naervod
My current user title
Introduction
The barbarians are destroyed for the most part and now it is time for empires to be built. Who will emerge on top?
Rules:
This is like a basic story NES. These are the categories your nation can improve in: Army, Navy, Air Force (later on), Economy, Education, Culture, and Confidence in leader (it takes 1 turn to improve any stat, you can only improve 1 stat per turn, each upgrade costs one economy level):
Army- This size determines the manpower of your army, and the age determines the weapons and technology advantage of your army. Upgrading your army to a new age causes your army size to decrease. There are 8 levels:
None
Tiny
Small
Medium
Large
Very Large
Gigantic
Imperial
Navy- Basically same as army, except age also counts for how far you cansail
Air Force- Basically same as army and navy
Economy- Determines what level of military you can support. Your military will go down every two turns if you cannot support it.
Depression-Tiny/None
Recession-Small
Stable-Medium
Prosperous-Large
Very Prosperous-Very Large
Outstanding-Gigantic
Booming-Imperial
Education-Determines how fast you can reasearch new ages. Although ages will be based on their real historical dates, there still might be a few turns in between when you get and age and when another player gets an age.
Semi-Intelligent
Illiterate
Literate
Intelligent
Intellectual
Culture-Determines how happy you people, how hard they will resist a foreign invader, or if they are likely
to convert to a nearby civilization or vice versa. Note: Conversion is different than rebellion.
None
Low
Medium
High
Outstanding
Confidemce in Leader: Determined by how often you write stories or other creative things about your nation.
If confidence is high then random events will likely be better, your people are less likely to rebel against you, and your army will do better in battle. Same levels as culture.
Also, there are some other aspects to the game:
If you expand too fast too early in the game people in the far reaches of your Empire will most likely rebel or your civilization will descend into civil war no matter what the confidence in leader or culture is. This effect wears out about 1/3 to 1/2 of the way in the game. Another way to counteract this is to keep a large portion of your military to keep the peace.
As I said earlier ages will be based on real historical dates, so don't be surprised if you are stuck in an age for a while.
You can make up anyhting (realistic, if you're not sure ask me) aobut your nation out side these rules.
Remember: the main aspect of this game is to have fun.
Ages:
Stone Age: Men with clubs and stone axes; canoes, rafts seafaring limited to rivers and lakes
Bronze Age: Spearmen, archers; triremes, seafaring limited to bays, coasts and small seas
Iron Age: Swordsmen, chariots, archers; fire ships, seafaring limited to most seas Trans Pacific Crossing from Kamchatka to Alaska possible
Classical Age: Swordsmen, bowmen, horsemen; fire ships, galleys, seafaring is limited to all seas
Dark Ages: Swordsmen, longbowmen, horsemen, catapults; heavy galleys, seafaring limited to all seas plus Transatlantic crossings via Greenland are possible
Middle Ages: Knights, Crossbowmen, Pikemen, trebuchets; caravels (no cannon), seafaring the same
Renaissance: Arbeques, cannon, pikemen; caravels (cannon), Trans-Atlantic crossing possible
Gunpowder Age: Musketmen, cannon, cavalry; galleons, frigates, all water navigable
Industrial Age: Riflemen, Early Machine Guns, cannon, cavalry; ironclads, steamboats, railroads; battle baloons
Early Modern Age: Riflemen, trench warfare, early artillery, poison gas, machine guns, early tanks; early battleships, destroyers, submarines; biplanes, airships
Middle Modern Age: Infantry, paratroopers, marines, panzers, artillery; battleships, destroyers,
submarines, early carriers; prop fighters, prop bombers, early jets (later on in age), early nuclear bombs
Late Modern Age: Infantry, paratroops, marines, modern armor, radar artillery; heavy battleships,
destroyers, frigates, carriers, nuclear submarines; heavy bombers, stealth bombers, modern jets,
helicopters, cruise missles, ICBM's, early space flight
Digital Age:Clone warriors, space cities and combat, hovercraft of all sorts, advanced medicine
Nation Template and Miscellaneous Information:
You are free to create any nation with any name, historical or not. Create nation using template in between
lines.
--------------------------------------------
Nation:
Leader: Ruler Name (CFC Name)
Government:
Religion:
Traits: (choose 2)
Age: Stone Age
Army:Small or Tiny Stone Age
Navy: Small or Tiny Stone AGe (note: one size has to be small and one has to be tiny. If you are landlocked, you put medium army, no navy)
Air Force: N/A
Economy: Stable
Education: Semi-Intelligent
Culture: None
Confidence in Leader: Medium
---------------------------------------------
Also, include a start location for your nation. I will be handling all NPC's and be playing as the Iroquois Nation.
Traits:
Religious- Your people fight harder under occupying army of different religion, your army fights harder against army of different religion, athiest nations cannot take this trait
Scientific-You are more likely to discover new ages sooner
Milataristic-Your military forces cannot go below unless restricted by a treaty and your armies are less likely to lose ground if defeated and more likely to gain ground in a victory
Expansionist- Armies are faster and there is less chance of an uprising within your people
Industrious: Your economy cannot lose a level when upgrading a non-military stat.
Commercial: Your economy cannot go below Recession.
Governments:
* indicates availible governments
Despotism*
Tribal Confederation*
Ancient Theocracy*
Ancient Monarchy*
Oligiarchy
Ancient Republic
Ancient Democracy
Feudalistic Monarchy
Confederation
Theocracy
Republic
Communism
Parliamentary Monarchy
Dictatorship
Democracy
Religions:
*Indicates availible religions. You are free to create your own religion, provided you clear it with me. Then I will add it to the list.
Polytheism* System of religion where there is many gods.
Tribalism* Religion of the land, and earth. Native american religion.
Cultism* Relgion of cults
Atheism* No religion
Absolutism System where the ruler is god. Only available with ancient theocracy.
Judaism Jewish Religion
Islam Muslim religion.
Christianity, Divided into three sects:
-Catholicism
-Protestantism
-Orthodoxy
Nations
Nation: Iroquois Nation
Leader: Chief Tyendanaga (naervod)
Government: Tribal Confederation
Religion: Tribalism
Traits: Religious, Expansionist
Age: Bronzee Age
Army: Large Stone Age
Navy: Tiny Stone Age
Air Force: None
Economy: Prosperous
Education: Semi-Intelligent
Culture: None
Confidence in Leader: Medium
Nation: Mongolia
Leader: Genghis Khan (NPC)
Government: Despotism
Religion: Polytheism
Traits: Scientific, Militaristic
Age: Bronze Age
Army: Medium Stone Age
Navy: None
Air Force: None
Economy: SDtable
Education: Literate
Culture: None
Confidence in Leader: Low
Nation: Britain
Leader: ??? (Jason the King)
Government: Despotism (awaiting Theocracy)
Religion: Polytheism
Traits: Industrius, Commercial
Age: Stone Age
Army: Small Stone Age
Navy: Small Stone Age
Air Force: N/A
Economy: Stable
Education: Illiterate
Culture: None
Confidence in Leader: Medium
Arakan
Leader: Chief Amyathu (Plexus [no ordersx1])
Government: Tribal Confederation
Religion: Arakan Cultism
Traits: Commericial, Scientific
Age: Bronze Age
Army: Medium Stone Age
Navy: Small Stone Age
Air Force: N/A
Economy: Stable
Education: Semi-Intelligent
Culture: None
Confidence in Leader: Medium
Nation: Spain
Leader: The Great One (nivi)
Government: Despotism
Religion: Atheism
Traits: Industrious, Scientific
Age: Bronze Age
Army: Large Stone Age
Navy: Tiny Stone Age
Air Force: None
Economy: Prosperous
Education: Illiterate
Culture: None
Confidence in Leader: Medium
Nation: China
Leader: Ching Tug (erez87[NPC])
Government: Ancient (Chi dynesty)
Religion: Polytheism
Traits: Scientific ; Industrial
Age: Bronze Age
Army: Medium Stone Age
Navy: N/A
Air Force: N/A
Economy: Prosperous
Education: Illiterate
Culture: None
Confidence in Leader: Medium
Nation: Rome
Leader: King Julius Caesar (Grandmaster)
Government: Despotism
Religion: Polytheism
Traits: Militaristic and Expansionist
Age: Bronze Age
Army: Large Stone Age
Navy: Tiny Stone Age
Air Force: N/A
Economy: Prosperous
Education: Semi-Intelligent
Culture: None
Confidence in Leader: High
Nation: France
Leader: Gen.Gold (zanzan)
Government: Despotism
Religion: Atheism
Traits: Industrious, Expansionist
Age: Bronze Age
Army: Medium Stone Age
Navy: Small Stone Age
Air Force: N/A
Economy: Stable
Education: Illiterate
Culture: None
Confidence in Leader: Medium
Nation: Minnesota Wild
Leader: King china444
Government: Despotism
Religion: Polytheism
Traits: Industrious, Militaristic
Age: Bronze Age
Army:Medium Stone Age
Navy: Tiny Stone Age
Air Force: N/A
Economy: Stable
Education: Literate
Culture: Medium
Confidence in Leader: Medium
Nation:Russia
Leader: some guy the 2nd
Government: Despotism
Religion: Zoroastism
Traits: Commercial, Milataristic
Age: Bronze Age
Army: Medium Stone Age
Navy:Tiny Stone Age
Air Force: N/A
Economy: Stable
Education: Intelligent
Culture: None
Confidence in Leader: High
Nation: Fennia
Leader: Count Brahe (Finmaster)
Government: Tribal confederation
Religion: Polytheism
Traits: Religious, militaristic
Age: Bronze Age
Army: Medium Stone Age
Navy: Tiny Stone Age
Air Force: N/A
Economy: Stable
Education: Illiterate
Culture: None
Confidence in Leader: Outstanding
Mycenae
Leader: Amphitron (TNG [no orders x2])
Government: Despotism
Religion: Polytheism
Traits: Commercial; Industrious
Age: Bronze Age
Army: Small
Navy: Tiny
Airforce: N/A
Culture: Medium
Education: Illiterate
Economy: Prosperous
Confidence in Leaders: Medium
Nation: Golden Horde
Leader: Dhanis Khan
Government: True Khanate (Tribal Confederacy)
Religion: Polytheism
Traits: Militaristic ; Industrial
Age: Bronze Age
Army: Small Bronze Age (double decrease due to economy and new age)
Navy: Tiny Stone Age
Air Force: N/A
Economy: Recession
Education: Semi-Intelligent
Culture: None
Confidence in Leader: High
Nation: Brazil
Leader: SandStorm (no orders x1)
Government: Despotism
Religion: Polytheism
Traits: Industrious, Commercial
Age: Bronze Age
Army: Large Stone Age (in danger of decreasing)
Navy: Tiny Stone Age
Air Force: N/A
Economy: Stable
Education: Illiterate
Culture: None
Confidence in Leader: Medium
Nation: Inuit
Leader: Chief Wakishama (NPC)
Government: Tribal Confderation
Religion:Tribalism
Traits: Religious, Expansionist
Age: Bronze Age
Army: Small Bronze Age
Navy:Tiny Stone Age
Air Force: N/A
Economy: Stable
Education: Semi-Intelligent
Culture: Low
Confidence in Leader: Medium
Nation:Maya
Leader: High Priest Chipotaple (NPC)
Government: Despotism
Religion: Polytheism
Traits: Milataristic, Religious
Age: Bronze Age
Army:Medium Stone Age
Navy:Tiny Stone Age
Air Force: N/A
Economy: Prosperous
Education: Literate
Culture: None
Confidence in Leader: Medium
Nation: Zululand
Leader: Chief Shaka (NPC)
Government: Tribal Confederation
Religion: Tribalism
Traits: Milataristic, Expansionist
Age: Bronze Age
Army:Medium Stone Age
Navy: Tiny Stone Age
Air Force: N/A
Economy: Prosperous
Education: Illiterate
Culture: Low
Confidence in Leader: Medium
Nation: Egypt
Leader: Pharaoh Tutankhamen I (NPC)
Government: Ancient Theocracy
Religion: Polythiesm
Traits: Religious, Commercial
Age: Bronze Age
Army: Small Stone Age
Navy: Small Stone Age
Air Force: N/A
Economy: Prosperous
Education: Literate
Culture: None
Confidence in Leader: Medium
Nation: Persia
Leader: Emporer Xerxes (NPC)
Government: Despotism
Religion: Polythiesm
Traits: Milataristic, Industrious
Age: Bronze Age
Army: Small Stone Age
Navy: Small Stone Age
Air Force: N/A
Economy: Recession
Education: Semi-Intelligent
Culture: Low
Confidence in Leader: Medium
Nation: Aborigine Tribes
Leader: Chief Heine (NPC)
Government: Tribal Confderation
Religion: Tribalism
Traits: Religious, Expansionist
Age: Bronze Age
Army: Small Stone Age
Navy: Tiny Stone Age
Air Force: N/A
Economy: Recession
Education: Semi-Intelligent
Culture: None
Confidence in Leader: Medium
Nation:Sovietika
Leader: Emperor Sio I / stalin006
Government: Ancient Monarchy
Religion:Tribalism
Traits: Commercial and Scientific
Age: Bronze Age
Army: Small Bronze Age
Navy: Tiny Stone Age
Air Force: N/A
Economy: Stable
Education: Illiterate
Culture: None
Confidence in Leader: High
Nation: Lybia
Leader: Skully (Skull-Kid [no orders x1])
Government: Despotism
Religion: Polytheism
Traits: Industrious, Milataristic
Age: Bronze Age
Army: Large Stone Age
Navy: Tiny Stone Age
Air Force: N/A
Economy: Very Prosperous
Education: Semi-Intelligent
Culture: None
Confidence in Leader: Medium
Nation: Aztecland
Leader: Chief Montezuma (NPC)
Government: Tribal Confederation
Religion: Polytheism
Traits: Religious, Militaristic
Age: Bronze Age
Army: Tiny Bronze Age
Navy: Tiny Stone Age
Air Force: N/A
Economy: Stable
Education: Semi-Intelligent
Culture: Medium
Confidence in Leader: Medium
Nation: Greenland
Leader: Ezgimo (Zeezus)
Government: despotism
Religion: polyteism
Traits: (Militaristic, Scientific)
Age: Bronze Age
Army: Tiny Stone Age
Navy: Small Stone AGe
Air Force: N/A
Economy: Prosperous
Education: Literate
Culture: None
Confidence in Leader: Medium
Ages of stNANES3
Age of Beginnings: 4000 BC - 3800 BC
Age of Barbarians: 3800 BC -
Wars in History
Barbarian Wars- Britain, Spain, France, Rome, Iroquois, Brazil, Russia, Golden Horde, Greece vs. Various Barbarian Tribes- 3800 BC-
Sino-Soviet War- Sovietka vs. China 3600 BC-
current Alliances
Steppe Alliance: Russia, Fennia, Golden Horde
Map at 4000 BC
The barbarians are destroyed for the most part and now it is time for empires to be built. Who will emerge on top?
Rules:
This is like a basic story NES. These are the categories your nation can improve in: Army, Navy, Air Force (later on), Economy, Education, Culture, and Confidence in leader (it takes 1 turn to improve any stat, you can only improve 1 stat per turn, each upgrade costs one economy level):
Army- This size determines the manpower of your army, and the age determines the weapons and technology advantage of your army. Upgrading your army to a new age causes your army size to decrease. There are 8 levels:
None
Tiny
Small
Medium
Large
Very Large
Gigantic
Imperial
Navy- Basically same as army, except age also counts for how far you cansail
Air Force- Basically same as army and navy
Economy- Determines what level of military you can support. Your military will go down every two turns if you cannot support it.
Depression-Tiny/None
Recession-Small
Stable-Medium
Prosperous-Large
Very Prosperous-Very Large
Outstanding-Gigantic
Booming-Imperial
Education-Determines how fast you can reasearch new ages. Although ages will be based on their real historical dates, there still might be a few turns in between when you get and age and when another player gets an age.
Semi-Intelligent
Illiterate
Literate
Intelligent
Intellectual
Culture-Determines how happy you people, how hard they will resist a foreign invader, or if they are likely
to convert to a nearby civilization or vice versa. Note: Conversion is different than rebellion.
None
Low
Medium
High
Outstanding
Confidemce in Leader: Determined by how often you write stories or other creative things about your nation.
If confidence is high then random events will likely be better, your people are less likely to rebel against you, and your army will do better in battle. Same levels as culture.
Also, there are some other aspects to the game:
If you expand too fast too early in the game people in the far reaches of your Empire will most likely rebel or your civilization will descend into civil war no matter what the confidence in leader or culture is. This effect wears out about 1/3 to 1/2 of the way in the game. Another way to counteract this is to keep a large portion of your military to keep the peace.
As I said earlier ages will be based on real historical dates, so don't be surprised if you are stuck in an age for a while.
You can make up anyhting (realistic, if you're not sure ask me) aobut your nation out side these rules.
Remember: the main aspect of this game is to have fun.
Ages:
Stone Age: Men with clubs and stone axes; canoes, rafts seafaring limited to rivers and lakes
Bronze Age: Spearmen, archers; triremes, seafaring limited to bays, coasts and small seas
Iron Age: Swordsmen, chariots, archers; fire ships, seafaring limited to most seas Trans Pacific Crossing from Kamchatka to Alaska possible
Classical Age: Swordsmen, bowmen, horsemen; fire ships, galleys, seafaring is limited to all seas
Dark Ages: Swordsmen, longbowmen, horsemen, catapults; heavy galleys, seafaring limited to all seas plus Transatlantic crossings via Greenland are possible
Middle Ages: Knights, Crossbowmen, Pikemen, trebuchets; caravels (no cannon), seafaring the same
Renaissance: Arbeques, cannon, pikemen; caravels (cannon), Trans-Atlantic crossing possible
Gunpowder Age: Musketmen, cannon, cavalry; galleons, frigates, all water navigable
Industrial Age: Riflemen, Early Machine Guns, cannon, cavalry; ironclads, steamboats, railroads; battle baloons
Early Modern Age: Riflemen, trench warfare, early artillery, poison gas, machine guns, early tanks; early battleships, destroyers, submarines; biplanes, airships
Middle Modern Age: Infantry, paratroopers, marines, panzers, artillery; battleships, destroyers,
submarines, early carriers; prop fighters, prop bombers, early jets (later on in age), early nuclear bombs
Late Modern Age: Infantry, paratroops, marines, modern armor, radar artillery; heavy battleships,
destroyers, frigates, carriers, nuclear submarines; heavy bombers, stealth bombers, modern jets,
helicopters, cruise missles, ICBM's, early space flight
Digital Age:Clone warriors, space cities and combat, hovercraft of all sorts, advanced medicine
Nation Template and Miscellaneous Information:
You are free to create any nation with any name, historical or not. Create nation using template in between
lines.
--------------------------------------------
Nation:
Leader: Ruler Name (CFC Name)
Government:
Religion:
Traits: (choose 2)
Age: Stone Age
Army:Small or Tiny Stone Age
Navy: Small or Tiny Stone AGe (note: one size has to be small and one has to be tiny. If you are landlocked, you put medium army, no navy)
Air Force: N/A
Economy: Stable
Education: Semi-Intelligent
Culture: None
Confidence in Leader: Medium
---------------------------------------------
Also, include a start location for your nation. I will be handling all NPC's and be playing as the Iroquois Nation.
Traits:
Religious- Your people fight harder under occupying army of different religion, your army fights harder against army of different religion, athiest nations cannot take this trait
Scientific-You are more likely to discover new ages sooner
Milataristic-Your military forces cannot go below unless restricted by a treaty and your armies are less likely to lose ground if defeated and more likely to gain ground in a victory
Expansionist- Armies are faster and there is less chance of an uprising within your people
Industrious: Your economy cannot lose a level when upgrading a non-military stat.
Commercial: Your economy cannot go below Recession.
Governments:
* indicates availible governments
Despotism*
Tribal Confederation*
Ancient Theocracy*
Ancient Monarchy*
Oligiarchy
Ancient Republic
Ancient Democracy
Feudalistic Monarchy
Confederation
Theocracy
Republic
Communism
Parliamentary Monarchy
Dictatorship
Democracy
Religions:
*Indicates availible religions. You are free to create your own religion, provided you clear it with me. Then I will add it to the list.
Polytheism* System of religion where there is many gods.
Tribalism* Religion of the land, and earth. Native american religion.
Cultism* Relgion of cults
Atheism* No religion
Absolutism System where the ruler is god. Only available with ancient theocracy.
Judaism Jewish Religion
Islam Muslim religion.
Christianity, Divided into three sects:
-Catholicism
-Protestantism
-Orthodoxy
Nations
Nation: Iroquois Nation
Leader: Chief Tyendanaga (naervod)
Government: Tribal Confederation
Religion: Tribalism
Traits: Religious, Expansionist
Age: Bronzee Age
Army: Large Stone Age
Navy: Tiny Stone Age
Air Force: None
Economy: Prosperous
Education: Semi-Intelligent
Culture: None
Confidence in Leader: Medium
Nation: Mongolia
Leader: Genghis Khan (NPC)
Government: Despotism
Religion: Polytheism
Traits: Scientific, Militaristic
Age: Bronze Age
Army: Medium Stone Age
Navy: None
Air Force: None
Economy: SDtable
Education: Literate
Culture: None
Confidence in Leader: Low
Nation: Britain
Leader: ??? (Jason the King)
Government: Despotism (awaiting Theocracy)
Religion: Polytheism
Traits: Industrius, Commercial
Age: Stone Age
Army: Small Stone Age
Navy: Small Stone Age
Air Force: N/A
Economy: Stable
Education: Illiterate
Culture: None
Confidence in Leader: Medium
Arakan
Leader: Chief Amyathu (Plexus [no ordersx1])
Government: Tribal Confederation
Religion: Arakan Cultism
Traits: Commericial, Scientific
Age: Bronze Age
Army: Medium Stone Age
Navy: Small Stone Age
Air Force: N/A
Economy: Stable
Education: Semi-Intelligent
Culture: None
Confidence in Leader: Medium
Nation: Spain
Leader: The Great One (nivi)
Government: Despotism
Religion: Atheism
Traits: Industrious, Scientific
Age: Bronze Age
Army: Large Stone Age
Navy: Tiny Stone Age
Air Force: None
Economy: Prosperous
Education: Illiterate
Culture: None
Confidence in Leader: Medium
Nation: China
Leader: Ching Tug (erez87[NPC])
Government: Ancient (Chi dynesty)
Religion: Polytheism
Traits: Scientific ; Industrial
Age: Bronze Age
Army: Medium Stone Age
Navy: N/A
Air Force: N/A
Economy: Prosperous
Education: Illiterate
Culture: None
Confidence in Leader: Medium
Nation: Rome
Leader: King Julius Caesar (Grandmaster)
Government: Despotism
Religion: Polytheism
Traits: Militaristic and Expansionist
Age: Bronze Age
Army: Large Stone Age
Navy: Tiny Stone Age
Air Force: N/A
Economy: Prosperous
Education: Semi-Intelligent
Culture: None
Confidence in Leader: High
Nation: France
Leader: Gen.Gold (zanzan)
Government: Despotism
Religion: Atheism
Traits: Industrious, Expansionist
Age: Bronze Age
Army: Medium Stone Age
Navy: Small Stone Age
Air Force: N/A
Economy: Stable
Education: Illiterate
Culture: None
Confidence in Leader: Medium
Nation: Minnesota Wild
Leader: King china444
Government: Despotism
Religion: Polytheism
Traits: Industrious, Militaristic
Age: Bronze Age
Army:Medium Stone Age
Navy: Tiny Stone Age
Air Force: N/A
Economy: Stable
Education: Literate
Culture: Medium
Confidence in Leader: Medium
Nation:Russia
Leader: some guy the 2nd
Government: Despotism
Religion: Zoroastism
Traits: Commercial, Milataristic
Age: Bronze Age
Army: Medium Stone Age
Navy:Tiny Stone Age
Air Force: N/A
Economy: Stable
Education: Intelligent
Culture: None
Confidence in Leader: High
Nation: Fennia
Leader: Count Brahe (Finmaster)
Government: Tribal confederation
Religion: Polytheism
Traits: Religious, militaristic
Age: Bronze Age
Army: Medium Stone Age
Navy: Tiny Stone Age
Air Force: N/A
Economy: Stable
Education: Illiterate
Culture: None
Confidence in Leader: Outstanding
Mycenae
Leader: Amphitron (TNG [no orders x2])
Government: Despotism
Religion: Polytheism
Traits: Commercial; Industrious
Age: Bronze Age
Army: Small
Navy: Tiny
Airforce: N/A
Culture: Medium
Education: Illiterate
Economy: Prosperous
Confidence in Leaders: Medium
Nation: Golden Horde
Leader: Dhanis Khan
Government: True Khanate (Tribal Confederacy)
Religion: Polytheism
Traits: Militaristic ; Industrial
Age: Bronze Age
Army: Small Bronze Age (double decrease due to economy and new age)
Navy: Tiny Stone Age
Air Force: N/A
Economy: Recession
Education: Semi-Intelligent
Culture: None
Confidence in Leader: High
Nation: Brazil
Leader: SandStorm (no orders x1)
Government: Despotism
Religion: Polytheism
Traits: Industrious, Commercial
Age: Bronze Age
Army: Large Stone Age (in danger of decreasing)
Navy: Tiny Stone Age
Air Force: N/A
Economy: Stable
Education: Illiterate
Culture: None
Confidence in Leader: Medium
Nation: Inuit
Leader: Chief Wakishama (NPC)
Government: Tribal Confderation
Religion:Tribalism
Traits: Religious, Expansionist
Age: Bronze Age
Army: Small Bronze Age
Navy:Tiny Stone Age
Air Force: N/A
Economy: Stable
Education: Semi-Intelligent
Culture: Low
Confidence in Leader: Medium
Nation:Maya
Leader: High Priest Chipotaple (NPC)
Government: Despotism
Religion: Polytheism
Traits: Milataristic, Religious
Age: Bronze Age
Army:Medium Stone Age
Navy:Tiny Stone Age
Air Force: N/A
Economy: Prosperous
Education: Literate
Culture: None
Confidence in Leader: Medium
Nation: Zululand
Leader: Chief Shaka (NPC)
Government: Tribal Confederation
Religion: Tribalism
Traits: Milataristic, Expansionist
Age: Bronze Age
Army:Medium Stone Age
Navy: Tiny Stone Age
Air Force: N/A
Economy: Prosperous
Education: Illiterate
Culture: Low
Confidence in Leader: Medium
Nation: Egypt
Leader: Pharaoh Tutankhamen I (NPC)
Government: Ancient Theocracy
Religion: Polythiesm
Traits: Religious, Commercial
Age: Bronze Age
Army: Small Stone Age
Navy: Small Stone Age
Air Force: N/A
Economy: Prosperous
Education: Literate
Culture: None
Confidence in Leader: Medium
Nation: Persia
Leader: Emporer Xerxes (NPC)
Government: Despotism
Religion: Polythiesm
Traits: Milataristic, Industrious
Age: Bronze Age
Army: Small Stone Age
Navy: Small Stone Age
Air Force: N/A
Economy: Recession
Education: Semi-Intelligent
Culture: Low
Confidence in Leader: Medium
Nation: Aborigine Tribes
Leader: Chief Heine (NPC)
Government: Tribal Confderation
Religion: Tribalism
Traits: Religious, Expansionist
Age: Bronze Age
Army: Small Stone Age
Navy: Tiny Stone Age
Air Force: N/A
Economy: Recession
Education: Semi-Intelligent
Culture: None
Confidence in Leader: Medium
Nation:Sovietika
Leader: Emperor Sio I / stalin006
Government: Ancient Monarchy
Religion:Tribalism
Traits: Commercial and Scientific
Age: Bronze Age
Army: Small Bronze Age
Navy: Tiny Stone Age
Air Force: N/A
Economy: Stable
Education: Illiterate
Culture: None
Confidence in Leader: High
Nation: Lybia
Leader: Skully (Skull-Kid [no orders x1])
Government: Despotism
Religion: Polytheism
Traits: Industrious, Milataristic
Age: Bronze Age
Army: Large Stone Age
Navy: Tiny Stone Age
Air Force: N/A
Economy: Very Prosperous
Education: Semi-Intelligent
Culture: None
Confidence in Leader: Medium
Nation: Aztecland
Leader: Chief Montezuma (NPC)
Government: Tribal Confederation
Religion: Polytheism
Traits: Religious, Militaristic
Age: Bronze Age
Army: Tiny Bronze Age
Navy: Tiny Stone Age
Air Force: N/A
Economy: Stable
Education: Semi-Intelligent
Culture: Medium
Confidence in Leader: Medium
Nation: Greenland
Leader: Ezgimo (Zeezus)
Government: despotism
Religion: polyteism
Traits: (Militaristic, Scientific)
Age: Bronze Age
Army: Tiny Stone Age
Navy: Small Stone AGe
Air Force: N/A
Economy: Prosperous
Education: Literate
Culture: None
Confidence in Leader: Medium
Ages of stNANES3
Age of Beginnings: 4000 BC - 3800 BC
Age of Barbarians: 3800 BC -
Wars in History
Barbarian Wars- Britain, Spain, France, Rome, Iroquois, Brazil, Russia, Golden Horde, Greece vs. Various Barbarian Tribes- 3800 BC-
Sino-Soviet War- Sovietka vs. China 3600 BC-
current Alliances
Steppe Alliance: Russia, Fennia, Golden Horde
Map at 4000 BC