Settled in place, not ideal (hill would be nice) but wanted to keep the river for production in later age. Being sandwiched between river and hills doesn't feel horrible, and Warrior had gone south revealing gems.
Warrior continued South and found Kilimanjaro, prioritised getting a settler up to run down there - possibly doing so too early (while Cap only at Pop 2). Hopefully doesn't bite me in the backside later.
Got river/hill spot west of Kili.
Warrior (got spears, and altitude promo), and scout (altitude promo) did the rounds meeting all Civs and several CS. Mainly in North-East quadrant from Kili. Grabbed a worker from barbs near Riga and sent to Cap, grabbed a worker from Ur (for 2nd city) and quickly made peace.
Early plan to get the two cities up, grab National College, and then roll out a small army (2x Siege Tower, 3 x CB) and hit a target. Seems to be a major love-in, with a lot of DoF but Shoshone look to be alone - nice as they settled 2nd city not far east of my Cap - near the river gold.
T80: Stole stray Shoshone worker to prompt DoW, moved Siege Towers just out of city range, and 2x CB onto hills in range. Unfortunately lost my Scout to a Pathfinder who appeared out of the fog, but two turns (towers only hitting on second) was enough - impressed by Towers! Got Horseback Riding
Nat Coll completed a couple of turns later, around same time as finishing Tradition tree. Shoshone quickly sued for peace, offering 1gpt and Spices - which I took, not planning a massively aggressive game but will see how early ages develop.
All Civs met, only 3 (inc Shoshone) showing me Warmonger hit.
T99: Had to Annex Shoshone city (had wanted to puppet for now) as was at 1 Pop and Gold focus so stagnating.
Cap BO: Scout, Monument, Settler, Royal Lib, Archer, Granary, Archer, tried for Hanging Gardens but came up 9 turns short (stupid idea), Siege Tower x2, Colosseum, Comp Bowman, Nat College, Market
Expo BO: (Free Monument), Granary, Royal Lib, Archer (popped as CB), Stoneworks, Water Mill, Barracks
SP: Tradition Opener and all within.
Tech: Pottery, Writing, Mining, Calendar, Archery, Animal Husbandry, Wheel, Maths, Trapping, Masonry, Construction, BW, Philo, IW, Currency, and currently beelining for Education.
Strategy, early(ish) rush to grab 3rd city completed, develop economy peacefully and get Universities up asap. Plan to stay peaceful for a while, but will see how things develop as have Civs on most sides. I have my eye on the coast West of capital, with Fish/Crabs/Livestock - may drop a small city later (restricting growth) for Crabs if it looks worthwhile, but on Pangea I'm not sure how relevant it would be and I like the feel of three cities.
- What did you consider in your decision of where to settle your capital?
Wanted to set up quickly (not sure how valuable one turn is on Immortal - then again I'm some way from a min/max optimised player). Settling in place looked defensible, and combo of salt/gems works for some early growth. River will be useful for Production later (Hydro plant)
- What were your initial priorities?
Only my third attempt at Immortal (W1 L1 so far), so defense archers and grabbing workers through theft. Libraries, of course, and as soon as I saw it - getting Kili in range of my second city. Barracks there to give any future army the unique promo.
- What tech path did you follow and why?
Writing asap, to be able to queue Royal Library early, plus Calendar ready for Philo (NC). Luxury techs and archery before pushing to Maths and Const for early army.
- Were there any early wars and who started them?
A very brief one started by me to grab my third city spot with a nice river, and Gold.
- Did you use your UU with beneficial effect?
Astonished at just how powerful they are early on, interested to know how long they remain viable. UA got me Horseback Riding.
- Was your UB helpful? Did you go for an early Great Work?
Not as yet, but Writers Guild will be up soon and will look to fill at least one slot.