NihilZero
WHEOOHRNY
Oh happy day! The U returns!
Mortals and Immortals alike, I bid you welcome to the 109th installment of the Immortal University. It's been a while, but the IU is, like Civ IV itself, Immortal. You can't kill something this evil.
As befits the occasion, you get a fresh intro for this episode. I wrote what has become the "boilerplate" way back in IU 55, and it feels weird and uncomfortable copy and pasting yourself, so we have a new spiel this time.
Our goals here will be twofold, depending on your level of expertise – for experienced players to have fun smacking down the hapless AI (that's an oldschool IU reference) and showcase their skills in doing so, and for players who are learning the ropes to get guidance from the aforementioned know-it-alls. So everybody wins.
I can't promise that maps will be consistent in their balance, or indeed that they will be balanced, fair or even winnable at all. That's part of the fun here at the U – there is no knowing what is coming next.
For todays installment, we'll be playing as this charmer:
Despite being one of the 20th century's most objectionable jackasses, Mao’s Civ incarnation is a fairly low-key kind of guy. He doesn't generate a huge amount of excitement among the community, but he's solid. China as a Civ is above average, imo, benefiting as it does from the juicy and unique Agriculture-Mining duo (and a cool dragon flag).
Expansive gives Mao a 50% discount on the Granary, (which, as any expert will tell you, is the building in civ, doubling the efficiency of your whips) and moderate bonii to health and worker production don't hurt either. Protective, on the other hand, is rightly reviled as the worst of traits, only marginally better than having no trait at all. In China's hands, however, things are a little different, because China have the Cho-Ko-Nu, making Protective actually not so terrible in this case.
And how about the Cho-Ko-Nu? The upside of this unit is nothing short of beastly, and the fearsome CKN has the potential to dominate with consummate ease if you can deploy them promptly and in adequate numbers.
Lastly, China's UB is the Pavilion. I don't know about you, but usually when I build theatres it's for culture, and that 25% bonus may just give you the edge you need when competing for border tiles.
The state of play at turn zero looks something like this:
Nothing to complain about here. A mouth-watering riverside corn, plenty of green, and hey, the settler is even encamped on a delightfully scenic plains hill. Who loves you? Well, I can't take any credit here, thank the RNG. The RNG can be fickle though, so watch out.
This is a pangaea, random shoreline, standard sealevel and temperate.
And finally, before you charge off and start kicking ass, the small-print:
Huts and events? We don' need no steenking huts and events! As such, there are none. I've attached the initial autosave for your instant convenience, suitable for those content to play Immortal/Normal speed and those who think life is too short for mucking about in worldbuilder. For everyone else, the (dangerously untested) worldbuilder save is provided so you can play whatever settings you like, but don't forget to add techs to the barbs where applicable. Spoiler shows how this is done for the uninitiated.
The only rules here are 1) have fun, and 2) post something. I don't care if it's just “I hate you”, “This map is terrible”, or even “u suk lol”, but just post something so that I know there are humans out there who are playing. If you're feeling loquacious, you can even tell us how you got on with it, brag about your success, ask for help if you're stuck, or moan about your ill-fortune. Just don't be a lurker.
This is not a competition, by the way. Don't be intimidated to tell us how your game went just because Izuul finished the map in 1100AD, or Grashopa built Oxford faster than you can say “Oh $&#@, Shaka is coming!”. Everybody is at a different level of experience and the RNG can have the last laugh no matter what you do. Nobody's going to judge you.
Mortals and Immortals alike, I bid you welcome to the 109th installment of the Immortal University. It's been a while, but the IU is, like Civ IV itself, Immortal. You can't kill something this evil.
As befits the occasion, you get a fresh intro for this episode. I wrote what has become the "boilerplate" way back in IU 55, and it feels weird and uncomfortable copy and pasting yourself, so we have a new spiel this time.
Our goals here will be twofold, depending on your level of expertise – for experienced players to have fun smacking down the hapless AI (that's an oldschool IU reference) and showcase their skills in doing so, and for players who are learning the ropes to get guidance from the aforementioned know-it-alls. So everybody wins.
I can't promise that maps will be consistent in their balance, or indeed that they will be balanced, fair or even winnable at all. That's part of the fun here at the U – there is no knowing what is coming next.
For todays installment, we'll be playing as this charmer:
Spoiler :

Despite being one of the 20th century's most objectionable jackasses, Mao’s Civ incarnation is a fairly low-key kind of guy. He doesn't generate a huge amount of excitement among the community, but he's solid. China as a Civ is above average, imo, benefiting as it does from the juicy and unique Agriculture-Mining duo (and a cool dragon flag).
Expansive gives Mao a 50% discount on the Granary, (which, as any expert will tell you, is the building in civ, doubling the efficiency of your whips) and moderate bonii to health and worker production don't hurt either. Protective, on the other hand, is rightly reviled as the worst of traits, only marginally better than having no trait at all. In China's hands, however, things are a little different, because China have the Cho-Ko-Nu, making Protective actually not so terrible in this case.
And how about the Cho-Ko-Nu? The upside of this unit is nothing short of beastly, and the fearsome CKN has the potential to dominate with consummate ease if you can deploy them promptly and in adequate numbers.
Lastly, China's UB is the Pavilion. I don't know about you, but usually when I build theatres it's for culture, and that 25% bonus may just give you the edge you need when competing for border tiles.
The state of play at turn zero looks something like this:
Spoiler :

Nothing to complain about here. A mouth-watering riverside corn, plenty of green, and hey, the settler is even encamped on a delightfully scenic plains hill. Who loves you? Well, I can't take any credit here, thank the RNG. The RNG can be fickle though, so watch out.
This is a pangaea, random shoreline, standard sealevel and temperate.
And finally, before you charge off and start kicking ass, the small-print:
Huts and events? We don' need no steenking huts and events! As such, there are none. I've attached the initial autosave for your instant convenience, suitable for those content to play Immortal/Normal speed and those who think life is too short for mucking about in worldbuilder. For everyone else, the (dangerously untested) worldbuilder save is provided so you can play whatever settings you like, but don't forget to add techs to the barbs where applicable. Spoiler shows how this is done for the uninitiated.
Spoiler :
If you are playing Monarch or higher, barbs should have Hunting and Archery. At the start of the game, zoom right in on something unrevealing, and hit worldbuilder. Do your bestest to avoid seeing the names of the AI leaders or glimpsing any map spoilers as you scroll down the list of civs to the bottom (Barbarian) and give these guys the techs through the technologies tab. In theory, on Immortal they should also get Agriculture, and on Deity Agriculture and Wheel. Then exit worldbuilder.
The only rules here are 1) have fun, and 2) post something. I don't care if it's just “I hate you”, “This map is terrible”, or even “u suk lol”, but just post something so that I know there are humans out there who are playing. If you're feeling loquacious, you can even tell us how you got on with it, brag about your success, ask for help if you're stuck, or moan about your ill-fortune. Just don't be a lurker.
This is not a competition, by the way. Don't be intimidated to tell us how your game went just because Izuul finished the map in 1100AD, or Grashopa built Oxford faster than you can say “Oh $&#@, Shaka is coming!”. Everybody is at a different level of experience and the RNG can have the last laugh no matter what you do. Nobody's going to judge you.