Charles555nc
Prince
- Joined
- May 3, 2010
- Messages
- 522
Hi,
I started making some changes to Kmod (and in no way can compete with almighty Karadoc). But I wanted to post some of my changes and see what others think...
Went through all naval units and tried to "bridge the gap", power wise, from ship of the lines/Iron clads to Destroyers. Also buffed submarines, which I hardly ever see.
----
Galley movement 3, Trireme same, Caravel power 5, Carrack power 6, Galleon power 5,
Netherland Galleon power 7, Privateer power 8 movement 5, Frigate 12 movement 5,
Ship Of Line power 14 movement 4, Ironclad power 17 movement 3, Transport power 16
Destroyer power 25 movement 7, Battleship power 35, MissleCruiser power 38,
StealthDestroyer power 33, Submarine power 22 +25% ocean attack,
Attack Sub power 26, +20% vs submarine (down from +50%), +25% ocean attack
Carrier power 19
----
Im thinking of adding +15% on attack, for the Privateer. Thoughts?
Edit: Also, Up'ed Grenadiers to +20% city attack. Increased some specialists, great specialists bonuses a small amount. Gave the ai a small production bonus but increased the cost of the ai upgrading its units, so the ai cant mass transmute upgraded units out of no where.
Balanced out the civilization traits a bit that I will go into further in my next post. Decreased the production cost of most buildings by 10% and made marble/stone/copper building bonuses +50% from +100%. Slightly increased cost of castles.
I started making some changes to Kmod (and in no way can compete with almighty Karadoc). But I wanted to post some of my changes and see what others think...
Went through all naval units and tried to "bridge the gap", power wise, from ship of the lines/Iron clads to Destroyers. Also buffed submarines, which I hardly ever see.
----
Galley movement 3, Trireme same, Caravel power 5, Carrack power 6, Galleon power 5,
Netherland Galleon power 7, Privateer power 8 movement 5, Frigate 12 movement 5,
Ship Of Line power 14 movement 4, Ironclad power 17 movement 3, Transport power 16
Destroyer power 25 movement 7, Battleship power 35, MissleCruiser power 38,
StealthDestroyer power 33, Submarine power 22 +25% ocean attack,
Attack Sub power 26, +20% vs submarine (down from +50%), +25% ocean attack
Carrier power 19
----
Im thinking of adding +15% on attack, for the Privateer. Thoughts?
Edit: Also, Up'ed Grenadiers to +20% city attack. Increased some specialists, great specialists bonuses a small amount. Gave the ai a small production bonus but increased the cost of the ai upgrading its units, so the ai cant mass transmute upgraded units out of no where.
Balanced out the civilization traits a bit that I will go into further in my next post. Decreased the production cost of most buildings by 10% and made marble/stone/copper building bonuses +50% from +100%. Slightly increased cost of castles.