Zack
99% hot gas
In the year 2148, explorers on Mars discovered the remains of an ancient spacefaring civilization.
In the decades that followed, these mysterious artifacts revealed startling new technologies, enabling travel to the furthest stars.
The basis for this incredible technology was a force that controlled the very fabric of space and time.
They called it the greatest discovery in human history.
The civilizations of the galaxy call it...
In the decades that followed, these mysterious artifacts revealed startling new technologies, enabling travel to the furthest stars.
The basis for this incredible technology was a force that controlled the very fabric of space and time.
They called it the greatest discovery in human history.
The civilizations of the galaxy call it...

Game Features:
Players will control different characters from the Mass Effect universe.
The game will follow the story of the first Mass Effect game. This includes traveling to different worlds (and, in some cases, choosing in which order you visit these planets) and making decisions concurrently with lynches which will often (but not always) affect the game / players directly.
Some players will have a sizable number of rechargeable abilities to choose from, which mirror abilities from the Mass Effect games.
There are no scanners / investigators - the host will not help you find scum!
Players have shields and health, and cannot die unless they lose all health. This roughly approximates the hit point system from Team Fortress 2 Mafia.
As always, twists and turns.
Most players will be vanilla townies (i.e. have no night abilities).
Designed for ~30 players, although this number is flexible.
Upon a player's death, their alignment and role will be (truthfully) revealed.