elitetroops
Deity
- Joined
- Dec 23, 2012
- Messages
- 5,725
The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice.
Our next leader is Hammurabi of Babylon, whom we last played in NC LXXVII. The Babylonians start with Agriculture and The Wheel (which let you research pottery immediately if you feel like it).
Finally, a cut and paste of our standard doctrine:The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC CLXVIII Hammurabi noble" (or Monarch, etc., for higher levels). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
Our next leader is Hammurabi of Babylon, whom we last played in NC LXXVII. The Babylonians start with Agriculture and The Wheel (which let you research pottery immediately if you feel like it).

- Traits: Hammurabi is AGGressive and ORGanzed. AGG gives Combat I for melee and gunpowder units, plus cheaper barracks and drydocks. ORG gives 50% reduction in civic upkeep, plus cheaper lighthouses, courthouses, and factories. Together these two might help you conquer and build a bigger empire sooner without crashing your economy.
- His UB: the Garden, a Colosseum that gives an extra +2
; this synergizes well with ORG for supporting larger cities earlier.
- His UU: the Bowman, an Archer that gets +50% versus melee units. This makes a barbproof defender, but it doesn't benefit from the AGG trait.

Spoiler map details :
Shuffle
Spoiler edits :
Made sure all AI had some kind of strategic resource within reach.
Spoiler what's up with specific difficulties :
In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Noble. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel.
For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows:
For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows:
Spoiler how to add techs to the barbarians :
- Zoom in all the way so you can't see the rest of the map.
- Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner.
- By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labeled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians".
- Select the "Technologies" tab in the box on the left.
- Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it.
- Exit the worldbuilder.
- Zoom out again after the map fades, and start playing.
Spoiler huts and events :
Note: The standard saves have no huts and have events turned off. If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events.