SoylentRobot
Chieftain
- Joined
- Oct 13, 2013
- Messages
- 4
Hey folks, I'm using Kael's modder's guide to CIV5, but I'm on a snag with making a new trait for my leader.
It's a two part trait, the first bit is much like Montezuma's but the Civ gains Science instead of Culture for each enemy unit killed. How would I go about making this? I'm guessing it's not as simple as copying Monty's trait and changing all the "culture" to "science"
The second part is that the leader can start purchasing the Rationalism policies during the Classical era instead of the Renaissance. I'm having trouble figuring out how to do this, I guess some lua coding is involved? Can anyone give me any pointers on this please?
Thanks in advance!
It's a two part trait, the first bit is much like Montezuma's but the Civ gains Science instead of Culture for each enemy unit killed. How would I go about making this? I'm guessing it's not as simple as copying Monty's trait and changing all the "culture" to "science"
The second part is that the leader can start purchasing the Rationalism policies during the Classical era instead of the Renaissance. I'm having trouble figuring out how to do this, I guess some lua coding is involved? Can anyone give me any pointers on this please?
Thanks in advance!