How to scale up Miasma?

Baleur

Prince
Joined
Jul 9, 2010
Messages
526
Location
Qingdao, China
I dont know if you agree with me, but i frankly think miasma looks god awful on the vanilla maps, its just a completely random distribution of circular clouds on the ground. Even when adjacent, they dont blend together well and just create a "freckled" appearance covering the entire map.

Perhaps a mod scaling the miasma model up 25%-50% might alleviate the spotty appearance even when they are adjacent. It would also create a nice "bleed" effect to the nearby tiles.

Is it too rude to request a modder with existing experience to make such a mod?
If so, please do direct me to which file/code is required for this. Thanks! :goodjob:
 
That's a pretty good idea.

It's actually a very simple mod (though it requires "Reload Landmark System" to be active):

With SQL:
Code:
UPDATE ArtDefine_Landmarks SET Scale = 0.75
	WHERE ResourceType LIKE 'ART_DEF_FEATURE_MIASMA%';
Or with XML:
Code:
<GameData>
	<ArtDefine_Landmarks>
		<Update>
			<Set Scale="0.75"/>
			<Where ResourceType="ART_DEF_FEATURE_MIASMA"/>
		</Update>
		<Update>
			<Set Scale="0.75"/>
			<Where ResourceType="ART_DEF_FEATURE_MIASMA_FOW"/>
		</Update>
	</ArtDefine_Landmarks>
</GameData>

Attached is my test mod using the SQL method.

You can play with the Scale value (it defaults to 0.5), but I think this is a good balance, otherwise it gets very hard to tell where the clouds stop.

Before/After:
 

Attachments

  • Larger Miasma (v 1).zip
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  • LargerMiasma.jpg
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