PAC + Machinery cargo was already hinted to be a good combo. What else is good? The seeding choices at a glance:
Sponsors
Colonists
Spacecraft
Cargo
Sponsors
- ARC: Covert Operations are 25% faster and cause 25% more intrigue
- PAC: +10% production towards wonders and +25% worker speed
- Franco-Iberia: 1 free tech per 10 virtues
- Slavic federation: +20% orbital unit duration and gain 1 free tech after launching your first orbital unit
- Polystralia: +1 possible trade route from every city that can establish a trade route
- Kavithan Protectorate: Outposts develop into cities 50% faster
- Brasilia: +10% melee strength
- African union: +10% food in growing cities when healthy
Colonists
- Scientists: +2 Science in every City
- Refugees: +2 Food in every City
- Aristocrats: +3 Energy and +1 Health in every City
- Engineers: +2 Production in ever City
- Artists: +2 Culture and +1 Health in every City
Spacecraft
- Continental Surveyor: Reveal Coasts on Map
- Retrograde Thrusters: Wider areas for choosing where to land first City
- Tectonic Scanner: No technology is needed to see Petroleum, Geothermal and Titanium resources
- Fusion Reactor: Being with 100 Energy
- Lifeform Sensor: Reveal Alien Nests on Map
Cargo
- Hydroponics: Begin with an extra Population in your first City
- Laboratory: Being with the Pioneering technology (allows settlers and trade)
- Raw Materials: Begin with a Clinic building in your first City
- Weapon Arsenal: Begin with a Soldier unit
- Machinery: Begin with a Worker unit