Using Mods disables the action panel.

BerndStrom

Chieftain
Joined
Jul 31, 2013
Messages
4
Hi, I've tried some mods and wanted to start a game but suddenly I couldn't use the action panel for exploration, solar collector, trading routes etc.
Any suggestions?

PS: couldn't find a generel mod questions thread.
 
I had the same problem. Disable them a few at a time until it works. It may be part of the advanced data mod...
 
I had this problem and removing the advanced game setup options mod fixed it (sadly, since I really want to be able to delay upgrades when I have some minority affinities and the non-hybrid upgrade is the one I want.
 
Ah yes, I can confirm that the advanced game options mod is the culprit, since someone else has it.
 
Okay, my problem is with the Utilities -- Modular Script Loading mod.
I disabled and reactivated anything step by step and the problem seems to be with that on my behalf.
 
My issue is when I add in a mod to allow forest to be planted. well the code is in the game already as the old" terraform" system, however it is disabled. So in my mod I added the same code and gave the workers the ability to use the terraform to forest (and the other three) but wont work, the unit UI hud is gone, however when I able the code in the base game files it works fine.
 
Okay, my problem is with the Utilities -- Modular Script Loading mod.
I disabled and reactivated anything step by step and the problem seems to be with that on my behalf.
Very unlikely, it is, like Lord Shadow said, a problem with mods that add/edit promotions and that utility doesn't do anything with promotions.

It only happens ONCE after starting the game, so in order to test which mod is the problem, you have to exit BE and restart the game after every attempt.

That also means that you can enable mods, save the game, exit to the main menu, enable mods again and load the save -> play without problems. Annoying, but that's a problem that firaxis has to fix.
 
Unfortunately, that workaround has its own flaw (and this might be why it works). When you reload a game with mods (even if you do it properly through the mods... sequence) it randomly drops some of the mods. A game started with 9 mods drops to 3 or 4 after the first save/reload, and down to 1 on the next. It does seem to be the case that if you have only one mod, it will stay on the game.
 
Yes indeed. After a very careful experiment (namely starting a new game, saving and reloading immediately and seeing mods disappear, playing one turn then repeating) that is what I saw. That said, I might have been hallucinating so I'll repeat the experiment tonight.

One theory I heard on a thread about the lost mods bug is that the value of "affects saved games" flag in the mods that are disappearing might be involved.

Also, I finally go around to moving my good graphics card to the otherwise-better new rig, and that made a heck of a lot of the graphical glitches go away. I'm pretty sure there were some race conditions and/or deadlocks in their graphics code, that only show up on lower-end cards. I'll see if that also made the unit panel problem go away.
 
Hmm, I tried again last night and the mods stayed on when i used the menu. I wonder what was in dinner the night I thought I did that and failed?
 
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