mrkingkong
Young Padawan
Welcome to the Mini team Democracy Game...
Moderator Action: Please see here for an up-to-date version of this post
Moderator Action: Please see here for an up-to-date version of this post
Spoiler Original Post :
The current state of the nation, henceforth known as The Delphians (Assyria, King difficulty, Small Shuffle map)
VOTING IN PROGRESS- Current Emperor & head of state - Dostayer
In the Gulag
CaesarKyros- General & Land Unit commander
pm4001- Engineer
NKVD- economics and trade
mrkingkong- Science and Naval commander
landlubber- Religion and culture
Honorary Citizens
mrkingkong
CaesarKyros
Mr. Grieves
cpm4001
dot80
dostayer
NKVD (aka Rasputin)
landlubber
Turn number - 70
(0 turns until next election)
History
Constitution
Other rules
Enjoy, and GET INVOLVED
The background to this thread:
VOTING IN PROGRESS- Current Emperor & head of state - Dostayer
In the Gulag
CaesarKyros- General & Land Unit commander
pm4001- Engineer
NKVD- economics and trade
mrkingkong- Science and Naval commander
landlubber- Religion and culture
Honorary Citizens
mrkingkong
CaesarKyros
Mr. Grieves
cpm4001
dot80
dostayer
NKVD (aka Rasputin)
landlubber
Turn number - 70
(0 turns until next election)
History
Spoiler :
Leader Roll of Honour:
Founding father (turns 0-20) - mrkingkong the 1st
The second son (turns 20-30) - mrkingkong the 2nd ('the younger')
Settler and warrior (turns 30-40) - CaesarKyros the 1st ('the vanishing')
The iron-fisted (turns 40-50) - NKVD the 1st ('Rasputin, the Iron-Fist')
The revolutionary (turns 50-60) - NKVD the 2nd ('Rasputin, the Iron-Fist')
The most noble dictator (turns 60-70) - dostayer the 1st ('the bloody')
Founding father (turns 0-20) - mrkingkong the 1st
The second son (turns 20-30) - mrkingkong the 2nd ('the younger')
Settler and warrior (turns 30-40) - CaesarKyros the 1st ('the vanishing')
The iron-fisted (turns 40-50) - NKVD the 1st ('Rasputin, the Iron-Fist')
The revolutionary (turns 50-60) - NKVD the 2nd ('Rasputin, the Iron-Fist')
The most noble dictator (turns 60-70) - dostayer the 1st ('the bloody')
Constitution
Spoiler :
To make clear for everyone, something resembling a constitution:
The following will take effect from Turn 10 of the game onwards.
TERM OF OFFICE - this will be 5 turns in length. Each term is the period of the game played before the next Council Meeting. After each term, advice is sought and thread updated.
GENERAL ELECTION - for the appointment of the Chief. This will occur every two terms (10 turns), and a single leader may serve no more than four terms (20 turns) consecutively, before a new chief is appointed. This will be by popular demand, most votes wins, and all citizens are eligible. In the case of a tie, current Chief has deciding vote.
ADVISORS - these are appointed by Chief after the election. He has absolute power over which advisors he appoints and when he listens to them. Their roles will be discussed by him/her on appointment.
OVERTHROW - this hopefully shouldn't be a problem early on. This can occur by popular demand after any term, but should only happen in extra-ordinary circumstances at this early stage of the nation.
The following will take effect from Turn 10 of the game onwards.
TERM OF OFFICE - this will be 5 turns in length. Each term is the period of the game played before the next Council Meeting. After each term, advice is sought and thread updated.
GENERAL ELECTION - for the appointment of the Chief. This will occur every two terms (10 turns), and a single leader may serve no more than four terms (20 turns) consecutively, before a new chief is appointed. This will be by popular demand, most votes wins, and all citizens are eligible. In the case of a tie, current Chief has deciding vote.
ADVISORS - these are appointed by Chief after the election. He has absolute power over which advisors he appoints and when he listens to them. Their roles will be discussed by him/her on appointment.
OVERTHROW - this hopefully shouldn't be a problem early on. This can occur by popular demand after any term, but should only happen in extra-ordinary circumstances at this early stage of the nation.
Other rules
Spoiler :
Obviously, be polite and friendly, despite cut-throat politicking (which is encouraged)
Please update thread and call a meeting every five turns as per constitution
Likewise, please make available the save game on 'losing power'
Please inform the council if you are unavailable for an extended period- we will do our best to temporarily replace you and carry on
Please update thread and call a meeting every five turns as per constitution
Likewise, please make available the save game on 'losing power'
Please inform the council if you are unavailable for an extended period- we will do our best to temporarily replace you and carry on
Enjoy, and GET INVOLVED
The background to this thread:
Spoiler :
Hey guys, so I was rustling around the forums and discovered some failing/half-hearted interest in a Civ 5 Team Demogame.
(for those who have never played a DemoGame before, this is a team game where we vote on decisions and run a civ game vs. the AI together).
I've decided to take it on my own back to start a mini team game of my own to get the ball rolling, with the hope that it will eventually lead to something bigger.
Firstly, set up:
-Shuffle map of Small size (6 players, 12 CS).
-Our leader was randomly allocated (see below).
-Playing on King difficulty (I will readily admit I am not a gifted Civver, and find this to be a good challenge- at this point I should formally apologise in advance for poor decisions, but hope you take them with a pinch of 'whatever, at least we are having fun').
-Standard game pace
-I am running Brave New World (latest patch, etc.)
Without further ado, I present to you myself:
mrkingkong, current self-elected despot and Elder Chief of "The Tribe" (known to some as Assyria).
I am intending to play a few turns at a time, and discuss decision points with my Council of Elders (i.e. you, forumites) before taking action.
After a short period (10-20 turns I should assume) my chief will pass away, and leadership (and control of the save) will pass to some other chief of the tribe (i.e. someone else who has been involved)- at the moment this will be my choice but with the intention of this becoming more democratic if interest is big enough. This is, after all, mainly to generate interest in a larger demogame (probably at a more competitive difficulty).
Of course this means IT IS VITAL YOU GET INVOLVED> PLEASE CONTRIBUTE AND GET INVOLVED!!! I more than welcome it. Thank you
(for those who have never played a DemoGame before, this is a team game where we vote on decisions and run a civ game vs. the AI together).
I've decided to take it on my own back to start a mini team game of my own to get the ball rolling, with the hope that it will eventually lead to something bigger.
Firstly, set up:
-Shuffle map of Small size (6 players, 12 CS).
-Our leader was randomly allocated (see below).
-Playing on King difficulty (I will readily admit I am not a gifted Civver, and find this to be a good challenge- at this point I should formally apologise in advance for poor decisions, but hope you take them with a pinch of 'whatever, at least we are having fun').
-Standard game pace
-I am running Brave New World (latest patch, etc.)
Without further ado, I present to you myself:
mrkingkong, current self-elected despot and Elder Chief of "The Tribe" (known to some as Assyria).
I am intending to play a few turns at a time, and discuss decision points with my Council of Elders (i.e. you, forumites) before taking action.
After a short period (10-20 turns I should assume) my chief will pass away, and leadership (and control of the save) will pass to some other chief of the tribe (i.e. someone else who has been involved)- at the moment this will be my choice but with the intention of this becoming more democratic if interest is big enough. This is, after all, mainly to generate interest in a larger demogame (probably at a more competitive difficulty).
Of course this means IT IS VITAL YOU GET INVOLVED> PLEASE CONTRIBUTE AND GET INVOLVED!!! I more than welcome it. Thank you