Luthor_Saxburg
Vassal of Civilization
- Joined
- Jan 19, 2005
- Messages
- 4,455
INTRODUCTION
Throughout history there has been alliances forged out of need (due to a major foe). But once the major foe started to shiver, the need for that alliance would decrease... and the former allies often became enemies...
This PBEM is based on that notion. There is one Giant (played by AI) and four weaker humans. The beginning has to be a cooperation game amongst human players or the (AI) giant will win!!! If the Giant was human, this game would be a no brainer. Period.
The Giant will be played by AI, so if there is a human alliance against it, the odds of the Giant not crushing everyone will be less. With time, the AI will should start to became less and less dangerous. At that point in time, the really interesting part of the game begins!
The interesting question is: when in time should humans break the alliance and (basically) betray each other? If too soon, the AI will regain strength and win. If too late, then other humans might take the opportunity first...
In the end, there can be only one victorious nation!
Off topic comment
GAME SETTINGS
Basic BtS (no MOD)
- Speed: Normal
- Map: islandy type
- Starting era: Medieval
- Human difficulty: Prince
- No city flipping from culture
- Raging Barbarians
- Aggressive AI
- Random personalities
- No Tech Brokering (Tech Trading ON)
- Require complete kills
- No vassal states
NATIONS
0. The Giant - Russia (AI)
1. Germany -SITS ReallyEvilMuff Luthor
2. Viking - Michov
3. Portugal -Rodrigo
4. American - Knoedel
5. Minor nation - Ottoman -Luthor AI
VICTORY CONDITIONS
- Conquest
- Domination
- Diplomatic
- Cultural
HOUSERULES
- Game via PBEMtracker
- Players should play most of their turns within 48h
- Free diplomacy (no restrictions)
- No declaration of war between humans on the first 10 turns (except to the Ottomans)
- Humans can not build Nuclear weapons
- The human Ottoman can not declare war on humans
BONUS
Humans will get some bonuses at their own choice. The possibilities are:
a) Humans will start with 2 Great Persons and 1 General. One extra GP (or general) can be picked by humans
b) ONE building (ANY building with the exclusion of World Wonders) for free in their capital on TOP of the existing ones
STARTING Position
Here is the demographics. As you can see, the Giant is very powerfull and only an alliance can stop him!
COMMENTS
There are 4+1 players. The 5th player (me) is more an observant and will not interfere in the war. It can be attacked and defend itself, but it will not make active war against anyone. I will play with this Civ just to keep an eye for things and somewhere along the line I will drop out of the game, leaving the real humans for the complicated task of knocking down the Giant.
.
Throughout history there has been alliances forged out of need (due to a major foe). But once the major foe started to shiver, the need for that alliance would decrease... and the former allies often became enemies...
This PBEM is based on that notion. There is one Giant (played by AI) and four weaker humans. The beginning has to be a cooperation game amongst human players or the (AI) giant will win!!! If the Giant was human, this game would be a no brainer. Period.
The Giant will be played by AI, so if there is a human alliance against it, the odds of the Giant not crushing everyone will be less. With time, the AI will should start to became less and less dangerous. At that point in time, the really interesting part of the game begins!
The interesting question is: when in time should humans break the alliance and (basically) betray each other? If too soon, the AI will regain strength and win. If too late, then other humans might take the opportunity first...
In the end, there can be only one victorious nation!
Off topic comment
Spoiler :
If you ever have a chance to play a boardgame called "Republic of Rome" you should try it. Each human player is an individual politician in the Republic and whoever is nominated Emperor wins. The human can cooperate (things like "if you vote for me to became senator I will vote for you to became head of the Army") or to "fight" each other. The "fight" is not a military one, more a political one (veto a decision for a certain senator to lead the Army against the Barbarians because if he wins he will gain the favour of the people).
Everytime that the humans fight too much among themselves the "game" (representing the Barbarians) wins points. So, when the focus is too much on internal political disputes instead of focusing on the wellbeing of the Republic (Army, food supply, people wellbeing), the Roman giant loses points to an entity called "the game". If the game reaches a certain level of points, the game wins!!!
This represents the collapse of the Roman Giant to the barbarians due to too many internal conflicts! I loved that game! But most of the times I've played the game won! 
When a senator became too powerfull, the focus of the human players was often to bring him down rather than facing the Barbarian threats or investing in aqueducts, which meant that the game would win a few extra points. Off course when the game became too powerfull, humans would often unite against the common foe. Sometimes it was too late, but in some occasions, the threat was decreased due to collaboration amongst humans (the game points could decrease as well).
May it be a warning for this game. The Giant here is really overpowerfull. If there is too many selfish attittudes, the world could be ruled by a computer (AI)!
Everytime that the humans fight too much among themselves the "game" (representing the Barbarians) wins points. So, when the focus is too much on internal political disputes instead of focusing on the wellbeing of the Republic (Army, food supply, people wellbeing), the Roman giant loses points to an entity called "the game". If the game reaches a certain level of points, the game wins!!!


When a senator became too powerfull, the focus of the human players was often to bring him down rather than facing the Barbarian threats or investing in aqueducts, which meant that the game would win a few extra points. Off course when the game became too powerfull, humans would often unite against the common foe. Sometimes it was too late, but in some occasions, the threat was decreased due to collaboration amongst humans (the game points could decrease as well).
May it be a warning for this game. The Giant here is really overpowerfull. If there is too many selfish attittudes, the world could be ruled by a computer (AI)!
GAME SETTINGS
Basic BtS (no MOD)
- Speed: Normal
- Map: islandy type
- Starting era: Medieval
- Human difficulty: Prince
- No city flipping from culture
- Raging Barbarians
- Aggressive AI
- Random personalities
- No Tech Brokering (Tech Trading ON)
- Require complete kills
- No vassal states
NATIONS
0. The Giant - Russia (AI)
1. Germany -
2. Viking - Michov
3. Portugal -Rodrigo
4. American - Knoedel
5. Minor nation - Ottoman -
VICTORY CONDITIONS
- Conquest
- Domination
- Diplomatic
- Cultural
HOUSERULES
- Game via PBEMtracker
- Players should play most of their turns within 48h
- Free diplomacy (no restrictions)
- No declaration of war between humans on the first 10 turns (except to the Ottomans)
- Humans can not build Nuclear weapons
- The human Ottoman can not declare war on humans
BONUS
Humans will get some bonuses at their own choice. The possibilities are:
a) Humans will start with 2 Great Persons and 1 General. One extra GP (or general) can be picked by humans
b) ONE building (ANY building with the exclusion of World Wonders) for free in their capital on TOP of the existing ones
STARTING Position
Here is the demographics. As you can see, the Giant is very powerfull and only an alliance can stop him!
COMMENTS
There are 4+1 players. The 5th player (me) is more an observant and will not interfere in the war. It can be attacked and defend itself, but it will not make active war against anyone. I will play with this Civ just to keep an eye for things and somewhere along the line I will drop out of the game, leaving the real humans for the complicated task of knocking down the Giant.
.
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