GOTM 102: Egyptian Fantasy
[img=right]http://gotm.civfanatics.net/civ4games/images/gotm102civ.jpg[/img]Egyptian Fantasy! Can you survive deity? Yes, I get to torment you all with another deity challenge. With an all-land map it's likely to be a big, dirty, fight almost from the first turn. So, basically, the complete opposite of the fantasy in the picture for this game! There is just one thing in your favour: You can build powerful war chariots. And I've edited the starting area to make sure that you really will be able to build them. Well, that's assuming you don't get too tempted by luscious golden bars of pure - ummm - gold.
As usual for deity, anyone is welcome to take the adventurer save irrespective of your level. If you don't feel comfortable on deity, think you're more likely to enjoy playing adventurer, and don't care about not being eligible for awards (or don't believe you'd actually win any awards anyway) then I say, go for it!
Game settings:
Playing as: Hatshepsut of Egypt
Rivals: 6 AIs
Difficulty: Deity
Starting Era: Ancient
Speed: Normal
Options: None (Goody huts removed from near the start)
Victory Conditions: All enabled
Map settings:
Map: Fantasy realm, with logical resource placement
World Wrap: None
Mapsize: Standard
Climate: Temperate
Sea level: Medium
Barbarians don't have archery (because it's fiddly to add it in and I'm lazy), so the first barbarians should be warriors.
Hatshepsut is Spiritual and Creative, and you start with The Wheel and Agriculture.
The Spiritual trait gives no anarchy and double production speed of Temple
The Creative trait gives +2 culture/city each turn and double production speed of Colosseum and Theatre
Unique unit: War Chariot (replaces Chariot)
The War Chariot benefits from: base strength = 5, and immune to first strikes. This compares with the Chariot which has: base strength = 4, and not immune to first strikes.
Starting screenshot
This is the start of the game (click for a bigger image):

This image was taken with the adventurer save so you can see where the horses are. If you are not playing adventurer, you won't see them until you research animal husbandry.
Adventurer Class bonuses:
Instant war chariots! You start knowing hunting and animal husbandry. You also have a worker, starting on the same square as the settler.
Challenger Class Equalizers:
'I don't need help to win on deity!' The gold and the eastern horse in the starting area have been removed. (The southern horse is still there)
To Enter the Competition:
This competition will open at 00:01 am on 5 May 2014, server local time (UTC-6:00). From that date and time, you'll be able to get your chosen starting save >>>here<<<.
Submit the save after your victory (or defeat) here, by 5 Jun 2014.
Here is a link to a list of the differences between Vanilla, Warlords and BtS.
Software Versions
Windows: This game MUST be played in Civ4 Vanilla (NOT Beyond the Sword or Warlords), patched to version 1.74, and with the HOF mod version 1.74.004 installed. You can download the HOF mod here. Players using Windows Vista or Windows 7 are encouraged to read the notes on Vista fixes here.
If you have not installed BtS, you will need to update the relevant DLL files in order to match the Locked Assets checks. These are available here.**
Macintosh: This game MUST be played in Civ4 Vanilla (NOT Beyond the Sword or Warlords), patched to version 1.74, and with the Mac HOF mod version 1.74.002 installed. You can download the Mac HOF mod here.
While playing...
Remember - for your entry to be accepted, it MUST be your first attempt to play this game, and you MUST NOT replay any turns. If you make a mistake while playing, you have to live with it, learn from it, and carry on the game without replaying.
We will open 'spoiler' threads during the month for players to discuss what happens in their games. Do not discuss any details of your game outside those threads.