Here is my resource mod for "arctic" regions.
It has compatinility issues, so I it will have beta status so far.
Must have for northern nations like my Inuit civilization mod.
Includes:
Bonus resources:
Tuber. +1
. Might be found in tundra or grassland. +1
if city has Granary.
Wildberry. +1
on tundra or marsh tiles. +2
if you build a farm on it.
Luxury resources:
Seals. +1
and +2
if worked by city. +3
. Might be found in tundra or snow regions. Usually near water or lakes. You can build a circus near this resource (appart from horses and elephants). +2
with camp improvement.
Soapstone. Exclusive snow luxury resource. Might be found on hills only. +1
and 4
if improved with quarry.
Chalk. Provides you only +2
. But grants additional +2
if the city has a library. Improvement type - quarry. Might be found on desert or snow hills.
Bugs and Issues:
Isn't compatible with FramedArchitect's Amer-Asian Resources. We use the same resource generator made by Deep Blue. I don't get what's wrong with it.
Plans:
It has compatinility issues, so I it will have beta status so far.
Must have for northern nations like my Inuit civilization mod.

Includes:
Bonus resources:
Tuber. +1


Wildberry. +1


Luxury resources:
Seals. +1




Soapstone. Exclusive snow luxury resource. Might be found on hills only. +1


Chalk. Provides you only +2


Bugs and Issues:
Isn't compatible with FramedArchitect's Amer-Asian Resources. We use the same resource generator made by Deep Blue. I don't get what's wrong with it.
Plans:
- I would love to place seals on coastal tiles only, but it seams that plot:IsCoastalLand() works different... Lua help needed.
- I'm going to make seals graphics in 3d.
- Probably some other resources like penguins (it would be nice to find a way to place them in southerm hemispere only) or white bears.