Firts thanks to all the modder is a great game very nice communoty a few stuff need to be balance but overall i enjoy much more my game with communutas mod vs normal
Anyway back to buisness
First im not to fan of giving OP unit instead of warior at the beginins if u get lucky and have a ruin for upgrade that made u completly far Op to anyone ( a part from those crazy axe barbarian lvl20S at turn 15/20)
I does make useless some real early unit civ like maya indonesia polynesia shoshone ect..
( u wont get lot of ruin if your nebor got chariot archer horseman ect..)
Lets go back to the celt with them u are sure to found a religion specially since u start with them UU i dont mind that but double the natural wonder is far to op specialy if you chose the pantheon wich give +2cu+2fa+2fo+2ha+2sc+2g I already found that pantheon to OP because u actually change the yield of them(nicely and more balance) and if you play communitas map they are at good emplacement i think should be +1 of each instead but anyway with the celt is just to much any natural wonder and u already win i was playing on imortal and buy turn 100 i was producing almost 2 time science than the second best
I cant imagine if u get great barier reef with only 2tile you will produce +8cu+8fai+12fo+12ha+12sc+12g come on game over
small complain babylon was describe op with them 50%bonus science but i fell that 25% is not enought because the garden provide 50% for everyone in your mode so that extra 25% does not make much difference before without the garden 50% rate it was basicly 100% boost with garden and national epic agaisnt 50% for other civ now is still 100% boost but against 75% i think you need to put it back at it was or nerf the garden a good balance will be +33% for garden +33% for the UA babylon
Ps: sorry if that post is not at the good place maybe sorry for my english
Anyway back to buisness
First im not to fan of giving OP unit instead of warior at the beginins if u get lucky and have a ruin for upgrade that made u completly far Op to anyone ( a part from those crazy axe barbarian lvl20S at turn 15/20)
I does make useless some real early unit civ like maya indonesia polynesia shoshone ect..
( u wont get lot of ruin if your nebor got chariot archer horseman ect..)
Lets go back to the celt with them u are sure to found a religion specially since u start with them UU i dont mind that but double the natural wonder is far to op specialy if you chose the pantheon wich give +2cu+2fa+2fo+2ha+2sc+2g I already found that pantheon to OP because u actually change the yield of them(nicely and more balance) and if you play communitas map they are at good emplacement i think should be +1 of each instead but anyway with the celt is just to much any natural wonder and u already win i was playing on imortal and buy turn 100 i was producing almost 2 time science than the second best
I cant imagine if u get great barier reef with only 2tile you will produce +8cu+8fai+12fo+12ha+12sc+12g come on game over
small complain babylon was describe op with them 50%bonus science but i fell that 25% is not enought because the garden provide 50% for everyone in your mode so that extra 25% does not make much difference before without the garden 50% rate it was basicly 100% boost with garden and national epic agaisnt 50% for other civ now is still 100% boost but against 75% i think you need to put it back at it was or nerf the garden a good balance will be +33% for garden +33% for the UA babylon
Ps: sorry if that post is not at the good place maybe sorry for my english