Craig_Sutter
Deity
I am looking at creating a Viking longswordsman unit that would be able to raze cities and settle the area right away... so I would give it an ability similar to the conquistador (except for the different continent flag).
My question is, if I give the unit an AI role similar to conquistador, will the AI settle with this combat unit? Does the AI use the conquistador properly? Or is it just the player who uses the ability.
Further to my question, I would give the "no settlers" part of the Venice trait to the vikings. As Venice gets a Merchant of Venice instead of a settler in the liberty policy tree, how can I adjust the vikings to be gifted a non-settler unit... I can find in neither Policies nor Units where this is done.
I always wonder about when the AI has units with these special abilities whether it actually uses them. The legion, for instance, can build roads... has anyone seen it? (I know it did not build forts previous to BNW because of hard-coding which has since been changed, but it ought to always have built roads).
Thank-you.
My question is, if I give the unit an AI role similar to conquistador, will the AI settle with this combat unit? Does the AI use the conquistador properly? Or is it just the player who uses the ability.
Further to my question, I would give the "no settlers" part of the Venice trait to the vikings. As Venice gets a Merchant of Venice instead of a settler in the liberty policy tree, how can I adjust the vikings to be gifted a non-settler unit... I can find in neither Policies nor Units where this is done.
I always wonder about when the AI has units with these special abilities whether it actually uses them. The legion, for instance, can build roads... has anyone seen it? (I know it did not build forts previous to BNW because of hard-coding which has since been changed, but it ought to always have built roads).
Thank-you.