I've been testing the new Soundtrack modding capabilities that were supposedly included in the fall patch, and have more or less been following Legui's tutorial on the matter. However I must be doing something wrong because when I load my test mod it plays music from the normal soundtrack for that civ.
As a test I set up the following XML.
and then set the soundtrack tag of America to AmericaNew via SQL. The mod loads fine with no DB errors, but the music is still the old American soundtrack.
As a test I set up the following XML.
Code:
<GameData>
<Audio_Sounds>
<Row>
<SoundID>SND_AMERICANEW_PEACE_1</SoundID>
<Filename>CivIIIAncAmerica</Filename>
<LoadType>DynamicResident</LoadType>
</Row></Audio_Sounds>
<Audio_2DSounds>
<Row>
<ScriptID>SONG_AMERICANEW_PEACE_1</ScriptID>
<SoundID>SND_AMERICANEW_PEACE_1</SoundID>
<SoundType>GAME_MUSIC</SoundType>
<MinVolume>120</MinVolume>
<MaxVolume>120</MaxVolume>
<IsMusic>true</IsMusic>
</Row>
</Audio_2DSounds>
</GameData>
and then set the soundtrack tag of America to AmericaNew via SQL. The mod loads fine with no DB errors, but the music is still the old American soundtrack.
