GOTM 151
Wonder Race
Game Generated Map
Large Size 75x120, Flat
Deity
7 Civilizations
Raging Hordes
Standard Rules (except flat world)
Alexander of the Greeks
No Starting Technologies
Victory Conditions:
1) Own the 7 Ancient Wonders of the World.
2) For each Ancient Wonder built by an AI, you must capture that Wonder AND build an additional wonder with a cost of at least 100 more shields.
Scoring: Date Completed.
Deadline: March 17, 2014.
Rules regarding the destruction of a Wonder:
1) If an AI civ/Barbs destroy an ancient wonder owned by another AI, the player can capture a (Renaissance or later) wonder built by the same civ, if such a wonder exists. If there is no such wonder, the civ must be destroyed.
2) If the player destroys an ancient wonder owned by the AI, he (or she) must destroy the entire civ that owned the wonder AND build another wonder in compensation (in addition to the wonder that must be built for losing the wonder in the first place), with a price of at least 100 extra shields.
3) If a wonder is destroyed after the player has owned it for at least 5 turns (if it is destroyed by a counterattack sooner than that, the player may choose to use rule 2 instead), the player must build 3 extra wonders in compensation. If a wonder is captured from the player but was recaptured instead of destroyed, the player need only build one additional wonder (of +100 shields) in compensation. Protect your wonders!
You can download the game here.
Wonder Race
Game Generated Map
Large Size 75x120, Flat
Deity
7 Civilizations
Raging Hordes
Standard Rules (except flat world)
Alexander of the Greeks
No Starting Technologies
Victory Conditions:
1) Own the 7 Ancient Wonders of the World.
2) For each Ancient Wonder built by an AI, you must capture that Wonder AND build an additional wonder with a cost of at least 100 more shields.
Scoring: Date Completed.
Deadline: March 17, 2014.
Rules regarding the destruction of a Wonder:
1) If an AI civ/Barbs destroy an ancient wonder owned by another AI, the player can capture a (Renaissance or later) wonder built by the same civ, if such a wonder exists. If there is no such wonder, the civ must be destroyed.
2) If the player destroys an ancient wonder owned by the AI, he (or she) must destroy the entire civ that owned the wonder AND build another wonder in compensation (in addition to the wonder that must be built for losing the wonder in the first place), with a price of at least 100 extra shields.
3) If a wonder is destroyed after the player has owned it for at least 5 turns (if it is destroyed by a counterattack sooner than that, the player may choose to use rule 2 instead), the player must build 3 extra wonders in compensation. If a wonder is captured from the player but was recaptured instead of destroyed, the player need only build one additional wonder (of +100 shields) in compensation. Protect your wonders!
You can download the game here.
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