taube87
duck and cover!
hello everybody,
i'm a newb in civ5 modding and i've got a problem with my mod.
i use this two .xml files
the new unit works correctly, but there's a spearman shown ingame?!
can anyone please help me
i'm a newb in civ5 modding and i've got a problem with my mod.
i use this two .xml files
Spoiler :
<GameData>
<UnitClasses>
<Row>
<Type>UNITCLASS_LECLERC</Type>
<Description>TXT_KEY_UNIT_LECLERC</Description>
<DefaultUnit>UNIT_LECLERC</DefaultUnit>
</Row>
</UnitClasses>
<Units>
<Row>
<Class>UNITCLASS_LECLERC</Class>
<Type>UNIT_LECLERC</Type>
<PrereqTech>TECH_AGRICULTURE</PrereqTech>
<Combat>99</Combat>
<RangedCombat>13</RangedCombat>
<Cost>5</Cost>
<FaithCost>1</FaithCost>
<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled>
<Moves>2</Moves>
<Range>1</Range>
<CombatClass>UNITCOMBAT_ARCHER</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_RANGED</DefaultUnitAI>
<Description>TXT_KEY_UNIT_LECLERC</Description>
<Strategy>TXT_KEY_UNIT_LECLERC_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_LECLERC</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_MACHINERY</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_CROSSBOWMAN</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>20</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_LECLERC</UnitArtInfo>
<UnitFlagAtlas>EXPANSION2_UNIT_FLAG_ATLAS</UnitFlagAtlas>
<UnitFlagIconOffset>9</UnitFlagIconOffset>
<IconAtlas>EXPANSION2_UNIT_ATLAS</IconAtlas>
<PortraitIndex>9</PortraitIndex>
</Row>
</Units>
<Unit_AITypes>
<Row>
<UnitType>UNIT_LECLERC</UnitType>
<UnitAIType>UNITAI_RANGED</UnitAIType>
</Row>
</Unit_AITypes>
<Unit_ClassUpgrades>
<Row>
<UnitType>UNIT_LECLERC</UnitType>
<UnitClassType>UNITCLASS_CROSSBOWMAN</UnitClassType>
</Row>
</Unit_ClassUpgrades>
<Unit_Flavors>
<Row>
<UnitType>UNIT_LECLERC</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>2</Flavor>
</Row>
<Row>
<UnitType>UNIT_LECLERC</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>2</Flavor>
</Row>
<Row>
<UnitType>UNIT_LECLERC</UnitType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>4</Flavor>
</Row>
</Unit_Flavors>
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_LECLERC</UnitType>
<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType>
</Row>
<Row>
<UnitType>UNIT_LECLERC</UnitType>
<PromotionType>PROMOTION_COVERcom_1</PromotionType>
</Row>
</Unit_FreePromotions>
<Language_en_US>
<Row Tag="TXT_KEY_UNIT_LECLERC">
<Text>LECLERC</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_LECLERC_STRATEGY">
<Text>a</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_HELP_LECLERC">
<Text>b</Text>
</Row>
</Language_en_US>
</GameData>
<UnitClasses>
<Row>
<Type>UNITCLASS_LECLERC</Type>
<Description>TXT_KEY_UNIT_LECLERC</Description>
<DefaultUnit>UNIT_LECLERC</DefaultUnit>
</Row>
</UnitClasses>
<Units>
<Row>
<Class>UNITCLASS_LECLERC</Class>
<Type>UNIT_LECLERC</Type>
<PrereqTech>TECH_AGRICULTURE</PrereqTech>
<Combat>99</Combat>
<RangedCombat>13</RangedCombat>
<Cost>5</Cost>
<FaithCost>1</FaithCost>
<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled>
<Moves>2</Moves>
<Range>1</Range>
<CombatClass>UNITCOMBAT_ARCHER</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_RANGED</DefaultUnitAI>
<Description>TXT_KEY_UNIT_LECLERC</Description>
<Strategy>TXT_KEY_UNIT_LECLERC_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_LECLERC</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_MACHINERY</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_CROSSBOWMAN</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>20</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_LECLERC</UnitArtInfo>
<UnitFlagAtlas>EXPANSION2_UNIT_FLAG_ATLAS</UnitFlagAtlas>
<UnitFlagIconOffset>9</UnitFlagIconOffset>
<IconAtlas>EXPANSION2_UNIT_ATLAS</IconAtlas>
<PortraitIndex>9</PortraitIndex>
</Row>
</Units>
<Unit_AITypes>
<Row>
<UnitType>UNIT_LECLERC</UnitType>
<UnitAIType>UNITAI_RANGED</UnitAIType>
</Row>
</Unit_AITypes>
<Unit_ClassUpgrades>
<Row>
<UnitType>UNIT_LECLERC</UnitType>
<UnitClassType>UNITCLASS_CROSSBOWMAN</UnitClassType>
</Row>
</Unit_ClassUpgrades>
<Unit_Flavors>
<Row>
<UnitType>UNIT_LECLERC</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>2</Flavor>
</Row>
<Row>
<UnitType>UNIT_LECLERC</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>2</Flavor>
</Row>
<Row>
<UnitType>UNIT_LECLERC</UnitType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>4</Flavor>
</Row>
</Unit_Flavors>
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_LECLERC</UnitType>
<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType>
</Row>
<Row>
<UnitType>UNIT_LECLERC</UnitType>
<PromotionType>PROMOTION_COVERcom_1</PromotionType>
</Row>
</Unit_FreePromotions>
<Language_en_US>
<Row Tag="TXT_KEY_UNIT_LECLERC">
<Text>LECLERC</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_LECLERC_STRATEGY">
<Text>a</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_HELP_LECLERC">
<Text>b</Text>
</Row>
</Language_en_US>
</GameData>
Spoiler :
<GameData>
<ArtDefine_UnitInfos>
<Row>
<Type>ART_DEF_UNIT_LECLERC</Type>
<Formation>Vehicle</Formation>
<DamageStates>1</DamageStates>
<UnitMemberArt>
<MemberType>ART_DEF_UNIT_MEMBER_LECLERC</MemberType>
<MemberCount>3</MemberCount>
</UnitMemberArt>
</Row>
</ArtDefine_UnitInfos>
<ArtDefine_UnitInfoMemberInfos>
<Row>
<UnitInfoType>ART_DEF_UNIT_LECLERC</UnitInfoType>
<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_LECLERC</UnitMemberInfoType>
<NumMembers>1</NumMembers>
</Row>
</ArtDefine_UnitInfoMemberInfos>
<ArtDefine_UnitMemberInfos>
<Row>
<Type>ART_DEF_UNIT_MEMBER_LECLERC</Type>
<fScale>0.1</fScale>
<Granny>Assets/Units/leclerc/leclerc.fxsxml</Granny>
<Combat>
<Defaults>ART_DEF_TEMPLATE_BASE</Defaults>
<bReformBeforeCombat>1</bReformBeforeCombat>
<bHasShortRangedAttack>1</bHasShortRangedAttack>
<bHasStationaryMelee>1</bHasStationaryMelee>
<bHasIndependentWeaponFacing>1</bHasIndependentWeaponFacing>
<bHasRefaceAfterCombat>0</bHasRefaceAfterCombat>
<Weapon>
<fVisKillStrengthMin>25.0</fVisKillStrengthMin>
<fVisKillStrengthMax>50.0</fVisKillStrengthMax>
<HitEffect>ART_DEF_VEFFECT_TANK_IMPACT_$(TERRAIN)</HitEffect>
<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag>
<WeaponTypeSoundOverrideTag>EXPLOSION20POUND</WeaponTypeSoundOverrideTag>
</Weapon>
</Combat>
<MaterialTypeTag>METAL</MaterialTypeTag>
<MaterialTypeSoundOverrideTag>METALSM</MaterialTypeSoundOverrideTag>
</Row>
</ArtDefine_UnitMemberInfos>
</GameData>
<ArtDefine_UnitInfos>
<Row>
<Type>ART_DEF_UNIT_LECLERC</Type>
<Formation>Vehicle</Formation>
<DamageStates>1</DamageStates>
<UnitMemberArt>
<MemberType>ART_DEF_UNIT_MEMBER_LECLERC</MemberType>
<MemberCount>3</MemberCount>
</UnitMemberArt>
</Row>
</ArtDefine_UnitInfos>
<ArtDefine_UnitInfoMemberInfos>
<Row>
<UnitInfoType>ART_DEF_UNIT_LECLERC</UnitInfoType>
<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_LECLERC</UnitMemberInfoType>
<NumMembers>1</NumMembers>
</Row>
</ArtDefine_UnitInfoMemberInfos>
<ArtDefine_UnitMemberInfos>
<Row>
<Type>ART_DEF_UNIT_MEMBER_LECLERC</Type>
<fScale>0.1</fScale>
<Granny>Assets/Units/leclerc/leclerc.fxsxml</Granny>
<Combat>
<Defaults>ART_DEF_TEMPLATE_BASE</Defaults>
<bReformBeforeCombat>1</bReformBeforeCombat>
<bHasShortRangedAttack>1</bHasShortRangedAttack>
<bHasStationaryMelee>1</bHasStationaryMelee>
<bHasIndependentWeaponFacing>1</bHasIndependentWeaponFacing>
<bHasRefaceAfterCombat>0</bHasRefaceAfterCombat>
<Weapon>
<fVisKillStrengthMin>25.0</fVisKillStrengthMin>
<fVisKillStrengthMax>50.0</fVisKillStrengthMax>
<HitEffect>ART_DEF_VEFFECT_TANK_IMPACT_$(TERRAIN)</HitEffect>
<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag>
<WeaponTypeSoundOverrideTag>EXPLOSION20POUND</WeaponTypeSoundOverrideTag>
</Weapon>
</Combat>
<MaterialTypeTag>METAL</MaterialTypeTag>
<MaterialTypeSoundOverrideTag>METALSM</MaterialTypeSoundOverrideTag>
</Row>
</ArtDefine_UnitMemberInfos>
</GameData>
the new unit works correctly, but there's a spearman shown ingame?!
can anyone please help me
