Ocean World: Team NES Experiment

Warman17

NES Grandpa
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Ocean World:

Combo of Story and Team type NES.

This is the Ocean World. There is very little land. The two nations of Astoria and Estland have over the centuries fought to gain control of the land. The two nations have developed into a more modern era but the two continue to fight one another. There is nothing to do but to go to war once again.

There are two nations: Astoria and Estland

Leader: Controls all International and Domestic policies. He can stop any decision that one of his generals make.

Head General: Controls the Ground Forces and Ground Air. Will develop the strategies for land assaults.

Head Admiral: Controls the Sea Forces and Naval Air. Will develop the strategies for Naval and air assaults.

Governor: Controls the domestic policies- Tax, Research and population control. Also the Domestic Forces.

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MILITARY:

Sizes:
Tiny, Small, Medium, Large, Very Large, Huge, Gigantic, Imperial

Ground:

Army: The Brunt of the ground forces, for any ground operation
Marines: Special ground forces that can be used for amphibious attacks.
National Guard: Domestic Force

Sea:

Navy: Carriers, battleships destroyers. Ships
Sub Force: Submarines. These can be used for sneak attacks.
Coast Guard: Domestic Force

Air:

Ground Air: The Air Force that operates from airfields.
Naval Air: The Air Force that operates from Carriers
Chopper Crops: Domestic Force

Domestic Force: Helps keep Domestic peace and will also help against invasions, rebellions and spies.

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DOMESTIC:


Taxes: Between 5% and 30% Starts at 15%. Every 5% means 1 upgrade. So 15% means 3 upgrades per turn(say Army, Navy and Chopper Corps). It only goes up to 6 upgrades. 15% is in the middle so the people won’t be as angry, but more taxes means more discontent and less taxes means happier.

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Research: There is 3 technologies to research for now(more pending) Each require 3 upgrades to fully aquire. You don’t have to use all upgrades in one turn.

Better Firearms: Increases the attack and defense of Ground forces

Engine Upgrade: Better attack and defense of Sea forces

Radar Upgrade: Better attack and defense of Air forces

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Happiness: Happiness of people

Rebelling, Riots, Angry, Upset, Content, Happy, Jubilant, Celebrating

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Population Control: An important Domestic feature. This tells how the Domestic Forces should deal with the population. There is 5 levels. Each one more severe then the last. This will help with unhappy populace and keep it in check from harming the country.
Unfortunately this may further incite hostilities. Martial Law and Shoot-On-Sight will also lower enemy spies effectiveness.(1/5 and 1/6 chance)

Police, Riot Control, Military Police, Martial Law, Shoot-On-Sight

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Spies: Spy operations can be used by any commander respectfully. The Leader can do any spy mission. Only one spy mission can be performed each turn by each commander(leader, Admiral, General, Governor). There is only a 1/4 chance the mission will work.

Troop Positions(General): Enemy Army less effective

Beach Traps(General): Enemy Marines less effective

Beach Blasting(General) Friendly Marines more effective

Airfield Sabotage(General): Enemy Ground Air less effective

Sub Scouting(Admiral): Friendly Submarines more effective

Disrupt supplies(Admiral): Enemy Navy less effective

Sub Pen Infiltration(Admiral): Enemy Subs less effective

Carrier Bomb(Admiral): Enemy Naval Air less effective

Find Rebels(Governor): Any civil discontent is less effective

Smoke Out(Governor): Stop an enemy spy mission

Propaganda(Governor): More severe population control dosen’t incite more hatred

Police Program(Governor): Population Control More effective(can use less severity)

Double-Cross(Leader Only): Gain the orders of One enemy commander(choose)

Coup(Leader Only): Incite an enemy uprising

Bribary(Leader Only): Enemy Domestic Forces(pop control) less effective

Deceit(Leader Only): Lower Enemy Happiness

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Terrain: Terrain can help you defeat the enemy and hold off major invasions.

Forest(Green): Thick forests of the temprate zone of the equator. They will offer increased defense from the enemy. Unfortuenetlly the defending Ground Air will have hard time taking and landing in forests. They recieve a decrease in defense.

Grasslands(Yellow): Grasslands of Ocean World are in the cooler tropics. They don’t offer any extra protection against enemy ground forces but the defending Ground Air will recieve a boost thanks to large avalible space.

Mountains(Brown): The cool North and South hold the main mountains of Ocean World. here the defender will be able to recieve a big boost in defense. But due to the lack of flat
ground the Ground Air will once again receive a bad defense.

Arctic(White): The cold arctic tundra. hese are the icecaps the the planet. The melting of these would ensure the demise of all land on the planet. They will make any attack or defense weaker. Troops will shiver and weapons freeze. Planes will also freeze and ships will need to continuelly use their fuel to break ice. It would be best to leave them alone.

ORDERS/UPDATES:

All orders are to be PMed to me. They do not have to be but if you don't want the other team to see your orders better PM them. Updates will come when I receive ALL the orders from each commander. The team leader may make the orders for the certain commander if they do not send the orders in quick enough. There is a FIVE day deadline non-the-less. If no orders come in by five days then your team's orders will not be counted and the update will happen anyway. If a certain commander continues to fail to send in orders I will remove him from the game and an alternate can take his place.

Astoria(Red):
Leader: Jason the King
Taxes: 15%(3 Upgrades)
Research: None
Happiness: Upset
Population Control: Police

Head General: China444
Army: Medium
Marines: Small
Ground Air: Tiny

Head Admiral: SKILORD
Navy: Medium
Sub Force: Small
Naval Air: Tiny

Governor: TNG
National Guard: Tiny
Coast Guard: Small
Chopper Corps: Tiny


Estland(Blue):
Leader: Naervod
Taxes: 15%(3 Upgrades)
Research: Engine upgrade(2 more upgrades)
Happiness: Content
Population Control: Police

Head General: Kennelly
Army: Medium
Marines: Small
Ground Air: Tiny

Head Admiral: EQandCivFanatic
Navy: Small
Sub Force: Small
Naval Air: Tiny

Governor: Puglover
National Guard: Medium
Coast Guard: Tiny
Chopper Corps: Tiny
 
Political Map-

Ocean_World1.gif


Physical Map-

http://www.civfanatics.net/uploads4/Ocean_World(phy).gif
 
I will be sending PM's to my team members to discuss our plans. Also, if you guys have MSN, AIM, or ICQ, I can talk to you through that too. However, I will wait till map is up. Also, Warman, what type of file is the map because my maps on stNANES3 are still up. If its a bitmap (.bmp) it won't work.
 
just add a 3rd country. The governor gets to control the things the leader controls for now.
 
Maps are up. Just click the link to see the Physical map
 
Sorry I'm late. Mom banned me from the computer for playing here instead of doing homework! :(

Anyway, what did I miss?
 
Are we always at war?
 
You can make peace, but what would be the fun in that :p
 
Warman, i suggest you heed what some are saying about a 3rd nation. However, i suggest you mix up the teams again as to not give anyone an advantage of having a team of people who all have AIM.
 
I need to discuss what we're doing with my mates, especially Jase and China.

I disagree with the third nation. This is an experiment, a BETA run, not a full blown game. You just wanna restart because you know I;m ginna whip your tail EQ ;)
 
EQ, u have just as many people on AIM that I have (2, right?). Or is there someone on my team who has AIM that I don't know about?

Anyways, Skilord, I sent you a PM of a time we should get on AIM to discuss this. Please reply.

Jason
 
I think not, whatever nation i am's navy will whup ya.
 
After talking with a few people it has come to my attension the teams can't work without AIM. So I will only allow players with AIM. That means there is now 4 openings.
 
Which places are open?
I´ll sign up as anything but leader.
 
EDIT: Nevermind, sorry
 
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