Detecting if a specific mod ID is active in Lua

Vicevirtuoso

The Modetta Man
Joined
May 14, 2013
Messages
775
Location
The Wreckage, Brother
So, I know about and use this line to detect if Brave New World is running:

Code:
ContentManager.IsActive("6DA07636-4123-4018-B643-6575B4EC336B"

Is there anything similar to detect if another mod's ID is active?
 
Assuming

Code:
local IGEModId = "170c8ed1-b516-4fe2-b571-befeac39d220"
local isUsingIGE = ContentManager.IsActive(IGEModId, ContentType.GAMEPLAY)

doesn't work (I've never actually tried using it on mod guids)

Code:
local IGEModId = "170c8ed1-b516-4fe2-b571-befeac39d220"
local isUsingIGE = false

for _, mod in pairs(Modding.GetActivatedMods()) do
  if (mod.ID == IGEModId) then
    isUsingIGE = true
    break
  end
end

does
 
Assuming

Code:
local IGEModId = "170c8ed1-b516-4fe2-b571-befeac39d220"
local isUsingIGE = ContentManager.IsActive(IGEModId, ContentType.GAMEPLAY)

doesn't work (I've never actually tried using it on mod guids)

Yeah, that doesn't work. I think ContentManager is used only for DLC; it works whenever I put in the ID for another DLC, but never for a mod.

Code:
local IGEModId = "170c8ed1-b516-4fe2-b571-befeac39d220"
local isUsingIGE = false

for _, mod in pairs(Modding.GetActivatedMods()) do
  if (mod.ID == IGEModId) then
    isUsingIGE = true
    break
  end
end

does

Thanks. What would the Civ 5 modding community do without you?
 
I have this in my mod code:
Code:
print("")
print("****************************************************************")
print("Installed mods:")
local unsortedInstalledMods = Modding.GetInstalledMods()
for key, modInfo in pairs(unsortedInstalledMods) do
	if modInfo.Enabled then
		print("*ENABLED: " .. modInfo.Name .. " (v " .. modInfo.Version .. ") " .. modInfo.ID)
	else
		print("Disabled: " .. modInfo.Name .. " (v " .. modInfo.Version .. ") " .. modInfo.ID)	
	end
end
print("****************************************************************")
print("")
That way, when I'm troubleshooting a player's Lua.log, I don't have to ask if they have any other mods installed, or what version they are playing (or believe what they tell me).
 
I created a lua file with this code "EnabledModesInfo.lua".

...then added in Community Patch (v 72).modinfo:
<File md5="9DEF7E27A2190D504649BD175BDA9A63" import="0">LUA/EnabledModesInfo.lua</File>

<EntryPoint type="InGameUIAddin" file="EnabledModesInfo.lua">
<Name>EnabledModesInfo.lua</Name>
<Description>EnabledModesInfo.lua</Description>
</EntryPoint>

Thanks!
 
Top Bottom