The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice.
Our next leader is Justinian I of Byzantium, whom we last played in NC C. The Byzantines start with Mysticism and The Wheel.


Finally, a cut and paste of our standard doctrine:The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC CLV Justinian I Noble" (or Monarch, etc., for higher levels). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
Our next leader is Justinian I of Byzantium, whom we last played in NC C. The Byzantines start with Mysticism and The Wheel.

- Traits: Justinian I is Spiritual and Imperialistic. SPI means faster temples, but its chief benefit is no anarchy when switching civics. This can be a diplomatic trait: it lets you yield to AI demands for civic and religion switches, gaining you improved relations, while allowing you to change back easily five turns later. IMP means 50% faster productions of settlers, and doubles the rate of Great Generals.
- The UB: The Hippodrome, a Theatre with +1
, another +1
with horses (which are necessary for the UU) and +1
per 5%
instead of per 10%. This can help with a large amount of war weariness or with larger cities sooner, given enough
resources.
- The UU: The Cataphract, a Knight with 12 Strength instead of 10, but lacking first-strike immunity.

Spoiler map details :
Fractal, med water level, cylindrical wrap, temperate climate.
Spoiler edits :
No edits were made. Confirmed our UU resource is close by, as well as each AI having access to at least 1 strategic resource.
Spoiler more on map :
It looks like everyone has close to the same amount of land and resources. The map is split into three large-ish islands + 1 small, but they are close enough that all civs can meet each other through workboats at the least. Two of the civs are on their own islands, but are only semi-isolated, this hopefully shouldn't be a problem.
Spoiler what's up with specific difficulties :
In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Prince. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel.
For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows:
For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows:
Spoiler how to add techs to the barbarians :
- Zoom in all the way so you can't see the rest of the map.
- Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner.
- By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labeled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians".
- Select the "Technologies" tab in the box on the left.
- Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it.
- Exit the worldbuilder.
- Zoom out again after the map fades, and start playing.
Spoiler huts and events :
Note: The standard saves have no huts and have events turned off. If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events.