IOT XV: Clanking of the Swords

NedimNapoleon

Weird Little Human
Joined
May 31, 2010
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Bosnia
Clanking of the Swords


theme song

Joining the game/Timeline/RP

Spoiler :

To start the game, claim 10 territories. One of these will be your capital. IOT is a turn-based game. Initially, a turn will translate to 1 year in real time. Update occurs roughly every three days. Regarding the setting, 1950 is the start date. Nuclear/Atomic weapons have not been produced so far. We will create the official "timeline" as you join but the *turning point* in this alt history is the Congress of Vienna in 1815. You can alter anything beyond that point to suit your nations history. I would like this IOT to have a certain ambient to it so joining as the Peoples Theocratic Republic of Batman and Associated Press aint gonna cut it. Keep it real. Same goes regarding tech.



Expansion


Spoiler :
As a nation you will be surrounded by minor NPCs. You can either use the pen or the sword. To peacefully expand, ie annex nations or parts of nations you use RP, diplomacy, pressure and covert actions to persuade it to reincorporate into the Vaterland. This will be easier to achieve with nations that share culture, ethnicity and history with yours or the same political movement. Sometimes all that will take will be simply the clanking of swords, the threat of invasion and destruction that will force nations to heed to your demands. The other type of expansion will be military annexation which we will describe lower down. Basically the usage of conventional forces to forcefully obtain a territory.



Economy


Spoiler :
At the start of the game every territory will produce +1 IC apart from the capital which will produce +2 IC. The IC of territories will increase or decrease via events, decision making and luck with the IC per territory cap being at +5IC

Controlling territory is the main way you earn income. However, income can also be increased by technology - each civilian tech level increases base income by 1.

So, say I control 20 territories with a civilian tech level of 10, my base income is 20+10 = 30.

Not that you’d want to, but income can be reduced if you make yourself hated in the world enough. Each nation that embargoes you decreases your income by 1% .

Let's say I declare war on my neighbor because his emissary sat on a sacred chair, and then they plus 3 of their friends embargo my nation. My income from the base 30 would be reduced to 30*0.5*0.99^4 = 14.4. Now, I will round it to the nearest number, so I'd get 14 gold income. If I make peace and everyone stopped embargoing me, I'd lose those modifiers.

Income is generated at the beginning of each turn for each player and can be spent on your army, navy, or technology. You may bank the money but this contains risk of losing it or increasing it, regarding which NPC nation you use to bank it.



Technology


Spoiler :
For the purpose of this game, all nations start on equal technological footing. That is, tech level one.

There are two areas of research: Military (build up to WMDs) and Civilian (everything else). Each next level costs x25 times the level you are at (so if you’re at level 4 the next tech will cost 4x10 = 40 IC). You can research more than 1 level of tech per turn if you’re up to it. Tech investment is cumulative, and the amount you already invested will be shown like this: invested/total cost (300/400)

Each level in civilian tech increases your base income by one, and each level in military tech increases the base strength of your navy and army by one.



Diplomacy
Spoiler :
Diplomacy can be conducted in the open in the thread or in private by VM, PM or social groups.

Most diplomatic actions don’t effect the game and are really just for RP but the following do. They have to be publicly stated in the game thread:
- Defensive Pact
- Guarantee of Independence
- Joining Alliance
- Declaration of War

There are also embargoes, which as previously described reduce the target's income by 1%. These must be publicly posted in the game thread and you can sign one embargo per turn.

These treaties can be cancelled at any time if it is not stated in the contract, the duration of such agreements.


War
Spoiler :

Units

Your main units are armies and fleets. These are physical entities on the map.
- Army groups will be represented on the map.
- Naval Fleets will be represented by a dot in the sea which the same color as their nationality.

Each one costs x10 times the number which you already own (so if you own 6 armies the next one costs 6*10 = 60 IC – the first army and fleet you build is free). Additionally, each army and each fleet also costs 2 gold/turn of upkeep. This will be subtracted from your income at the beginning of each turn. If upkeep > income, then the economy GM will helpfully randomly disband your armies and fleets until your income is back in the positive.

When you recruit an army or fleet, you choose where they start. Every turn, you may reposition all your units.
- Armies may move through up to 5 land territories in friendly territory, 2 max through unfriendly, only 2 Army groups can be in one province
- Fleets may be reposition anywhere

Land Battles

As previously stated an army can move through 2 enemy undefended provinces per turn (this will increase as mil tech goes up).

You may have several armies attacking a single province from many directions, but only two may occupy the territory afterwards. A formal declaration of war must be undertaken before an attack.

Battle Calculations:
Those who have played valkyrie will realize I will basically copy that system with alterations. Each army group gets an RNG roll, which adds up to combined strength. Defenders will receive certain bonuses (basically terrain and defenders bonuses). Players will be required to send battle plans, you will get bonuses for this and it is necessary from at least the attacker.


Map
Spoiler :
 
Britannia




"Would you like to see Britannia
Rule again, my friend?
All you have to do is follow the worms.
Would you like to send our colored cousins
Home again, my friend?"[1]



Link to video.

Capital: London
Government: Totalitarian Single-Party State
History: According to the esteem communist and Jewish authors who write the history books on the continent and North America, the United Kingdom suffered a string of prolonged, crushing military defeats in the 1920's that resulted in the rapid decay of the empire. The books fail to mention that work of the communists in stirring worker unrest in the factories on the eve of victory, ultimately snatching defeat from the jaws of victory.

This is where the Hammer Party comes in. All we did was settle the score. We pushed the riffraff out of the government and created a new government based on the rights of Anglo-Saxon men. Our cultural superiority has, so far, already seen the remnants of the Welsh protoculture disappear.

Would you like to see Britannia rule again, my friend?

[1] Waiting for the Worms
 
Claiming the greater Utah/Deseret area more Sunday when i get back from camping.

However i have plenty of other ideas and may not go there, so if someone wants it go ahead...

Excluding Jeho because of the last time he was Deseret :p
 


Free States of America​

(AKA if the North seceded from the South)
 

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The Imperium of Panama


Panama.png

System: Quasi-Fascist Imperial Meritocratic Junta

Capital: Panama City

Economy: Mixed War Market

Currency: Imperial Credit

Military: divided into colours. Land armies are red, the navy is blue, the air force is yellow, logistics & communications are green, special operations are orange and the imperial guard is purple. The military is vital the quasi fascist society of the Imperium. The law is set in martial style to full on eye for an eye, while military training ranges from basic considerations to harsh tests of power. Power is what motivates the Imperium and what it values above all. The strong is what motivates the Imperium, taking their stance in the world to stand high. However the Imperium also believes in rewarding merit, seeing the truly strong as those who rise through trial as oppose to privilege.

Spoiler characters :
Imperator (the leader of the imperium): Jordana Vargas

Hand of Caesar (second in command/vice imperator): Olga D'Cruz

Warlord of the Land: Marcel Rios

Warlord of the Sea: Adora Rivera

Warlord of the Air: Ion Santos

Warcheif of Logistics and Communications: Zeru Colon

Overlord of Special Operations: Sonia Felix

Lord Commander of the Imperial Guard: Quim Petit

Supreme High Judge: Bakar Garza

Imperial Chancellor (diplomatic head): Jenaro Del Olmo

Grand Tresuerer: Xuan Mingo

Grand Lord of Industry: Galo Puga

High Lord of Science: Tito Solos

Chief Overseer of Military Research: Iker Ruiz

Supreme Overseer of the Common Health: Nico Ojeda

Overlord of Education: Itxaro Gellego

Chief Spymaster: Vito Silva

Director of Propaganda: Marcos Vela

Director of Entertainment: Isabel Tos

Grand Mayor of Panama City: Artur Ubina
 
Confederação Paulista

Spoiler Map :

Spoiler Flag :

Capital: São Paulo
 
Roman Republic




Capital: Rome
Government:

Rome has the political framework of a parliamentary representative democratic republic: the Consuls are the heads of state, and there is a pluriform multi-party system. Executive power is exercised by the government. Legislative power is vested in both the government and the Grand and General Council. The judiciary is independent of the executive and the legislature.

The legislature of the republic is the Grand and General Council (Consiglio grande e generale). The Council is a unicameral legislature with 600 members. Citizens 18 years or older are eligible to vote. Beside general legislation, the Grand and General Council approves the budget and elects the Consuls, the State Congress (composed of ten Secretaries with executive power), the Council of Twelve (which forms the judicial branch during the period of legislature of the Council), the Advising Commissions, and the Government Unions. The Council also has the power to ratify treaties with other countries. The Council is divided into five different Advising Commissions consisting of fifteen Councillors who examine, propose, and discuss the implementation of new laws that are on their way to being presented on the floor of the Council.

Every six months, the Council elects two Consuls to be the heads of state. The Consuls are chosen from opposing parties so that there is a balance of power. They serve a six-month term. The investiture of the Consuls takes place on 1 April and 1 October in every year. Once this term is over, citizens have three days in which to file complaints about the Consul's activities. If they warrant it, judicial proceedings against the ex-head(s) of state can be initiated.

Language: Italian
Currency: Lire
Economy: Mixed
Religion: Atheism

History: In 1830, Roman Republican Rebels overthrew the Pope and established a Roman Republic. It's government was based on that of Ancient Rome. The Austrians tried to restore the Pope, but they failed because of other problems in Europe. An invasion by the Kingdom of Two Sicilies ended with the defeat of the Monarchical armies by the rebels in the Siege of Rome (1832).

The Pope was forced to leave for Spain and the Republic pursued an anti-catholic policy which led to Rome becoming an atheist nation. Gradually, from 1860 to 1910, Rome unified Italy under it's rule, either by war or diplomacy. More specifically, in 1860 Rome annexed in a diplomatic way the Northern Italian States, except for Venice, which was invaded and annexed in 1880. In 1910, the Roman Republic invaded and took over Southern Italy and Sicily, thus unifying Italy.

From 1910 on, the Roman Republic has seen a steady industrialization and development of it's economy, while it's Republic remains stable.

 
Why not, in

The New Zulu Democracy

Capital: Harare
Government: Democracy
President: Dumisani Mabuza
 
Having image issues, Reserving North France West Germany Belgium and Luxembourg

See Post on next page
 
The United State of Pacifica

Government: One Party State
Languages: English, Spanish
Currency: Pacific Dollar
Economy: State-Run
Capital: Los Angeles
Religion: Predominantly Christian
Social Situation: Socially Moderate

Sorry Terran, but you did say it was available... :p I'll move if you want to assert prior claim though.

DT
 
THE REPUBLIC OF IBERIA

Government: Democratic Republic ('Merican style, **** yeah)
National Languages: Spanish, Portuguese, Arabic
Currency: Reals
Religion: Predominantly Catholic across Iberia, though along the south coast of Iberia and north coast of Africa there is a large population of Sunni Muslims.
Economic Left/Right: moderately conservative
Social Left/Right: pragmatic, slightly liberal

Claims (capital is Barcelona):
 
joining as...

the Ottoman Empire



(because it wouldn't be me if i started anywhere else...)

capital: Constantinople
Government: Constitutional Monarchy
Current monarch: Mehmed V
general aims: be a middle power.
backstory:

they lost world war I still, but the ottoman Empire had a smart idea to retreat to Anatolia, effectively abandoning huge swaths of desert and poorly defensible territory. when the middle eastern front has ended, the British was able to liberate the area known as Kurdistan. barely. they also failed to make any headway at Gallipoli.

because of the way that Turkish troops conducted themselves in battle, they gave the ottomans a more favorable peace treaty of treaty of Lausanne. basically, they keep everything they managed to keep. that meant no military occupation, no Greek troubles, barely a national movement, and an Ottoman Empire slightly better off than before.

in case anyone cares, this is what i want to control at the absolute most:


obviously, i am open for negotiation, and i honestly could give up all of Europe outside of Edrine and Constantinople if i had to. (ex, someone joining as Greece).
 
Free Territory Ukraine


"Death to all who stand in the way of obtaining the freedom of working people!"

Government: Autonomous Communes and Soviets headed by the Nabat, which oversees military matters and national emergencies, along with allowing discussion of political matters among its members.
Capital: Kiev
Leader*: Andriy Melnyk
History: Will write later

*Leader refers to the most influential member of the Nabat at the time. There is no head of state or government. Previous leaders are Nestor Makhno (1918-1934) and Vsevolod Mikhailovich Eikhenbaum (1934-1945), otherwise known as Volin.

Spoiler :
 
Edited my post with info.
 
The Central Asian Republic
Capital: New Merv
Gov't: Unicameral European Republic
History: The Turks of the area, in the chaos that followed in the ME after the retreat of the Ottoman Empire, united politically. The new republic is shaky but expanding, hoping to use the natural resources of the area and its strategic location for financial gain.
Claims:
Spoiler :



Leaders:
Prime Minister: Abdul Aziz Thaabli
President: Amir Khan
Head of the Army: Fuad Chebab
Head of the Navy (Caspian Sea): Nazim Kadri
Foreign Secretary: Ismail Akbay
Interior Secretary: Hayrai Patel
 
The Louvain Commune


Brothers and Sisters, by the sweat of our brow and the strength of our steel,
By the fruit of our fields and the enlightenment of our studies,
By the flame of our hearts and the purity of our vision;

We shall avenge those that fell before us...


- Speech given by Henri Galois, officer of the Louvain Commissariat, at the battle of Liege 1944 - the site of the Glorious Victory



Capital: Louvain
Government: A system of Communes answering to the People's Revolutionary Council, a body that meets in Louvain and is comprised of representatives from each of the local Communes.
Religions: Majority Catholic but significant Dutch Protestant and Anglican (especially Welsh Anglican) presence. The Catholics have however been branded Heretics by the Pope as after the People's Revolution the Communes instigated the protestant concept of priesthood of all believers. Religion is now a large part of the running of the Communes and many members of the priesthood have significant influence in the communes.

History: Following the Great War the greater French Republic was failing under the weight of a corrupt and bureaucratic system and an increasingly strong desire for regional independence. During the 1920s in this atmosphere of dissent the first imaginings of revolution occurred. It was in this time that the first meetings of the Occitan People's Revolutionary Society occurred. In the backstreets and bars of Toulouse's university the revolution was born.
However the Occitan Society grew so quickly in popularity across France that the government knew it needed to take a hard line and crush them before they turned to active rebellion. The Night of a Thousand Flowers was the climax of the crackdown. The forces of the French government marched into the places where it knew the society was active and destroyed them, killing over a thousand young men thus giving the night its name. Following this the remaining society members fled the large centres and faded into the woodwork and France was calm for a decade or so.

Meanwhile Welsh nationalists and English Socialists began arriving across the channel attempting to flee their own country for fear of persecution. The Welsh community in Louvain became the new beacon of the socialist ideals that the Occitan Society had initially held and the old Occitans as well as the new wave of Socialists began to flock to Flanders during the late 30s. The new influx formed the core of the Louvain People's Revolutionary Society and as with the Occitan Society its influence soon spread across the French territories with a message of socialist self rule.

On the 2nd of May 1940 the students of Université catholique de Louvain baracaded themselves in the city centre in protest to a recent law passed restricting the rights of Dutch, German, Walloon and Flemish Citizens for 3 nights they alone held out against the government forces and then on the fourth night they were joined by members of the Louvain Society and the Welsh Community. By the 6th night the city was under control of the society and by the end of the month all of Flanders was in open revolt.

Over the next few months the revolution organised itself, keeping its centre in Louvain and the revolt grew larger and larger with people joining from across France. The People's Revolutionary Army was established aided by the Louvian People's Revolutionary Committee and Commissariat. The revolutionary forces marched against the French government forces and the war lasted for 3 years before the battle of Liege where the Government was defeated and a peace settlement was made.

Things didn't go entierly favourably for the Louvain Society following that. With territories in the South of France lost to the old Government and the old Rhineland territories also going independent it was hardly the united nation the revolutionaries had hoped for but it was something. Over the next few years the government became more established and the beginnings of a national identity began to form.



Men of Harlech, march to glory,
Victory is hov'ring o'er ye,
Bright-eyed freedom stands before ye,
Hear ye not her call?
 
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