Holomatrix + Terrascape

baldfalk

Warlord
Joined
Mar 20, 2011
Messages
242
Not sure if this should go into Bug Reports, if I'm missing something else obvious, or if this combination of Holomatrix affecting Terrascapes is actually intended to give 9 Culture/tile because that's insanely good.

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Went through all Civilopedia descriptions and I can't figure out any logical reason this wouldn't be 5 culture/tile if it follows what the descriptions say.
 
That's what I'm hoping someone can shed some light on!

Strangely enough, the tiles visually sometimes show 5, 6 instead of 9 until you go into the city screen, where they show 9 (and assigning/unassigning workers indeed shows the Culture output changing by 9 - no modifiers like buildings/wonders involved)

One thing probably worth testing is if this bizarre interaction persists without the 3f3p3c virtue from Prosperity.
 
Does your overall culture change by 5 or by 9 when you click off one of the Terrascapes?
 
Hmmm, shouldnt be 9. But 5 afaik.
Then how much culture it nets you might depend building\vertues modifiers but tile should show raw yield.

Now, even at 5, this combo is insanely good. I spammed 3 blocks of 7 terrascape that could fit under an holomatrix in my first game and it was gorgeously awesome
 
Upon further testing, I'd like to retract my previous statement about the Culture output differing by 9 when I reshuffle citizens around.

1) Clicking on/off Terrascapes showing 9 culture change the culture output by 5, 6 or 7 depending on the city.
2) Clicking on/off Terrascapes that show 3 culture change the culture output by 5.
(You can check in the attached save on my Capital)

I'm not sure I can make head or tail of this, and there's probably some very simple maths I'm missing out on 2), but I'm starting to believe that 1) is a display error.

Here's my Virtue tree and I attached the save file too. (Apologies for the really bizarre map setup: farming cheevos, but I'm pretty sure the fact that it's a Skirmish map has nothing to do with it)
 

Attachments

Upon further testing, I'd like to retract my previous statement about the Culture output differing by 9 when I reshuffle citizens around.

1) Clicking on/off Terrascapes showing 9 culture change the culture output by 5, 6 or 7 depending on the city.
2) Clicking on/off Terrascapes that show 3 culture change the culture output by 5.
(You can check in the attached save on my Capital)

I'm not sure I can make head or tail of this, and there's probably some very simple maths I'm missing out on 2), but I'm starting to believe that 1) is a display error.

Here's my Virtue tree and I attached the save file too. (Apologies for the really bizarre map setup: farming cheevos, but I'm pretty sure the fact that it's a Skirmish map has nothing to do with it)

Do you have a wonder or two for culture boosts?
 
Maybe Terrascapes somehow count as a wonder for "Monomyth", I see you have that virtue.

Probably a bug.
 
Do you have a wonder or two for culture boosts?

Memetwork? No, it's not built as of the attached save.

The only Virtues I had as per attached save that I can think of that modify culture in any related way are Social Mores (0.25 per citizen), and Creative Class (0.3x Health -> Culture), and obviously Ecoscaping which turns Terrascapes into 3/3/3.

fake edit: OH, the behavior re: inconsistent culture per civilian sent out of a job that I was witnessing hinged a -lot- on whether the city had SOCIAL DEVELOPMENT as its production or not, which would obviously make each Terrascape tile provide more culture since it also provided production (which then becomes culture)

That doesn't explain why it's displaying 9 culture though.
 
WpXZQ1h.jpg


It shows 5 culture on the tooltip, and if you mouseover the 51 culture number to the top-left of the city view, you'll see that you have 39 culture from terrain, which adds up to 5 per Terrascape.

This is most likely a bug with the display of the culture yield icons.
 
Holomatrix + Terrascape + the final policy of the green (food) social policy tree could do this.

Holomatrix adds to culture yield, terrascape already has some culture yield IIRC, and the final policy of the Growth tree adds +2 culture (among other yields) to terrascapes.

Might be legit and not a bug.
 
Holomatrix + Terrascape + the final policy of the green (food) social policy tree could do this.

Holomatrix adds to culture yield, terrascape already has some culture yield IIRC, and the final policy of the Growth tree adds +2 culture (among other yields) to terrascapes.

Might be legit and not a bug.

No. It doesn't add up.
Terrascape 2 culture
Ecoscaping 1 culture
Holomatrix 2 culture
Sum 5 culture
 
I've figured out the source of the problem.

YieldIconManager.lua
at line 151
Code:
if( amount >= 5 ) then
should be
Code:
if( amount >= 6 ) then

https://www.dropbox.com/s/qqnmflch2t3vezc/YieldIconManager.lua?dl=0
Download, then replace file in assets/UI/InGame/

Explanation:
Spoiler :
The icon for yield values changes depending on the value. For values 1-4, the icon grows in number of circles. At value 5 it uses a single large circle. For values 6-12 it uses the single large circle with a number at the bottom right corner. And I think it uses a different icon, instead of a number, for values greater than 12.

The number is loaded in as a different texture on top of the 'large circle'. Because there is no texture for 5, the program tried to calculate the texture slice and it wrapped around, displaying the texture for 9.
 
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