Azurian
The Azurian
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MultiMaps
Adds multiple maps to the game that represent various planets.
Project Leader: Koshing
Thread:
http://forums.civfanatics.com/showthread.php?t=484905
Combat Mod
Adds new Combat classes, new Promotions and makes Combat have several strategic layers.
Project Leader: Thunderbrd
Thread (intro):http://forums.civfanatics.com/showthread.php?t=475229
1D Property System
Enhances the current Genetic Property system to create more dynamic combinations like hypothetic weather.
Project Leader: AiAndy
Nomadic Start
Start in the Prehistoric Era as a nomadic tribe without a city.
Project Leader: Thunderbrd
Thread: http://forums.civfanatics.com/showthread.php?t=447755
Advanced Disease Mod
An enhanced disease system that makes disease be dynamic, in that it spreads, has different levels of sickness, and can be catastrophic.
Project Leader: Dancing Hoskuld, Hydromancerx and Thunderbrd
Thread: http://forums.civfanatics.com/showthread.php?t=427855
Mass XML Changes Parser
Will allow the editing of multiple files at once and allows to categorize files.
Project Leader: Nimek and n47
Thread: http://forums.civfanatics.com/showthread.php?t=510103
Proposed Properties
New Properties that enhance gameplay and open new areas of strategy.
Project Leader: C2C Mod Team
Thread: http://forums.civfanatics.com/showthread.php?t=511734
Electricity Property
Adds electrical consumption and requires certain buildings to turn off during black outs.
Project Leader: Faustmouse
Thread: http://forums.civfanatics.com/showthread.php?t=442075
Italian Translation
Makes Caveman 2 Cosmos avaliable in Italian!
Project Leader: Hale_9204
Thread: http://forums.civfanatics.com/showthread.php?t=476747
Transhuman Era
Finishes the content in the Transhuman Era.
Project Leader: Mr Azure, HydromancerX, Faustmouse
Thread: http://forums.civfanatics.com/showthread.php?t=448582
Sparth Skins
New Skins for Units to make them more attractive, unique, or have new unit types.
Project Leader: Sparth
Thread: http://forums.civfanatics.com/showthread.php?t=511194
Space Terrain
Adds Space Terrain to Caveman 2 Cosmos .
Project Lead: Hydromancerx and Dancing Hoskuld
Thread: http://forums.civfanatics.com/showthread.php?t=453005
Musical Addon Pack
Adds hours of new music to Caveman 2 Cosmos.
Project Leader: Praetyre
Thread: http://forums.civfanatics.com/showthread.php?t=505725
Cultural Sizes
Adds new Cultural Ranks to Caveman 2 Cosmos
Project Leader: MrAzure
Thread: http://forums.civfanatics.com/showthread.php?t=453005
Pests
Adds Pests with annoying stats with the right disease requirements
Project Leader: HydromancerX
Thread: http://forums.civfanatics.com/showthread.php?t=476853
Audio Quotes
Adds Audio Quotes for Techs that don't have them.
Project Leader: HydromancerX
Thread: http://forums.civfanatics.com/showthread.php?t=463666
Colonization Style Specialist Types
Adds New Specialists
Project Leader: Nimek
Thread: http://forums.civfanatics.com/showthread.php?t=509322
Event Ideas
Thread: http://forums.civfanatics.com/showthread.php?t=440465
Great Works
Thread: http://forums.civfanatics.com/showthread.php?t=503148
Native With Guns
Thread : http://forums.civfanatics.com/showthread.php?t=501957
Cultural Heritage
Thread: http://forums.civfanatics.com/showthread.php?t=454186
Holidays
Thread: http://forums.civfanatics.com/showthread.php?t=434934
Supersitions
Thread: http://forums.civfanatics.com/showthread.php?t=498335
Artifacts
Thread: http://forums.civfanatics.com/showthread.php?t=438252
C2C - Sea Curents and Wind Direction
Thread: http://forums.civfanatics.com/showthread.php?t=488652
Geo Realism
Thread: http://forums.civfanatics.com/showthread.php?t=474613
Building Categories
Thread: http://forums.civfanatics.com/showpost.php?p=12472808&postcount=25
Movement Range Limit
Thread: http://forums.civfanatics.com/showthread.php?t=459417
C2C Spreadsheeting Tool
Thread: http://forums.civfanatics.com/showthread.php?t=443431
Maintenance Adjustments
Thread: http://forums.civfanatics.com/showthread.php?t=420206
Demographics, Health Bonuses and Population Growth
Thread: http://forums.civfanatics.com/showthread.php?t=435867
Rescaling Units
Thread: http://forums.civfanatics.com/showthread.php?t=459169
Progenitor Civs
Thread: http://forums.civfanatics.com/showthread.php?t=477585
Praetyre: My Ideas, Suggestions and Concepts
Thread: http://forums.civfanatics.com/showthread.php?t=417624
Ancient Golden Age Alt History
Thread: http://forums.civfanatics.com/showthread.php?t=443149
[GeoRealism] The two core Geography files
Thread: http://forums.civfanatics.com/showthread.php?t=477917
C2C - Housing
Thread: http://forums.civfanatics.com/showthread.php?t=420663
C2C - Weather
Thread: http://forums.civfanatics.com/showthread.php?t=439763
Alternative Timelines
Thread:http://forums.civfanatics.com/showthread.php?t=439662
Auto-Build, Luxury Resources, and Quality of Life
Thread: http://forums.civfanatics.com/showthread.php?t=491816
Personality Archtypes
Thread: http://forums.civfanatics.com/showthread.php?t=487838
Post -Apocalypse Alt History
Thread: http://forums.civfanatics.com/showthread.php?t=455125
Heroes
Thread: http://forums.civfanatics.com/showthread.php?t=440577
Extra Traits for C2C
Thread: http://forums.civfanatics.com/showthread.php?t=458872
Balanced Ancient Era Start
Thread: http://forums.civfanatics.com/showthread.php?t=478221
Unhealthiness Mod
Thread: http://forums.civfanatics.com/showthread.php?t=427855
Developing leaders
Thread: http://forums.civfanatics.com/showthread.php?t=490633
Adopting Cultures
Thread: http://forums.civfanatics.com/showpost.php?p=12713981&postcount=6
MultiMaps
Adds multiple maps to the game that represent various planets.
Project Leader: Koshing
Thread:
http://forums.civfanatics.com/showthread.php?t=484905
Combat Mod
Adds new Combat classes, new Promotions and makes Combat have several strategic layers.
Project Leader: Thunderbrd
Thread (intro):http://forums.civfanatics.com/showthread.php?t=475229
1D Property System
Enhances the current Genetic Property system to create more dynamic combinations like hypothetic weather.
Project Leader: AiAndy
Nomadic Start
Start in the Prehistoric Era as a nomadic tribe without a city.
Project Leader: Thunderbrd
Thread: http://forums.civfanatics.com/showthread.php?t=447755
Advanced Disease Mod
An enhanced disease system that makes disease be dynamic, in that it spreads, has different levels of sickness, and can be catastrophic.
Project Leader: Dancing Hoskuld, Hydromancerx and Thunderbrd
Thread: http://forums.civfanatics.com/showthread.php?t=427855
Mass XML Changes Parser
Will allow the editing of multiple files at once and allows to categorize files.
Project Leader: Nimek and n47
Thread: http://forums.civfanatics.com/showthread.php?t=510103
Proposed Properties
New Properties that enhance gameplay and open new areas of strategy.
Project Leader: C2C Mod Team
Thread: http://forums.civfanatics.com/showthread.php?t=511734
Electricity Property
Adds electrical consumption and requires certain buildings to turn off during black outs.
Project Leader: Faustmouse
Thread: http://forums.civfanatics.com/showthread.php?t=442075
Italian Translation
Makes Caveman 2 Cosmos avaliable in Italian!
Project Leader: Hale_9204
Thread: http://forums.civfanatics.com/showthread.php?t=476747
Transhuman Era
Finishes the content in the Transhuman Era.
Project Leader: Mr Azure, HydromancerX, Faustmouse
Thread: http://forums.civfanatics.com/showthread.php?t=448582
Sparth Skins
New Skins for Units to make them more attractive, unique, or have new unit types.
Project Leader: Sparth
Thread: http://forums.civfanatics.com/showthread.php?t=511194
Space Terrain
Adds Space Terrain to Caveman 2 Cosmos .
Project Lead: Hydromancerx and Dancing Hoskuld
Thread: http://forums.civfanatics.com/showthread.php?t=453005
Musical Addon Pack
Adds hours of new music to Caveman 2 Cosmos.
Project Leader: Praetyre
Thread: http://forums.civfanatics.com/showthread.php?t=505725
Cultural Sizes
Adds new Cultural Ranks to Caveman 2 Cosmos
Project Leader: MrAzure
Thread: http://forums.civfanatics.com/showthread.php?t=453005
Pests
Adds Pests with annoying stats with the right disease requirements
Project Leader: HydromancerX
Thread: http://forums.civfanatics.com/showthread.php?t=476853
Audio Quotes
Adds Audio Quotes for Techs that don't have them.
Project Leader: HydromancerX
Thread: http://forums.civfanatics.com/showthread.php?t=463666
Colonization Style Specialist Types
Adds New Specialists
Project Leader: Nimek
Thread: http://forums.civfanatics.com/showthread.php?t=509322
Event Ideas
Thread: http://forums.civfanatics.com/showthread.php?t=440465
Great Works
Thread: http://forums.civfanatics.com/showthread.php?t=503148
Native With Guns
Thread : http://forums.civfanatics.com/showthread.php?t=501957
Cultural Heritage
Thread: http://forums.civfanatics.com/showthread.php?t=454186
Holidays
Thread: http://forums.civfanatics.com/showthread.php?t=434934
Supersitions
Thread: http://forums.civfanatics.com/showthread.php?t=498335
Artifacts
Thread: http://forums.civfanatics.com/showthread.php?t=438252
C2C - Sea Curents and Wind Direction
Thread: http://forums.civfanatics.com/showthread.php?t=488652
Geo Realism
Thread: http://forums.civfanatics.com/showthread.php?t=474613
Building Categories
Thread: http://forums.civfanatics.com/showpost.php?p=12472808&postcount=25
Movement Range Limit
Thread: http://forums.civfanatics.com/showthread.php?t=459417
C2C Spreadsheeting Tool
Thread: http://forums.civfanatics.com/showthread.php?t=443431
Maintenance Adjustments
Thread: http://forums.civfanatics.com/showthread.php?t=420206
Demographics, Health Bonuses and Population Growth
Thread: http://forums.civfanatics.com/showthread.php?t=435867
Rescaling Units
Thread: http://forums.civfanatics.com/showthread.php?t=459169
Progenitor Civs
Thread: http://forums.civfanatics.com/showthread.php?t=477585
Praetyre: My Ideas, Suggestions and Concepts
Thread: http://forums.civfanatics.com/showthread.php?t=417624
Ancient Golden Age Alt History
Thread: http://forums.civfanatics.com/showthread.php?t=443149
[GeoRealism] The two core Geography files
Thread: http://forums.civfanatics.com/showthread.php?t=477917
C2C - Housing
Thread: http://forums.civfanatics.com/showthread.php?t=420663
C2C - Weather
Thread: http://forums.civfanatics.com/showthread.php?t=439763
Alternative Timelines
Thread:http://forums.civfanatics.com/showthread.php?t=439662
Auto-Build, Luxury Resources, and Quality of Life
Thread: http://forums.civfanatics.com/showthread.php?t=491816
Personality Archtypes
Thread: http://forums.civfanatics.com/showthread.php?t=487838
Post -Apocalypse Alt History
Thread: http://forums.civfanatics.com/showthread.php?t=455125
Heroes
Thread: http://forums.civfanatics.com/showthread.php?t=440577
Extra Traits for C2C
Thread: http://forums.civfanatics.com/showthread.php?t=458872
Balanced Ancient Era Start
Thread: http://forums.civfanatics.com/showthread.php?t=478221
Unhealthiness Mod
Thread: http://forums.civfanatics.com/showthread.php?t=427855
Developing leaders
Thread: http://forums.civfanatics.com/showthread.php?t=490633
Adopting Cultures
Thread: http://forums.civfanatics.com/showpost.php?p=12713981&postcount=6