Nad
Known Troublemaker
Okay, so you've heard of OCC (one city challenge)? And you might even have played 5CC. There's also a 10CC as well, and everyone knows all about domination. But now you've got the chance to play them all together. Yes, ladies and gentlemen, we're going on a whistle-stop tour from one city to domination. I think you'd better fasten those safety belts...
This game will be governed by the turn clock. From the start of the game (4000BC) until 10BC, we are restricted to one city. We can do whatever we like with that city, but we may not build/capture/extort another. As soon as we hit the AD years, the game expands to a 5CC, which will almost certainly require a war against superior opponents since there is unlikely to be any spare land. We are restricted to 5 cities until 500AD, after which we may expand to 10 cities (note, this does not mean we *have* to have 10 cities, it just means we can have no more than 10 cities). After 1000AD all city restrictions are lifted, and we go for domination ASAP. The idea is that we will be fighting wars in different phases and different eras and each time we will be fighting larger and perhaps more advanced opponents, so warring skills will certainly be tested. But diplomatic and trading skills will also be important in keeping up with emperor AIs when they have many more cities than us.
Difficulty: Emperor, PATCH 1.14 PTW
Map: standard, pangaea, 80% water, random climate/rainfall/age
Civilizations: we may choose our civ, but I am stipulating any non-expansionist (the reason for this is that expansionist civs sometimes get advanced tribes joining them when they pop a hut, and I interpret OCC/5CC very strictly, meaning AT NO POINT may we have more than this many cities). We will have 7 random rivals
Rules: barbarians are RAGING. All victory conditions are enabled, but we will consider anything other than domination as a loss. Culture-linked start positions and respawn are OFF. With regard to gameplay, exploits are forbidden (ROP rape, negative science etc) but dastardly actions (breaking treaties, sneak attacks that are not ROP rapes, razing cities etc) are allowed though we should be careful about soiling our reputation when we may well have to trade gpt for techs. In any such situation, I ask that the player uses their own judgement in deciding if something dubious is an exploit or simply dastardly and if not sure, to consult the group for an interpretation.
Etiquette: standard 24 hours for "got it" post, a further 48 to play; but with plenty of flexibility if anyone has any problems.
Signed up:
Nad
Firm Interest:
Aggie
Meli
Grimjack
[please reconfirm]
A roster of 6 players would be best, so if anyone is interested, please declare so we can get this show running. Also, if we could have input on what civ we would like to be and any early strategies (India has so far been mentioned as a good civ as jumbos do not require resources. I would also throw in Germany as a possibility, China, Persia, Greece?)

This game will be governed by the turn clock. From the start of the game (4000BC) until 10BC, we are restricted to one city. We can do whatever we like with that city, but we may not build/capture/extort another. As soon as we hit the AD years, the game expands to a 5CC, which will almost certainly require a war against superior opponents since there is unlikely to be any spare land. We are restricted to 5 cities until 500AD, after which we may expand to 10 cities (note, this does not mean we *have* to have 10 cities, it just means we can have no more than 10 cities). After 1000AD all city restrictions are lifted, and we go for domination ASAP. The idea is that we will be fighting wars in different phases and different eras and each time we will be fighting larger and perhaps more advanced opponents, so warring skills will certainly be tested. But diplomatic and trading skills will also be important in keeping up with emperor AIs when they have many more cities than us.
Difficulty: Emperor, PATCH 1.14 PTW
Map: standard, pangaea, 80% water, random climate/rainfall/age
Civilizations: we may choose our civ, but I am stipulating any non-expansionist (the reason for this is that expansionist civs sometimes get advanced tribes joining them when they pop a hut, and I interpret OCC/5CC very strictly, meaning AT NO POINT may we have more than this many cities). We will have 7 random rivals
Rules: barbarians are RAGING. All victory conditions are enabled, but we will consider anything other than domination as a loss. Culture-linked start positions and respawn are OFF. With regard to gameplay, exploits are forbidden (ROP rape, negative science etc) but dastardly actions (breaking treaties, sneak attacks that are not ROP rapes, razing cities etc) are allowed though we should be careful about soiling our reputation when we may well have to trade gpt for techs. In any such situation, I ask that the player uses their own judgement in deciding if something dubious is an exploit or simply dastardly and if not sure, to consult the group for an interpretation.
Etiquette: standard 24 hours for "got it" post, a further 48 to play; but with plenty of flexibility if anyone has any problems.
Signed up:
Nad
Firm Interest:
Aggie
Meli
Grimjack
[please reconfirm]
A roster of 6 players would be best, so if anyone is interested, please declare so we can get this show running. Also, if we could have input on what civ we would like to be and any early strategies (India has so far been mentioned as a good civ as jumbos do not require resources. I would also throw in Germany as a possibility, China, Persia, Greece?)