CaptainPatch
Lifelong gamer
Unlike the other "small" units like Great People, Missionaries, Inquisitors, etc., Workers don't get used up. They can literally be in play for the entire game. And like military units, they have a specialization. But despite that similarity to military units (which receive promotions for performing their specialty, which is combat), Workers DON'T get better the more they perform their tasks.
I believe it would be useful to create a set of Worker promotions to reflect their developing expertise. Each time a Worker completes a project (building or tile improvement), it would receive a small bit of experience. That experience would be weighted by the size of the project just completed. Build a Road, teeny bit of Experience. Level a forest, earn a bit more. Build a Fortress, get a significantly greater experience reward. Etc.
The promotion selections would of course be related to the tasks of a Worker:
-1 turn to project duration
-2 turns to project duration (= -1 plus -1 rather than a -2 added to the previous -1)
-3 turns to project duration (max)
+1 movement point
+1 movement point when traveling on Roads
+1 movement point when fleeing nearby enemy units
+1 Stealth (having learned how to not be spotted by enemy units)
Etc.
After having worked in Construction for the last 3000 years, I would imagine that a Worker should become better at what he does!
I believe it would be useful to create a set of Worker promotions to reflect their developing expertise. Each time a Worker completes a project (building or tile improvement), it would receive a small bit of experience. That experience would be weighted by the size of the project just completed. Build a Road, teeny bit of Experience. Level a forest, earn a bit more. Build a Fortress, get a significantly greater experience reward. Etc.
The promotion selections would of course be related to the tasks of a Worker:
-1 turn to project duration
-2 turns to project duration (= -1 plus -1 rather than a -2 added to the previous -1)
-3 turns to project duration (max)
+1 movement point
+1 movement point when traveling on Roads
+1 movement point when fleeing nearby enemy units
+1 Stealth (having learned how to not be spotted by enemy units)
Etc.
After having worked in Construction for the last 3000 years, I would imagine that a Worker should become better at what he does!