Strategist83
King
- Joined
- Dec 30, 2005
- Messages
- 625
If you've followed discussion on this forum leading up to release or watched some of MadDjinn's videos you're probably left with the impression letting Health run negative isn't a problem. There is one important caveat to this:
Culture produced does not get rounded down, it is always an integer. This is different from all the other city resources produced, including Science, which all get rounded.
What this means is that if you go into negative Health in the early game, your culture output (and thus your Virtue and tile acquisition rates) get halved for most cities. Old Earth Relic drops to just 1 culture/turn!
So yes, the penalty for over-expanding is in fact severe. If you didn't pick [overpowered] Artists for colonists, Unhealth is probably even worse than Unhappiness was in V.
Culture produced does not get rounded down, it is always an integer. This is different from all the other city resources produced, including Science, which all get rounded.
What this means is that if you go into negative Health in the early game, your culture output (and thus your Virtue and tile acquisition rates) get halved for most cities. Old Earth Relic drops to just 1 culture/turn!
So yes, the penalty for over-expanding is in fact severe. If you didn't pick [overpowered] Artists for colonists, Unhealth is probably even worse than Unhappiness was in V.