mrrandomplayer
Hopeless Situation Warrior
Greetings! I am mrrandomplayer, and as many of you know, I am a resident of S and T as well as of the DoC forums. I have recently finished an Alternate History modmod of DoC (link in my signature) where I also added Venice in, and to celebrate as well as to jump on the bandwagon of IAARs here, I am starting a Realpolitik as Venice, which was decided by a poll. This will be a simplified Realpolitik, which has greatly different rules than IAARs. Instead of voting for a leader with certain policies and I play it out, you will form political parties and vote parties in office, then the winning party/coalition will appoint government offices and you will make decisions with me via PM. For the purposes of RP, everyone here is a member of the Maggior Consiglio (Great Council).
How voting works:
There will be 2 or 3 days for voting, every 20 in-game turns (normal speed). During then, each person participating can vote for a political party (usually one that they're in). Political parties can form coalitions and (try to) rule the government together. At the end of voting, the party/coalition with the most votes wins control of the government. All other parties become part of the opposition, where they can comment on the rule of the leading party. Then, the party/coalition in power will divide up control of the government however they wish.
Ruling rules:
-Each city must have one governor, which is assigned by the leading power to last the entire term (can't be changed unless the governor resigns). A governor decides production, specialists and worked tiles of the city and can micromanage the city in any way that is seen it. A governor can only govern one city and can't have any other roles.
-Division of other roles of the government besides governors can be assigned by the majority coalition however they wish.
-The one thing that cannot be changed in any way is that democracy must be preserved. Even if the Fascists or Communists are in power, there is still voting every 20 turns.
-As GM and Doge, I have ultimate veto power. Do not anger me.
Let's get started!
How voting works:
There will be 2 or 3 days for voting, every 20 in-game turns (normal speed). During then, each person participating can vote for a political party (usually one that they're in). Political parties can form coalitions and (try to) rule the government together. At the end of voting, the party/coalition with the most votes wins control of the government. All other parties become part of the opposition, where they can comment on the rule of the leading party. Then, the party/coalition in power will divide up control of the government however they wish.
Ruling rules:
-Each city must have one governor, which is assigned by the leading power to last the entire term (can't be changed unless the governor resigns). A governor decides production, specialists and worked tiles of the city and can micromanage the city in any way that is seen it. A governor can only govern one city and can't have any other roles.
-Division of other roles of the government besides governors can be assigned by the majority coalition however they wish.
-The one thing that cannot be changed in any way is that democracy must be preserved. Even if the Fascists or Communists are in power, there is still voting every 20 turns.
-As GM and Doge, I have ultimate veto power. Do not anger me.
Let's get started!