Spoiler Introduction :
I have been Civilization series fan since Civ III and playing occasional multiplayer games since Civ IV. I really like the game consept. It's endlessly fascinating to see competing civilizations to rise from two units to grandness. AI in the series has been mostly OK but if you ask me, the multiplayer games have always been the best ones I have played. AI can't beat a human opponent in cunning be that either warfare or diplomacy.
Couple of weeks ago after playing a regularly buggy Civ5 multiplayer session, I tried to find out if there is fix or patch to repair the bugs we faced during the game. Well, I found none. Instead I found this thread: http://forums.civfanatics.com/showthread.php?t=522035 After a moment I decided to sign it. I did not support all the claims in it, but mostly the problems we faced during our game were mentioned.
We managed to end that game properly, although some of us came near to quit. This was simply beacause a lot of waiting and desynccing during gameplay occuring especially in late turns. I came quite close to this myself, since my Byzantine Empire got almost destroyed already in the begging of the game, so I pretty much played only for not to be destroyed.
This tuesday we started a new game with 9 players. I decided to write weekly after action report, to show some of the problems and bugs that still haunt Civ5 multiplayer. I wrote a message about this and some of the bugs to Take2:s official Civ5 multiplayer forums, thinking it would keep the petition-thread thread there alive and to contribute.
Late in the evening after completing the first game session I tried to send my first AAR-post to thread, including (to my surprise) only one bug we faced. Instead I got a message telling me to wait untill moderators check the message. After waiting 2 days I am quite sure my message is never goint to show up. Anyhow, it seems to me that official forum is mostly dead. Most of the messages in multiplayer section are either complaints about bugs or tries to find players for multiplayer games.
Couple of weeks ago after playing a regularly buggy Civ5 multiplayer session, I tried to find out if there is fix or patch to repair the bugs we faced during the game. Well, I found none. Instead I found this thread: http://forums.civfanatics.com/showthread.php?t=522035 After a moment I decided to sign it. I did not support all the claims in it, but mostly the problems we faced during our game were mentioned.
We managed to end that game properly, although some of us came near to quit. This was simply beacause a lot of waiting and desynccing during gameplay occuring especially in late turns. I came quite close to this myself, since my Byzantine Empire got almost destroyed already in the begging of the game, so I pretty much played only for not to be destroyed.
This tuesday we started a new game with 9 players. I decided to write weekly after action report, to show some of the problems and bugs that still haunt Civ5 multiplayer. I wrote a message about this and some of the bugs to Take2:s official Civ5 multiplayer forums, thinking it would keep the petition-thread thread there alive and to contribute.
Late in the evening after completing the first game session I tried to send my first AAR-post to thread, including (to my surprise) only one bug we faced. Instead I got a message telling me to wait untill moderators check the message. After waiting 2 days I am quite sure my message is never goint to show up. Anyhow, it seems to me that official forum is mostly dead. Most of the messages in multiplayer section are either complaints about bugs or tries to find players for multiplayer games.
So, this is my first LP on this site. It is also my first LP of Civ 5 and in english. This first post is of most parts a copy of report I tried to send to other site, so it is not very detailed. Next week, I try to put some more effort in it. We play this game Tuesdays for 3-4 hours, so you can expect update in next week.
Feel free to ask questions, give tips or just comment on badly placed cities. I include some screenshots.

Humble starting place for Spain
Game settings
Version: BNW, 1.0.3.144
Map Type: Continents
Map Size: Huge
Speed: Standard
Difficulty: Emperor
Victory conditions: Time Victory
Civilizations: 8 Players with randomised civs, except Venice
Today our game advanced all the way to turn 125. Game worked surprisingly smoothly taking in to account that we had 9 players. Only quite short lagging in start of every turn. We play Huge Continents Map, standard pace and Emperor difficulty level, with Time Victory as only victory condition and with Random civilizations.
Only major bug we had was trading between players. Player civilization A gives another player civilization B an trading offer. Civilization B can after this give an counter proposal. However the civilization A does not get notification about this counter proposal. To make things worse Civilization B can now complete the trade by simply accepting this counter proposal he made by himself!
Now this is not so big problem if you are playing with people you know, so you can trust them not to exploit this glitch. However, accidents happen and the glitch makes your trading negotiations annoyngly long since you can't send direct counter proposal. I can remember we did not have this bug pre BNW games, so it should be possible to fix it.
I myself got Spain. It was just my normal luck and I did not found any natural wonders during the 125 turns! I managed however to get my 2 scouts killed by barbarians. They did fine before that by finding numerous ruins. Later Mayans told me later that they had found Gibralar, apparently only natural wonder close to Spain and which I barely missed when scoutting near their area of the map.
Otherwise Spain performed fairly well. I managed to build Great Library and Hanging Gardens, before the Venetians, who were fairly expressive about this in the chat box, or where ever these imagination cultures try to prove their existence. Who knows, what there is in that great terra incognita? In diplomatic front Spain had some early diplomacy with Mayans. They were nice enough, although Spanish and Mayan borders are still far apart and there is no apparent reason for hostilities. Romans, on the other hand, are clearly trying to make things hard for Spain by placing their cities near Madrid and by blocking the northern part of continent. Oh, and there was also this incident.

Oh, it is the Romans. Wonder what they want?

They came to visit

And they saw

And left to Conquer some other, weaker civilization
Spanish army was fairly disorganized at that start of the war, but I managed to pull it together and use ranged units and Barcelona to counter enemy advance. After watching their warriors and archers to catch some too many arrows, Romans demoralized, at which point they turned their remaining ballistas and fleed. Luckily for them the river blocked my archers and they managed to get away from bombardment range. I didn't really have the units needed to continue this war, so a white peace was declared.

Turn 125, game ends for today and continues next week!
Imgur gallery for more sreenshots: http://imgur.com/a/gNo1p#0
PS: Do you prefer spoiler-tagged large images, or smaller images? I tried to make thumbnails for larger images, but it didn't work.