Even though there is no commit yet, I only have to iron out some minor display issues, so I guess I can talk about it already. So that's what has changed compared to 1.11:
Both institutions:
- votes are now proportional to the square root of population instead of being proportional to the population itself, giving smaller civs more power than before (I will call this the Kaczynski model).
- to win a diplomatic victory, your own votes and those of your vassals don't count. You need a majority among all other civilizations.
- fixed a bug that caused triggered votes to be canceled
Apostolic Palace:
- only civilizations with Catholic state religion are members and allowed to vote
- resolutions that affect all members (e.g. open borders) don't fail if one member defies it, instead it only doesn't apply to that member
- renamed "declare war" resolution to crusade, valid targets are non-members who are at war with a member (defensive crusade) or non-members who control the Catholic holy city or shrine (offensive crusade)
- added a "collect tithe" resolution: if passed, all members lose 10% of their treasury and the current Pope receives half of it
- added a "send inquisition to X" resolution: if passed, the Pope receives additional espionage points against the target player
- added an "excommunicate X" resolution: if passed, the target player loses membership status and receives unhappiness as if he had defied a resolution
United Nations:
- only the four civilizations with the highest military power are allowed to defy resolutions (Security Council)
- added a "decolonize city" resolution: if a player controls a city on another continent, he can be forced to liberate it to independents
- added a "release civilization" resolution: if a dead civilization can be resurrected, a controlling player can be forced to release it
Both institutions:
- votes are now proportional to the square root of population instead of being proportional to the population itself, giving smaller civs more power than before (I will call this the Kaczynski model).
- to win a diplomatic victory, your own votes and those of your vassals don't count. You need a majority among all other civilizations.
- fixed a bug that caused triggered votes to be canceled
Apostolic Palace:
- only civilizations with Catholic state religion are members and allowed to vote
- resolutions that affect all members (e.g. open borders) don't fail if one member defies it, instead it only doesn't apply to that member
- renamed "declare war" resolution to crusade, valid targets are non-members who are at war with a member (defensive crusade) or non-members who control the Catholic holy city or shrine (offensive crusade)
- added a "collect tithe" resolution: if passed, all members lose 10% of their treasury and the current Pope receives half of it
- added a "send inquisition to X" resolution: if passed, the Pope receives additional espionage points against the target player
- added an "excommunicate X" resolution: if passed, the target player loses membership status and receives unhappiness as if he had defied a resolution
United Nations:
- only the four civilizations with the highest military power are allowed to defy resolutions (Security Council)
- added a "decolonize city" resolution: if a player controls a city on another continent, he can be forced to liberate it to independents
- added a "release civilization" resolution: if a dead civilization can be resurrected, a controlling player can be forced to release it