Winged Hussar
Warlord
Hi all,
I gave the newest patch a go on my favorite TSL Earth (which I overloaded with European civs). There is not much room to expand in Europe, but each of the civs can found at least two other cities within their correct historical borders - or at least very close to them. The city placement is the standard "3 tile" rule by the way.
It was working out in the previous version, but with the newest patch the civs opt for sending settlers into more distant lands - For example I had a 3rd Greek settler venture all the way into the Caucasus, skipping prime real estate in Crimea. Germany got bordered up, but had a chance to found two cities on the Oder river, yet the settler kept loitering around trying to find a hole into obviously other lands - it is still there, bouncing around the Polish border while sitting on prime real estate.
What is the logic here? Does the AI go for resources mainly these days? Is it mainly luxury resources? I noticed that (referring to my two examples above) despite Crimea having a lot of horses/wheat, Greece went for a more distant city in the Caucasus near a source of salt, and the resources which city borders could cover in Germany's case were those Germany already possessed. Can anyone confirm this?
I'm asking because I'm thinking of starting a new game, and modifying the map's resource placement to encourage AI civs to first expand around their own historical block before venturing out.
Thanks in advance!
I gave the newest patch a go on my favorite TSL Earth (which I overloaded with European civs). There is not much room to expand in Europe, but each of the civs can found at least two other cities within their correct historical borders - or at least very close to them. The city placement is the standard "3 tile" rule by the way.
It was working out in the previous version, but with the newest patch the civs opt for sending settlers into more distant lands - For example I had a 3rd Greek settler venture all the way into the Caucasus, skipping prime real estate in Crimea. Germany got bordered up, but had a chance to found two cities on the Oder river, yet the settler kept loitering around trying to find a hole into obviously other lands - it is still there, bouncing around the Polish border while sitting on prime real estate.
What is the logic here? Does the AI go for resources mainly these days? Is it mainly luxury resources? I noticed that (referring to my two examples above) despite Crimea having a lot of horses/wheat, Greece went for a more distant city in the Caucasus near a source of salt, and the resources which city borders could cover in Germany's case were those Germany already possessed. Can anyone confirm this?
I'm asking because I'm thinking of starting a new game, and modifying the map's resource placement to encourage AI civs to first expand around their own historical block before venturing out.
Thanks in advance!