DLL Request: The function to change Civ Names dynamically?

JFD

Kathigitarkh
Joined
Oct 19, 2010
Messages
9,132
Location
The Kingdom of New Zealand
Would it be possible to create something like the following:

player:SetCivilizationAdjectiveKey()
player:SetCivilizationDescription()
player:SetCivilizationShortDescription()

It might serve little mechanical purpose, but boy would it be useful to me :) That's if it's possible and not in and of itself incredibly difficult to achieve, of course.
 
It would, and it would be fairly easy to do, but it probably wouldn't have the effect desired as there are many, many places in the UI Lua that have "GameInfo.Civilizations[pPlayer:GetCivilizationType()].Description" or similar
 
I'd like to request it nonetheless, given that you say it is easy to do. And if something like player:SetName() is possible, that would be very much appreciated, too. It may not be comprehensive-enough for my needs in the end, but if it's no trouble, I'd like to reach that conclusion on my own accord; it could work just enough, after all.
 
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