Ninakoru
A deity on Emperor
Current changes:
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- AI ranged units are always able to move AND shoot on the same turn. (fully tested)
- AI should not attack over and over a city with 1 HP remaining. (partially tested)
- AI should use air sweep missions more consistently. (partially tested)
- AI now doesn't randomly embark to water tiles (partially tested)
- AI should use Great people more effectively, plant some improvements, early, and later use GP powers. (not tested)
- AI will not use obsolete/no value items as part of a deal if asked to balance things out. (not tested)
Personal valoration:
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- AI will perform MUCH better on combat. Move + Attack will specially benefit naval battles, but also will make AI much more menacing with units like horse archers, war charriots, camel archers... On standard mobile ranged units like composite bowman while the benefit is not so big, they will also do it much better on city assaults and picking out enemy units on the field.
- AI now air sweep prior to sending bombers to a target if possible and if their fighters are not already in intercept mode. This will make an AI with a strong air presence vastly more dangerous.
- AI actively wont embark when moving to safe plots, but will do so if there's no other option. This will prevent AI from going to water in and out specially during combat, this could make any other player easily kill lots of units in any battle.
- On the GP changes the most important is on Great scientists. Due to original conditions AI would always bulb the GP instead of building an academy, now will make academy most of the time if there's enough time to profit from it.
File on CivFanatics:
http://forums.civfanatics.com/downloads.php?do=file&id=22394
File on Steam:
http://steamcommunity.com/sharedfiles/filedetails/?id=233424615
You can use this post to give any kind of feedback, is quite needed and appreciated.
Have fun!
-----------------
- AI ranged units are always able to move AND shoot on the same turn. (fully tested)
- AI should not attack over and over a city with 1 HP remaining. (partially tested)
- AI should use air sweep missions more consistently. (partially tested)
- AI now doesn't randomly embark to water tiles (partially tested)
- AI should use Great people more effectively, plant some improvements, early, and later use GP powers. (not tested)
- AI will not use obsolete/no value items as part of a deal if asked to balance things out. (not tested)
Personal valoration:
---------------------
- AI will perform MUCH better on combat. Move + Attack will specially benefit naval battles, but also will make AI much more menacing with units like horse archers, war charriots, camel archers... On standard mobile ranged units like composite bowman while the benefit is not so big, they will also do it much better on city assaults and picking out enemy units on the field.
- AI now air sweep prior to sending bombers to a target if possible and if their fighters are not already in intercept mode. This will make an AI with a strong air presence vastly more dangerous.
- AI actively wont embark when moving to safe plots, but will do so if there's no other option. This will prevent AI from going to water in and out specially during combat, this could make any other player easily kill lots of units in any battle.
- On the GP changes the most important is on Great scientists. Due to original conditions AI would always bulb the GP instead of building an academy, now will make academy most of the time if there's enough time to profit from it.
File on CivFanatics:
http://forums.civfanatics.com/downloads.php?do=file&id=22394
File on Steam:
http://steamcommunity.com/sharedfiles/filedetails/?id=233424615
You can use this post to give any kind of feedback, is quite needed and appreciated.
Have fun!