their Scandinavian heritage as they, by various means, expanded their realm among other East Slavic tribes into a new Russian state.
However, the tribal alliance of the Polyane did not submit to the Rurikovich dynasts. With their capital in Kiev, they refused to pay tribute to Smolensk.
Byzantium was a major influence of early Russian culture.
Many Russians were amazed at the grandeur of Constantinople and all the lands it controlled.
The Russian realm was beset from enemies at all sides. The steppe tribes in the South, warlike Finns in the North - fighting them left an undeniable mark on Russian national character.
Yeah, these Archers in the North are blatantly the result of the Vedic Aryans event, which still existed in 1.10. Leoreth purged it recently, removing some whackiness from the game. All the cities are building Libraries 'till they reach size 3, after which they'll switch to Workers.
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