Team 2:
Sirp
Shaesha
Stuck as a Mac
Rubberjello
Smurf
Game Settings:
EMPEROR
Standard world
Pangaea middle land setting
Normal, Temperate, 4 billion
Sedentary Barbs
Civilization: Russia
I think the biggest difference between Regent/Monarch and Emperor is the increased importance of diplomacy. A Regent or Monarch player very likely is used to doing his or her own research from the getgo, rarely needing to trade with the AI except to get resources. Emperor is a very different world. Without brokering and careful diplomacy, the AI will leave you in the dust. I have selected Russia because I want to stress diplomacy. Scouts will get early contact and give us the best maps around. The Scientific trait will help us with the "slingshot" at the beginning of each age which can be very important in taking the tech lead and solidifying a strong position.
I have hand selected our rivals to include an even range of the 6 characteristics. There are 3 Commercial and 3 Industrious and 2 of the rest.
Rules:
Strict 24/48
No building the Pyramids or Great Library
Scouts may step into huts, but any advanced tribe must be abandoned and any settler must be disbanded.
No exploits
No checking the other thread until the game is over (duh
)
I will post the start file tomorrow.
Sirp
Shaesha
Stuck as a Mac
Rubberjello
Smurf
Game Settings:
EMPEROR
Standard world
Pangaea middle land setting
Normal, Temperate, 4 billion
Sedentary Barbs
Civilization: Russia
I think the biggest difference between Regent/Monarch and Emperor is the increased importance of diplomacy. A Regent or Monarch player very likely is used to doing his or her own research from the getgo, rarely needing to trade with the AI except to get resources. Emperor is a very different world. Without brokering and careful diplomacy, the AI will leave you in the dust. I have selected Russia because I want to stress diplomacy. Scouts will get early contact and give us the best maps around. The Scientific trait will help us with the "slingshot" at the beginning of each age which can be very important in taking the tech lead and solidifying a strong position.
I have hand selected our rivals to include an even range of the 6 characteristics. There are 3 Commercial and 3 Industrious and 2 of the rest.
Rules:
Strict 24/48
No building the Pyramids or Great Library
Scouts may step into huts, but any advanced tribe must be abandoned and any settler must be disbanded.
No exploits
No checking the other thread until the game is over (duh

I will post the start file tomorrow.