Alright, I've got a new one coming down the pipe. Codename: Classical Jeans.
New features:
This new version is still being tested for stability - I will be releasing it very soon (probably around 11pm ET on 7/12.
Cheers,
G
New features:
- Added era-contextual messages for cultural influence over a civ (or a civ's cultural influence over you). No more blue jeans and pop music in 80AD. (I'm excessively excited about this)
- Added modifiers to all elements of the cultural influence reward system, including adding gold to trade routes and modifying the bonuses of each tier of reward (siege % reduction, spy est. rate, science from trade, etc.).
- Happiness system now based on a system of global yield averages of all major civ cities. Only mod-controlled variable is the % increase rate for yields based on the number of techs you have researched.
- Additional work done on naval escort model, including greater attempts by the AI to find escorts, and better understanding by the AI to maintain escorts.
- Embarked units now receive a % of their base combat strength as additional embarked defense. This value can be tweaked in the CP, and is largely designed to help the AI with naval invasions and/or pathfinding failures.
- AI values its original three cities much more, and will be much less likely to trade them away for peace.
- AI will not make peace if it is in an offensive or almost-victorious war stance. This should cut down on the number of erratic peace deals made by the AI.
- AI will avoid specialists if its empire is unhappy, and will respond more quickly to sources of unhappiness in cities by changing city specialziations.
- Specialists once again create unhappiness. Full specialists are 1:1 unhappiness, whereas unemployed specialists are at a 2:1 ratio.
- Barbarians now spawn regularly from conquered cities (CSD)
- AI values regarding capitulation and peace treaty offers less generous - the AI will not offer cities or other important assets (such as vassalization) so quickly.
- AI's procilivity to desire maps and/or offer vassalization generally reduced (Civ IV DF thing).
- Test Trait modifications for Indonesia, Brazil, Byzantium and Attila - see mod for details
- Dropped unhappy war % penalty from 2% to 1% per unhappiness point
- LUA and tooltips/text for happiness system adjusted for new system.
- Tooltips for trade routes show new sources of gold due to influence.
This new version is still being tested for stability - I will be releasing it very soon (probably around 11pm ET on 7/12.
Cheers,
G