Welcome to the collaborative development thread for Voices in the Dark, my long-discussed space colonization IOT, now recruiting you to help design it!
For those who haven't heard me ramble about it in recent weeks, here's the rundown:
Voices in the Dark is going to be the story of humanity's first interstellar colony, and the game itself will follow the struggle of the initial men and women who land there. The game itself will be set up with players taking on the roles of characters in one or two initial settlements, and will primarily focus on their struggle to adapt and survive, throwing out traditional points-based economies in favor of a resources-and-technology driven system instead.
However, before all of that, we need to learn the story of how these far-flung explorers got there. That is where this thread - and you, reading it - come in.
In this thread, those who wish to contribute will be helping flesh out the motives and designs of this venture, ranging from the motives for the expedition to the technologies and composition of the colonists themselves. Lest you think these decisions are mere RP, each of the major decisions will have a significant impact upon the state of the expedition when you arrive in your new home - for example, a band of refugees from an Earth that's suffered an alien conquest is going to be equipped and trained extremely differently than a band of scientists dispatched from a Solar-System spanning utopia.
Please note that this thread does not mean this game is coming in the near-future. This is a long term project, and the thread is here to help build the situation that will occur once the game is actually prepped to go - I will be running other games in the interim. As such, I don't expect contributors to post on a regular schedule, or necessarily have interest in every component - so feel free to get involved; there's no penalty for wanting to post on some issues but not others. In the meantime, enjoy this part as it is itself.
In general, this thread will be collaborative amongst the players, but please keep in mind a few things:
-1) This is painted in mostly broad strokes. Specific details aren't necessarily undesirable, but please refrain from speculating too much about future politics or technologies unless they're the topic at hand.
-2) While I prefer to run this by general consensus for many reasons, I will reserve the right to step in to ward off certain clichés or patently ridiculous events (the earth is not falling to space ponies, no matter how amusing/horrifying that may be for you).
-3) Please keep this civil, and refrain from attacking other players on any basis. Remember, disagreement is different than attacking. Discussion is different from debate.
Right. So. All of that aside, first topic is the state of Earth: are we continuing with a world that looks somewhat as it does now? Has Earth fallen to alien invasions? Does humanity now span the Solar System, or are we living on a dying world? Any and all suggestions and discussion on this subject is now open, and you may now post.
For those who haven't heard me ramble about it in recent weeks, here's the rundown:
Voices in the Dark is going to be the story of humanity's first interstellar colony, and the game itself will follow the struggle of the initial men and women who land there. The game itself will be set up with players taking on the roles of characters in one or two initial settlements, and will primarily focus on their struggle to adapt and survive, throwing out traditional points-based economies in favor of a resources-and-technology driven system instead.
However, before all of that, we need to learn the story of how these far-flung explorers got there. That is where this thread - and you, reading it - come in.
In this thread, those who wish to contribute will be helping flesh out the motives and designs of this venture, ranging from the motives for the expedition to the technologies and composition of the colonists themselves. Lest you think these decisions are mere RP, each of the major decisions will have a significant impact upon the state of the expedition when you arrive in your new home - for example, a band of refugees from an Earth that's suffered an alien conquest is going to be equipped and trained extremely differently than a band of scientists dispatched from a Solar-System spanning utopia.
Please note that this thread does not mean this game is coming in the near-future. This is a long term project, and the thread is here to help build the situation that will occur once the game is actually prepped to go - I will be running other games in the interim. As such, I don't expect contributors to post on a regular schedule, or necessarily have interest in every component - so feel free to get involved; there's no penalty for wanting to post on some issues but not others. In the meantime, enjoy this part as it is itself.
In general, this thread will be collaborative amongst the players, but please keep in mind a few things:
-1) This is painted in mostly broad strokes. Specific details aren't necessarily undesirable, but please refrain from speculating too much about future politics or technologies unless they're the topic at hand.
-2) While I prefer to run this by general consensus for many reasons, I will reserve the right to step in to ward off certain clichés or patently ridiculous events (the earth is not falling to space ponies, no matter how amusing/horrifying that may be for you).
-3) Please keep this civil, and refrain from attacking other players on any basis. Remember, disagreement is different than attacking. Discussion is different from debate.
Right. So. All of that aside, first topic is the state of Earth: are we continuing with a world that looks somewhat as it does now? Has Earth fallen to alien invasions? Does humanity now span the Solar System, or are we living on a dying world? Any and all suggestions and discussion on this subject is now open, and you may now post.