Hey all,
After a month of out-of-state business, I'm back, and the mod is back in gear! Stop playing Beyond Earth and get back to Earth!
Changelog:
- Integrated changes from October Patch of CiV
- Integrated v65 of Whoward's DLL
- Added building changes below
- Added leader changes below
- Optimized and edited DLL where necessary
- New artwork for all added buildings courtesy Nutty, Lord Tirian, and CEP
- New custom LUA for Culture Overview (courtesy KyteM)
- Small balance tweaks and changes to mod
-- Legalism buffed (+2 science, +1 per 4 citizens)
-- Faith value of religious NWs changed
-Spies causing rebellion now spawn barbarian units around the city they are spying on.
- New Goody Huts: Production boost and Golden Age Point boost. Deleted 'Map' Goody Hut, as was loathed.
- New version of CSD released (v25) - fixes issue where Barbarian capture of a city made the city's artstyle become invisible.
Building Changes
- Changes based on Community Balance Patch team:
Watermill - Maintenance reduced from 2 to 1.
Aqueduct - +1 food to Lakes, Oasis
Garden - +1 food to Citrus, Wine. No terrain prereq. 100 hammers cost
Hospital - -1 maintenance. 210 hammers cost
Medical Lab - 350 hammers cost
Temple - +1 faith on incense and wine, -1 maintenance. Shrine no longer a prereq
Amphitheater - +1 culture to Dye, +2 culture
Opera House - +3 culture, +1 culture with Silk. Amphitheater no longer a prereq
Museum - Opera House no longer a prereq
Broadcast Tower - Museum no longer a prereq
Armory - 20xp for new units
Military Academy - 20xp for new units, +5 to city heal
Stadium - +1 happy, -1 unhappiness from poverty. 320 hammers
Circus - +1 maintenance.
Stables - Add +1 production. All mounted units gain +15% production.
Forge - Grants +3 Production, moved to Iron Working (cost reduced).
Stoneworks - No longer has a terrain prereq.
Harbor - grants +15% naval unit production.
Seaport - +2 prod, +1 gold to sea resources. Harbor no longer a prereq, lost +15% naval unit production bonus.
Market - +1 gold spices and sugar
Mint - +2 gold, +1 gold to copper, silver, gems, gold
Caravansary - +1 gold, +1 gold to truffles, cotton, fur.
Library - 1 scientist slot (was 0) , no increase in maintenance
University - 1 scientist slot (instead of 2), +1 science to jungles (was 2), +1 maintenance.
Public School - +1 maintenance
Research Lab - +1 science to jungles (was 0), +1 maintenance.
Observatory - +4 science, +15% science. Can be built on a city within 2 of a mountain tile
Windmill -125 hammers (was 250, 50% reduction)
Hydro Plant - Requires watermill (no aluminum). -2 maintenance. 225 hammers
Courthouse - 140 Production cost, Additional cost based on number of cities. Higher rush buy cost.
Walls - 100 hitpoints (was 50)
Castle - 150 hitpoints (was 25)
Arsenal - 200 hitpoints (was 25)
Military Base - 250 hitpoints (was 25)
Bomb Shelter: +1 Happiness, +5 City Defense.
Royal Library - given two slows for great works, grants additional XP
Bazaar - grants 3 faith, but no longer doubles luxuries
Ceilidh Hall - moved to Classical, replaces Colosseum. Grants +1 Faith, +1 Culture, and +3 Happiness
Mud Pyramid Mosque - grants +3 Culture, +3 Faith
Longhouse - grants +15% Production, and is cheaper
New Buildings:
Triumphal Arch- unique Roman Monument - +1 Production, +2 Culture
Odeon - unique Greek Amphitheatre - no Great Work slot, but grants +4 culture and 1 gold. Grants +2 Tourism when you research Philosophy.
Well - more expensive Watermill, only buildable without access to Fresh Waster
Basilica- unique Byzantine Temple - no maintenance, +1 Gold, and grants additional faith based on city population
Indus Canals - Indian unique Aqueduct - retain 50% of food, cheaper and less expensive than standard Aqueducts
Dojo - unique Japanese Armory. Grants additional experience, and adds +1 culture to nearby horses and iron
Mission - unique Spanish Castle. Grants large amount of Faith when built, is cheaper/weaker than Castle, but grants +2 Production.
Skola - unique Swedish Public School - grants +25% culture, and +1 science for every two citizens in a city. Is cheaper and has lower maintenance than a public school.
Baths - Acts like a Garden, except is more expensive and it cannot be built next to fresh water
Wind Plant - +1 Production in every Grassland tile - only available when not next to Fresh Water.
National Wonder Changes:
National College reduced to +25% Science.
New National Wonders added:
Jelling Stones - unique Danish National Epic - has no Great work slot, but grants +3 Tourism, +3 Culture, and increases GP rate by 33% for the city. Grants a large amount of culture when completed, and starts a golden age.
Doge's Palace - unique Venetian Palace - has no great work slot, but grants +2 to all Palace yields and defense (except culture, which is +1)
Leaders (changes added to original bonus unless otherwise noted)
Ahmad Al-Mansur - Kasbah buffed (additional gold and culture)
Alexander - +2 Culture per each city.
Ashurbanipal - Royal Library buffed
Askia - Mosque buffed
Attila - Disorder reduced by 25% in all cities.
Augustus - Ballista removed, replaced with Triumphal Arch
Boudicca - Ceilidh Hall moved to Classical Age, buffed
Enrico - Galleass removed, replaced with Doge's Palace
Gajah - No unhappiness from isolation, Candi buffed
Gandhi - replaced ability: 'reduced unhappiness from Poverty and Illiteracy in all cities by 25%,' replaced Mughal Fort with Indus Canals
Genghis - Automatically annexes city-states that are very afraid.
Gustavus - Hakkepelitta replaced with Skola
Haile - Free Great Engineer at Industrialization
Harald - Ski Infantry replaced with Jelling Stones
Harun - Bazaar changed
Hiawatha - all land military units receive Woodsman promotion, Longhouse buffed
Isabella - Tercio replaced with Mission
Kameameha - Moai buffed (additional production)
Oda- Zero replaced with Dojo
Ramesses - Burial Tomb changed
Suleiman - replaced ability: 'Innovation Through Commerce: Recieve 40 science and golden age points every time you initiate a trade route, and a free Caravansary in your first four cities.'
Theodora - replaced Dromon with Basilica, no Unhappiness from Religious Strife.
Washington - B17 Replaced with Frontiersman
William - Polder boosted (+1 Production from start)
New Units:
Frontiersman - unique American settler. Moves faster, has better vision, and always evades capture by barbarians (unless it is trapped, at which point it is destroyed).
New versions will be uploaded around 10:30pm on Oct 30th. Happy Halloween!
Cheers,
G
After a month of out-of-state business, I'm back, and the mod is back in gear! Stop playing Beyond Earth and get back to Earth!
Changelog:
- Integrated changes from October Patch of CiV
- Integrated v65 of Whoward's DLL
- Added building changes below
- Added leader changes below
- Optimized and edited DLL where necessary
- New artwork for all added buildings courtesy Nutty, Lord Tirian, and CEP
- New custom LUA for Culture Overview (courtesy KyteM)
- Small balance tweaks and changes to mod
-- Legalism buffed (+2 science, +1 per 4 citizens)
-- Faith value of religious NWs changed
-Spies causing rebellion now spawn barbarian units around the city they are spying on.
- New Goody Huts: Production boost and Golden Age Point boost. Deleted 'Map' Goody Hut, as was loathed.
- New version of CSD released (v25) - fixes issue where Barbarian capture of a city made the city's artstyle become invisible.
Building Changes
- Changes based on Community Balance Patch team:
Watermill - Maintenance reduced from 2 to 1.
Aqueduct - +1 food to Lakes, Oasis
Garden - +1 food to Citrus, Wine. No terrain prereq. 100 hammers cost
Hospital - -1 maintenance. 210 hammers cost
Medical Lab - 350 hammers cost
Temple - +1 faith on incense and wine, -1 maintenance. Shrine no longer a prereq
Amphitheater - +1 culture to Dye, +2 culture
Opera House - +3 culture, +1 culture with Silk. Amphitheater no longer a prereq
Museum - Opera House no longer a prereq
Broadcast Tower - Museum no longer a prereq
Armory - 20xp for new units
Military Academy - 20xp for new units, +5 to city heal
Stadium - +1 happy, -1 unhappiness from poverty. 320 hammers
Circus - +1 maintenance.
Stables - Add +1 production. All mounted units gain +15% production.
Forge - Grants +3 Production, moved to Iron Working (cost reduced).
Stoneworks - No longer has a terrain prereq.
Harbor - grants +15% naval unit production.
Seaport - +2 prod, +1 gold to sea resources. Harbor no longer a prereq, lost +15% naval unit production bonus.
Market - +1 gold spices and sugar
Mint - +2 gold, +1 gold to copper, silver, gems, gold
Caravansary - +1 gold, +1 gold to truffles, cotton, fur.
Library - 1 scientist slot (was 0) , no increase in maintenance
University - 1 scientist slot (instead of 2), +1 science to jungles (was 2), +1 maintenance.
Public School - +1 maintenance
Research Lab - +1 science to jungles (was 0), +1 maintenance.
Observatory - +4 science, +15% science. Can be built on a city within 2 of a mountain tile
Windmill -125 hammers (was 250, 50% reduction)
Hydro Plant - Requires watermill (no aluminum). -2 maintenance. 225 hammers
Courthouse - 140 Production cost, Additional cost based on number of cities. Higher rush buy cost.
Walls - 100 hitpoints (was 50)
Castle - 150 hitpoints (was 25)
Arsenal - 200 hitpoints (was 25)
Military Base - 250 hitpoints (was 25)
Bomb Shelter: +1 Happiness, +5 City Defense.
Royal Library - given two slows for great works, grants additional XP
Bazaar - grants 3 faith, but no longer doubles luxuries
Ceilidh Hall - moved to Classical, replaces Colosseum. Grants +1 Faith, +1 Culture, and +3 Happiness
Mud Pyramid Mosque - grants +3 Culture, +3 Faith
Longhouse - grants +15% Production, and is cheaper
New Buildings:
Triumphal Arch- unique Roman Monument - +1 Production, +2 Culture
Odeon - unique Greek Amphitheatre - no Great Work slot, but grants +4 culture and 1 gold. Grants +2 Tourism when you research Philosophy.
Well - more expensive Watermill, only buildable without access to Fresh Waster
Basilica- unique Byzantine Temple - no maintenance, +1 Gold, and grants additional faith based on city population
Indus Canals - Indian unique Aqueduct - retain 50% of food, cheaper and less expensive than standard Aqueducts
Dojo - unique Japanese Armory. Grants additional experience, and adds +1 culture to nearby horses and iron
Mission - unique Spanish Castle. Grants large amount of Faith when built, is cheaper/weaker than Castle, but grants +2 Production.
Skola - unique Swedish Public School - grants +25% culture, and +1 science for every two citizens in a city. Is cheaper and has lower maintenance than a public school.
Baths - Acts like a Garden, except is more expensive and it cannot be built next to fresh water
Wind Plant - +1 Production in every Grassland tile - only available when not next to Fresh Water.
National Wonder Changes:
National College reduced to +25% Science.
New National Wonders added:
Jelling Stones - unique Danish National Epic - has no Great work slot, but grants +3 Tourism, +3 Culture, and increases GP rate by 33% for the city. Grants a large amount of culture when completed, and starts a golden age.
Doge's Palace - unique Venetian Palace - has no great work slot, but grants +2 to all Palace yields and defense (except culture, which is +1)
Leaders (changes added to original bonus unless otherwise noted)
Ahmad Al-Mansur - Kasbah buffed (additional gold and culture)
Alexander - +2 Culture per each city.
Ashurbanipal - Royal Library buffed
Askia - Mosque buffed
Attila - Disorder reduced by 25% in all cities.
Augustus - Ballista removed, replaced with Triumphal Arch
Boudicca - Ceilidh Hall moved to Classical Age, buffed
Enrico - Galleass removed, replaced with Doge's Palace
Gajah - No unhappiness from isolation, Candi buffed
Gandhi - replaced ability: 'reduced unhappiness from Poverty and Illiteracy in all cities by 25%,' replaced Mughal Fort with Indus Canals
Genghis - Automatically annexes city-states that are very afraid.
Gustavus - Hakkepelitta replaced with Skola
Haile - Free Great Engineer at Industrialization
Harald - Ski Infantry replaced with Jelling Stones
Harun - Bazaar changed
Hiawatha - all land military units receive Woodsman promotion, Longhouse buffed
Isabella - Tercio replaced with Mission
Kameameha - Moai buffed (additional production)
Oda- Zero replaced with Dojo
Ramesses - Burial Tomb changed
Suleiman - replaced ability: 'Innovation Through Commerce: Recieve 40 science and golden age points every time you initiate a trade route, and a free Caravansary in your first four cities.'
Theodora - replaced Dromon with Basilica, no Unhappiness from Religious Strife.
Washington - B17 Replaced with Frontiersman
William - Polder boosted (+1 Production from start)
New Units:
Frontiersman - unique American settler. Moves faster, has better vision, and always evades capture by barbarians (unless it is trapped, at which point it is destroyed).
New versions will be uploaded around 10:30pm on Oct 30th. Happy Halloween!
Cheers,
G