Erez Real Board NES Everyone are welcome

erez87

Lord of Random
Joined
May 16, 2002
Messages
13,500
OOC roddy, this one it's for you... to have a game to play here...
I created this because I want to give more options of gaming.
There are many nations I know, and I will update this every 1 or 2 days. The rules are almost fully from Ruddy NES...

Rules
Countries: - Player
You are welcome to give your nation a Name!
2- Mattania gecko1234
17-
15- Tempest nation Naevrod
38-
45-
24- Semeria Jason the King
29-
31-
49-
55- Rodinia RoddyVR
64-
68-
76-
79- Remnant anonymous4401
86-
90- Imperial empire Imperial Empire
96-

I will control NPC and will give them life.
Some will be aggresivem some very Nice and some even will join poor little countries in their defense


Signing up:
When you sign up, you will have 2 hours to send in your first turn orders. In almost every game of this type there is no diplomacy in the first turn that affects anything, and I don’t feel like waiting 2 days for the first turn because someone forgot that they signed up. Each turn is one day, so you will need to do orders every day, so if you don’t expect to be able to log onto CFC everyday (or at least MOST days) and do orders, please don’t sign up. If not enough people sign up because the turn/day is too fast I’ll change it to 2 day turns.

Map:
I created the map myself, all the rules are taken from Roddy NES.
Every province is the same, there are no capitols. Provinces are numbered, Sea sections are 'Lettered'.
White provinces are neutral, colored ones are owned by the country of that color. Sea sections cannot be owned.
Units:
On Land - white dots are Armies belonging to the owner of the province they are in, colored ones belong to the country of that color.
On the Seas - colored dots are Ships belonging to the country of that color. White will only be next to a Ship and are armies that are ON the ships (so they belong to the owner of the ship).
ROP and any other other pact are welcome in my NES.

Orders:
Orders are due by 7:00 PM Eastern US time (that’s midnight GMT).
Your orders need to include:
what you are spending money on (if anything), including gifts/loans to other countries.
what units are moving/attacking to where (if any), armies and ships.
Conditional Orders: (a bit complicated, and not necessary to play)
Because conditional orders like -"IF he goes there have my army attack here...." - can get VERY confusing when both sides have them, i am putting some strict limits on them.
all movement happens at the same time, so you CAN NOT base conditional orders on you enemy's (or ally's) movements. you can only base them on the numbers of armies in certain provinces BEFORE enemy movement.
So you can order something like:
"If Austria has 5 or less armies in 46 then attack it with everything from 47."
"If the Viking has 7 or less armies in 67, 68 and 69 combined, then attack 69 with 8 armies from 59 (via ships)"

Unit Movement:
Army - is purchased in any province you own. Can move to any province adjacent to the one its in. Can move to friendly or neutral territories on the turn its purchased, but cannot attack another country on its first turn. Armies from 2 countries without a ROP can NOT be in the same land province without fighting. At the end of a turn your armies claim any neutral and enemy provinces they are in.
Ship - is purchased in any sea adjacent to a province you own. Can move to any sea adjacent to the one its in. Can NOT be ordered to attack other ships on the turn it is purchased (though it will fight if attacked on its first turn). You can order a ship to NOT get involved in any combat (like if it has armies on it), then it wont get sunk, but it doesn’t help the naval battle. A group of ships may ESCAPE a fight with an attacking fleet by sacrificing 1 ship for every 3 that escape (so one out of 4 dies, and its rounded up). Ships from 2 countries CAN be in the same sea without fighting, you have to specifically order your ships to ATTACK if you want them to fight.
Transportation - this is always a tough rule. I’ll try to be as clear as i can.
Each ship can carry up to 4 armies. No more then 4 armies can 'use' a ship in one turn, so you cant load 4 armies, unload them and then load 4 more and so on.
An Army may board AND disembark from a boat on the same turn, but it cant walk on land in the same turn. An army may stay on a boat between turns (board but not disembark), but in that case the boarding counted as its whole turn, and the disembarking will count as its whole turn also.
The ship may move while it has armies onboard and that does NOT affect the armies' movement in any way. An army can NOT jump from one ship to another, so 'convoys' don’t work.
A ship MAY fight other ships while troops are on board, but if it is sunk the army sinks too.
Hostile disembarking (attacking off a ship) can only be done if there are no ships of the defending player in the sea from which the attack is coming (so you got to sink em all first). A newly built ship CAN be used to move a 'veteran' army to enemy shores.
Meeting half way:
If two forces (be it armies or ships) meet between two provinces (like Army from 39 attacking 40 and Army from 40 Attacking 39) then they fight there (assuming it wasn’t two fleets peacefully passing each other), no other forces in either province affect this fight and it happens BEFORE the winner gets to their destination (so the winner will fight again if there are enemy forces left in the destination province).
On a related issue, if you move your troops from X to Y and someone else moves from Z to X, then those forces never meet.

Money Matters:
Gifts/Loans:
The only way one nation may help another nation directly is sending gold. You can NOT give away provinces (you could empty it and let them conquer it, but you cant just say "they own it now"). You can NOT give away Armies or Ships.
Any gold sent to another nation will arrive in their banks on the beginning of the next turn. If you're sending gold as a loan, be sure you trust the receiver, as there are no rules that 'Enforce' the return of your gold.
Embezzlement:
Every turn:
all the gold you banked and had sent to you is summed up
the first 20 gold is fine
everything over 20 gold is divided in half (half of it gets embezzled by corrupted officials)
Income: (every turn, after embezzlement)
4 gold for each province you own
Existing Unit upkeep: (every turn right after you get your income)
1 gold for each Army
1 gold for each Ship more then 5 (your fleet can trade/smuggle to pay for first 5 ships)
New Unit Cost:
Armies cost 3 gold each
Fleets cost 5 gold each

Combat Rules:
When 2 forces fight, every army in the fight rolls a 6 sided die.
If the forces are about the same size then for both sides a 4 or more will kill one of the enemy and a 3 or less will miss.
If either of the sides has twice the number of the enemy then the bigger side needs 3 or more to hit and the smaller side needs 5 or more to hit.
If either side has three times the number of the enemy then the bigger side needs 2 or more to hit and the smaller side needs 6 (cant get more) to hit.
If either side has four times the forces of the enemy then the bigger side wins automatically (hits on a 1 or more), but the smaller side gets 1 kill (they should get zero cause they need more then 6 to hit, but I think I’ll give them a ‘suicide charge’ kill)
All battles are to the end. I’ll keep rolling dice until one side is completely destroyed.
 
I will play as nation 15 and call it the Tempest Nation.
 
90: Imperial Empire.

PS: Do we start with 4g?
 
79: The Remnant
 
i'll rule "Rodinia" which starts in territory 55
 
I have 6 countries...
I will wait for 8 or for tommorow (maybe even tommorow morning at school i'll do the update, but only if I could...)
 
naevrod
anonymous4401
Didn't gave orders, meaning I have now 4 orders only...
I might update.. IF I have time
 
Everone economy it's the same

5c for everyone!

2 countries DIDN'T sent orders, but jason made me update instead of kill this NES...

Hope I'll gain more players, or else...
 
I'll play! I'll be on province 100 and my nation is Rome.
 
According to my calculations shouldnt everyone be on 8 gold, if your rules are the same as Roddy's.
had 4, spent 3, banked 1. earned another 8 (two provinces) and paid 1 for upkeep.
leaving everyone with 8 gold.
 
Sorry, I must withdraw.
 
orders sent. hope this game gets going. thanks for starting it erez, gives me a place to sceme as apposed to watching others do it. lol.
 
Everone that send orders!
PLEASE write when you build the armies! I won't guss..
Send orders like Roddy does:
-Money I start with
-How I spent it AND WHERE
-Moves of armies and fleets
-Money I left with...

I won't "guss" where to build your armies...
 
Nope!
 
i dont think 96 is takend by any human, so ill claim it.
Its name: sovietika, as usual.
i am yet ot figure out the orders.....so ill write back in a few mins
 
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