Unique Ideological Victory?

Qiu

Warlord
Joined
Sep 7, 2011
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Tokyo, Japan
Now we are discussing about adding URV. However, we all know that DoC reflects a much more long history than SoI, and to a greater extent.

What kind of conflicts are the main theme of 18-20 century that is similar to medieval religious conflicts? I think the answer is the conflicts between different ideals, or ideologies.

Besides, many "ancient" civs have not much to do in AD1700 scenario. Cultural and Space victory could be boring for exprienced players. Those who plays latin-american civs could also want to play something different.

So what about adding Unique Ideological Victories (UIV) for different political-economic forms?

For example, Unique Ideological Victory for those adopt Central Planning could be:

1. A spectre is haunting Europe: produce more than 3000 espionage point per turn
(Beside its old meaning, it could also present a new way to chase up European civs in the game )

2. L'Internationale: the same as the Russian UHV 3 or something that kind

3. For Human Liberation or Exploitation: specialists produce more output than the combination of towns, thade ruotes and corporations on a global level

UIV for Capitalism, Fascism, Socialism or other ideologies could also make sense.
 
Now we are discussing about adding URV. However, we all know that DoC reflects a much more long history than SoI, and to a greater extent.

What kind of conflicts are the main theme of 18-20 century that is similar to medieval religious conflicts? I think the answer is the conflicts between different ideals, or ideologies.

Besides, many "ancient" civs have not much to do in AD1700 scenario. Cultural and Space victory could be boring for exprienced players. Those who plays latin-american civs could also want to play something different.

So what about adding Unique Ideological Victories (UIV) for different political-economic forms?

For example, Unique Ideological Victory for those adopt Central Planning could be:

1. A spectre is haunting Europe: produce more than 3000 espionage point per turn
(Beside its old meaning, it could also present a new way to chase up European civs in the game )

2. L'Internationale: the same as the Russian UHV 3 or something that kind

3. For Human Liberation or Exploitation: specialists produce more output than the combination of towns and trade route on a global level

UIV for Capitalism, Fascism, Socialism or other ideologies could also make sense.

You can check also the completely dumb ideas :D
 
I might do more with political ideologies / civic based civ relations in the next version, and this might fit in very well there.

One step at a time though.
 
Ideas for Fascism UIV

1. one nation, one leader: experience 30 "We Love Our Dictator" celebration
2. magnificent as our nation: build 5 world wonder
3. new living space (or Lebensraum?): conqure 30% land area (or conqure 25% land area that is foreign or foreign core)

Fascism is more of a single-party totalitarian state that may or may not be authoritarian (thank you gov class). Fascist/quasifascist governments weren't necessarily all militaristic like Germany (e.g. Franco & Spain, Perón & Argentina) although often lead by a military leader. But I definitely agree with you that there should be a "all hail the leader" and nationalistic portion to the conditions.
 
Ideas for Fascism UIV

1. one nation, one leader: experience 30 "We Love Our Dictator" celebration
2. magnificent as our nation: build 5 world wonder
3. new living space (or Lebensraum?): conqure 30% land area (or conqure 25% land area that is foreign or foreign core)

If it weren't for the 1st Goal, I would say it's entirely possible to win a Fascism UIV even before you discover Fascism.
 
I suggested some months a ''hatred civic'' mechanic...so the leaders have they favorit civic and hatred civic..to make the ideological diferences more fun



Free market

1.Economy don't need the state: Have the best GPD for 50 turns in a row

2.No place for poverty: Be the wealthiest civ in the world for 50 turns

3.Its time to you receive the Freedom: Ensure that at least 90% of civs adopt Capitalism + Free Market)
 
Ideas for Environmentalism UIV:crazyeye::

1. No Trading, No Killing: control x camps and x preserved forest

2. Reduce, Reuse & Recycle: make sure x cities in the world are powered solely by hydro plant and restrain the construction of x coal plant, nuclear plant or industrial park

3. One World. One Chance. Vote Us!: elected as the UN secretary and pass certain resolutions
 
I wouldn't differentiate ideological victories from UHVs. The reason is, I would say that more often than not, ideological stances were often held to disguise geopolitical objectives.
 
I wouldn't differentiate ideological victories from UHVs. The reason is, I would say that more often than not, ideological stances were often held to disguise geopolitical objectives.

One could say religious stances were often held to disguise geopolitical objectives, either. UIV might make the gameplay more interting, just as URVs for SoI.
 
This thread demands me to post this :D.

Communism:
*Planned economy: Have the biggest production and commerce output running state property.
*Abolishment of classes: Have aproval rate over 90% and average city size over 10.
*Comintern: Make sure that the first four civs in score run Republic, Public Welfare and Secularism for 10 turns.

Environmentalism:
*Substainable economy: Make sure that the unhealthiness is less than the half of healthiness in every your city.
*No nuclears: Make sure that the NPT passes the UN, that there are no nuclear weapons or fallouts in the world.
*Congress of Kyoto: Make sure that more all civilisations run environmentalism.

I would suggest no nuclear plants in the world, but there isn't any mechanism to persuade a civ to shut down its nuclear plants.


Liberalism:
*Popular Sovereignty: Make sure that more than 75% of civs run represenation or egalitarianism
*Economic freedom: Make sure that more than 75% of civs run free market.
*Religious freedom: Make sure that the secularism civic passes in the UN.

Fascism:
*Superior race: Be the strongest, the technologically more advanced civ in the world and first in score.
*Lebensraum: Make sure to control any kind of strategic resource. Make sure to fully control your core and historical (contested included) area.
*Unification of continent: Control all the cities of one continent.

Full control means: Covering all the area with your own culture.
Continents:
*Europe: Greenland, iceland included, mediterrenian islands included, Porta Delgad included.
*Africa: Mozamvique, and the canarian islands included.
*Asia: Siberia excluded. Everything eastern than the hindus delta excluded. Indonesia and micronesia included.
*North America: Including carrabean and Panama strait.
*South America
*Middle east: This "continent" is the only to overlay others. It includes all the asian excluded above, North Africa, the mediterrainean isles, south spain south italy and India.

Australia too small to be considered a continent in these goal. Asia is too big to include the already too big siberia or the middle east.
 
One could say religious stances were often held to disguise geopolitical objectives, either. UIV might make the gameplay more interting, just as URVs for SoI.

They definitely were, more often than not.
 
Let me bring this thread back to life
What about each civic has it's own victory goal (1) and you have to fufill the victory goals for each civic you run. Since each civ must run 5 at a time, these goals should be easier than the UHV and URV
like your idea and plus it would avoid a civ with free market to get the Environmentalist UIV(but do not forget the military column)
Government

Dynasticism:Long Live the king:experience 5 "we love the king".
City state: Our city is the bestMake you cities the first in the top 5 (thanks to Hojsimpson for the idea)
Theocracy:One world,one religion:Make sure that 2/3 of the world are your state religion.
Autocracy:Unification of a continent:Conquer or vassalize a continent.
Republic:Spread the freedom: pass the Republic global civic resolution

Organization

Vassalage:Vassal owner:Have 3 vassals
Absolutism:Absolutely no freedom: Do not let anyone adopt and stay alive OR stay representation or egalitarianism(you have 20 turns to turn them to Absolutism)
Representation:We represent the people:Make sure every city has a specialist of every kind(Great people DO NOT COUNT)
Totalitarianism:no anarchists accepted:Have 100 Military units fortify in your cities.
Egalitarianism:pass the Egalitarianism as a global civic resolution.

Labor

Slavery:slaves for all!:Trade,Use OR sell 20 slaves.
Agrarianism:No ubranisim!:Achieve 900 gold with 0 cottages OR build farms and pastures everywhere.(thanks to build Hojsimpson for the idea)
Capitalism:Money for me!:Have 1200 gold.
Industrialist:Work for all:Have 35 forge,coal power plant,factory and workshop.
Public welfare:Government help:Have 50 groceries, Supermarket, Markets, library, university and hospitals

Economy

Guilds:Each city for its own:Have 7 total specialist in each city.
Mercantilism:Only us: No trading for 150 turns in a row.
Free market:Trade with all: Built a harbor and a airport in every city and open borders with 10 civ.
Central planning:Trade with our kind: open borders with 6 other civ with central planning.
environmentalist:Protect our environment: pass the environmentalist and no nuclear weapon resolution.

religion

pantheon:Only several gods: Do not allow any other religion for 90 turns
Organized religion:I do not know
Scholastic:Study our god:Have a total 16 priest
Fanaticism:One country,one godHave only one religion in your country for 200 turns in a row (note:you have 15 turns to convert you newly conquered city to one religion).
Secular:Freedom of religion for all:pass the secular religion resolution.

Military
I only have an idea for these:
Naval dominance:Have 120 Naval units
Mercantilism:Have 60 mercenaries
 
Dynasticism: anti liberty:Make sure no civilization adopts republic and stays alive for 10 turns
and i'll post the rest when i get home
I like the idea, but this is way too hard, if not outright impossible. It's also completely unrealistic (as if monarchies are anti-republics - Sweden, Norway, the UK, the Netherlands... All of those are (constitutional) monarchies) and outright insane (you have ten whole turns (practically nothing) to completely conquer any and all republican countries - how is that even possible?). :p
 
I like the idea, but this is way too hard, if not outright impossible. It's also completely unrealistic (as if monarchies are anti-republics - Sweden, Norway, the UK, the Netherlands... All of those are (constitutional) monarchies) and outright insane (you have ten whole turns (practically nothing) to completely conquer any and all republican countries - how is that even possible?). :p

sorry I was in a rush.i'll edit it now
EDIT: I have edit it
 
Don't be sorry! :)

But I still don't think many of your ideas make sense... Most categories are unbalanced (one simple one and four hard ones, for example), don't scale with civilisation sizes, or are way too militaristic.

For example, Dynasticism is way too easy compared to the other four. Authocracy, Vassalage, Absolutism, and Totalitarianism are very militaristic. Industrialism, and especially Public Welfare (to name but two - seriously, 50 cities?), are practically impossible for smaller civilisations. And so on.
 
Don't be sorry! :)

But I still don't think many of your ideas make sense... Most categories are unbalanced (one simple one and four hard ones, for example), don't scale with civilisation sizes, or are way too militaristic.

For example, Dynasticism is way too easy compared to the other four. Authocracy, Vassalage, Absolutism, and Totalitarianism are very militaristic. Industrialism, and especially Public Welfare (to name but two - seriously, 50 cities?), are practically impossible for smaller civilisations. And so on.

Dynasticism is hard(I never get "we love our king")
Absolution Can Be a peaceful gamplay(you just need to convert them to Absolution)
what i meant from have Public Welfare Having 50 groceries, Supermarket, Markets, library, university and hospitals was that if you have all of them in your one city,ALL of them count.
 
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