AW Arcaeca
Deus Vult
1) What UI file codes for being able to see your enemy's city if you have spy/diplomat stationed in it? I assume it's EspionageOverview.lua but I didn't find anything like that in it. (Or I just skimmed over it, since nothing in that file makes sense to me) The reason I ask is because I'd like to make a civ that, in essence, can't be spied on, by adding a line something along the lines of "and not (iTarget:GetCivilizationType() == GameInfoTypes.CIVILIZATION_WHATEVERTHECIVENDSUPBEING) then".*
2) Is there a lua function for getting the total number of followers of a religion? Like how tithe, world church and peace loving beliefs do? None were listed on the UI reference.
3) Does anyone have an idea about how to make a city more resistant to being converted to a different religion? The best I can think of is detecting if a city follows a certain religion, and if it does, adds a dummy building that increases its religious pressure.
3.5) I may also have a question about how to check if a civ is the first to found a religion, but I have an idea on how to do that....
TIA,
AW
2) Is there a lua function for getting the total number of followers of a religion? Like how tithe, world church and peace loving beliefs do? None were listed on the UI reference.
3) Does anyone have an idea about how to make a city more resistant to being converted to a different religion? The best I can think of is detecting if a city follows a certain religion, and if it does, adds a dummy building that increases its religious pressure.
3.5) I may also have a question about how to check if a civ is the first to found a religion, but I have an idea on how to do that....
TIA,
AW