glider1
Deity
Introduction
Here is a place to discuss this little mod we discussed on another forum, that increases all leaders traits that increase the competitiveness and hostility tendency of leaders as well as their desire to expand.
The mod does it according to an original idea here where it was originally discussed as well:
http://forums.civfanatics.com/showpost.php?p=12899671&postcount=50
Installation
Install the mod manually by dragging the folder into your mods folder and installing it as per any other Steam mod. I'm too lazy to install it on Steam and anyway I think that Steams forums are lame.
Method
Rather than making all leader traits identical, the mod increases the appropriate traits needed for more leader aggression, by adding an extra value on top of the existing leaders own personality traits. So Maria Theresa won't be a warmonger, but she will be more keen.
So for example, if leader-A has boldness = 2, the new boldness is 2 + (4) +/-2 = (4-8). The game randomizes the leaders traits by +/-2 already. So overall the range of boldness was (0-4) but this mod would increase it to (4-8).
Changing values
If you want to change values yourself, quit your game, open the file GamePlay.sql with a text editor like notepad. Change any value after the (+) sign. Save the file and start a new game.
For example:
UPDATE [Leader_Flavors] SET [Flavor] = [Flavor] + 4 WHERE [FlavorType] = 'FLAVOR_OFFENSE';
To increase the offensive flavor, change ( + 4) to ( + whatever). Remember that the max range is (0-20) and that most leader values are already in the range (2-12).
Conclusion
The mod works well. It is still possible to form friendships, and alliances of leaders bound by friendship agreements, yet leaders will also be more ready to denounce where necessary and push for territory. The mod is especially ideal for people that want to play more dynamic games where diplomacy and alliances shift around more according to territorial changes and conquest. I personally play the mod on marathon, with another mod that makes the AI's combat more challenging as well.
Compatibility
Works with any version of the game at all. Works with any other mods that don't change leader traits.
Here is a place to discuss this little mod we discussed on another forum, that increases all leaders traits that increase the competitiveness and hostility tendency of leaders as well as their desire to expand.
The mod does it according to an original idea here where it was originally discussed as well:
http://forums.civfanatics.com/showpost.php?p=12899671&postcount=50
Installation
Install the mod manually by dragging the folder into your mods folder and installing it as per any other Steam mod. I'm too lazy to install it on Steam and anyway I think that Steams forums are lame.
Method
Rather than making all leader traits identical, the mod increases the appropriate traits needed for more leader aggression, by adding an extra value on top of the existing leaders own personality traits. So Maria Theresa won't be a warmonger, but she will be more keen.
So for example, if leader-A has boldness = 2, the new boldness is 2 + (4) +/-2 = (4-8). The game randomizes the leaders traits by +/-2 already. So overall the range of boldness was (0-4) but this mod would increase it to (4-8).
Changing values
If you want to change values yourself, quit your game, open the file GamePlay.sql with a text editor like notepad. Change any value after the (+) sign. Save the file and start a new game.
For example:
UPDATE [Leader_Flavors] SET [Flavor] = [Flavor] + 4 WHERE [FlavorType] = 'FLAVOR_OFFENSE';
To increase the offensive flavor, change ( + 4) to ( + whatever). Remember that the max range is (0-20) and that most leader values are already in the range (2-12).
Conclusion
The mod works well. It is still possible to form friendships, and alliances of leaders bound by friendship agreements, yet leaders will also be more ready to denounce where necessary and push for territory. The mod is especially ideal for people that want to play more dynamic games where diplomacy and alliances shift around more according to territorial changes and conquest. I personally play the mod on marathon, with another mod that makes the AI's combat more challenging as well.
Compatibility
Works with any version of the game at all. Works with any other mods that don't change leader traits.