Gort
Emperor
- Joined
- Nov 7, 2010
- Messages
- 1,518
The first multiplayer and achievement-compatible mod has been released - basically you just have to copy a folder into your assets/DLC folder and you're golden. I've started bugging the guy on how he did it.
The mod includes some real no-brainer improvements, like cities actually telling you what they just produced and a red outline for miasma tiles. The changelog is below:
New for version 2:
The mod includes some real no-brainer improvements, like cities actually telling you what they just produced and a red outline for miasma tiles. The changelog is below:
Changes:
- A 'repeat previous route' button has been added to trade conveys (hotkey 'R')
- A major overhaul of the unit flag/icon positioning that should fix a lot of potential confusion and small issues. Most notably: orbital and civilian flags no longer overlap over unit flags; and aircraft flags are now always visible
- A fairly significant overhaul of the city worker system. The gist of it is: You can now click on the ground itself to move workers, and that hexes without workers don't have an icon. This should make the screen cleaner and a little easier to parse
- A large change to the production queuing system that now allows you to queue items when there is an ongoing development project. New items will be inserted into the queue above the ongoing development item, and new ongoing projects will replace old ones.
- Decrease the size and spacing of the buildings in the city view to make it easier to read and reduce the needless amount of empty space Image
- (With 'display yields for civilian units' option on) orbital units will now show yield icons (useful when launching yield-based satellites)
- Can now delete/cancel current production items if there are queued items
- Notification of what was finished when prompted to build a new thing
- Orbital units will now appear dimmed or faded if they are sleeping and the surface view is on. Additionaly, surface units will be faded while in orbital view
Minor Changes:
- Active trade convey icon flags appear dimmed
- Zooms out significantly less when viewing larger cities
- Moved the 'number of turns till production complete' number on city banners to make the icon itself more visible
- Changed the faction colors for Pan, ARC, and Franco to make them easier on the eyes
- Tweaked the culture border numbers a little to make them less obtrusive (might need a little work, suggestions?)
- Fixed minor bug where culture yield values of 5 were incorrectly displayed as 9
New for version 2:
- Continued revamp of the city worker management system. Removed almost all icons to remove clutter. This can be turned off entirely by clicking the "simple view" checkbox at the top left of the city view.
- Added a number of additional sort options to the trade route list. Special thanks goes to Cairdazar for this.
- Added a map option that highlights all tiles that contain miasma that are outside of the fog of war. The miasma inside fog of war shouldn't need this (as it glows). This feature is defaulted to ON everytime you start or load a game.
- You can now mouse over the minimap on the top right to enlarge it for a better view. Sorry it looks so bad, but I have no control over its quality. All I can do is stretch the image.
- You can now set 'fast turns' for each player on an individual basis, and you can even do this for aliens. This is done from the diplomacy / relationships tab, by clicking the checkbox next to the civ you want to enable fast turns for. Fast turns simply turn on quick combat and quick movement when it reaches that player's turn.