Nightinggale
Deity
- Joined
- Feb 2, 2009
- Messages
- 5,387
It looks like some people have problems compiling the DLL file. To solve this problem I made a git module for compressed DLL files. It is possible to download them directly from the web interface:
https://sourceforge.net/p/colonizationmodcollection/precompiledDLL/ci/master/tree/
Decompress the file and put it inside Assets. Hopefully this will solve most problems regarding compilations.
I can add more files if needed, but I will not add files from frequently changed source codes, such as develop.
So far I added for:
It will likely still be easiest if as many people as possible can compile themselves, but now it's no longer a must that everybody can do it.
Everybody with write permission to at least one mod should be able to write to this new module meaning if something needs updating, then anybody with a compiler can do it, not just me.
https://sourceforge.net/p/colonizationmodcollection/precompiledDLL/ci/master/tree/
Decompress the file and put it inside Assets. Hopefully this will solve most problems regarding compilations.
I can add more files if needed, but I will not add files from frequently changed source codes, such as develop.
So far I added for:
- Russian_translation
Might never need updating - Colonization 2071
Uses DLL master meaning it only needs updating when there is a new M:C/DLL release
It will likely still be easiest if as many people as possible can compile themselves, but now it's no longer a must that everybody can do it.
Everybody with write permission to at least one mod should be able to write to this new module meaning if something needs updating, then anybody with a compiler can do it, not just me.