FaceUnderMask
Warlord
TL; DR: Allow workers to grow forest tiles.
Reason: Right now grassland/plain hilly terrain is the worst one for food.
Personally, I'm sick and tired of rolling yet another hillside start. It seriously gimps your colony development.
Implementing ability to grow forests is basically the most simple way to fix it.
How I imagine it being done: a worker plants a forest for, say, 3 worker turns, and forest emerges some time later, e.g. in 9 turns. If you try to build an improvement that conflicts with a forest then forest is cancelled and player sees a confirmation request about it.
Probably this ability shouldn't be gained from the beginning of the game, but should be obtained pretty early. Either Ecology or Alien Preserve would be just alright for that.
And, on a side note, I think that the amount of turns to chop a forest is way too big. Massively forested terrain at start is also not fun at all, especially if it covers valuable resources that are supposed to jump-start your colony. Probably reducing time to chop from 10 turns to 6 turns on standart would be alright.
Reason: Right now grassland/plain hilly terrain is the worst one for food.
- Grassland with Biowell = +4 food.
- Floodplains with Biowell and Vivarium = +5 food, +1 energy.
- Plains with Biowell = +3 food, +1 production.
- Desert with Biowell and Vivarium = +3 food, +1 energy.
- Desert Hill with Biowell and Vivarium = +3 food, +1 production.
- Tundra with Biowell (and optional Mass Digester) = +3 food (+1 energy).
- Any forest tile with Biowell = +3 food, +1 production.
- Grassland, Plains, Tundra Hill with Biowell = +2 food, +1 production.
Personally, I'm sick and tired of rolling yet another hillside start. It seriously gimps your colony development.
Implementing ability to grow forests is basically the most simple way to fix it.
How I imagine it being done: a worker plants a forest for, say, 3 worker turns, and forest emerges some time later, e.g. in 9 turns. If you try to build an improvement that conflicts with a forest then forest is cancelled and player sees a confirmation request about it.
Probably this ability shouldn't be gained from the beginning of the game, but should be obtained pretty early. Either Ecology or Alien Preserve would be just alright for that.
And, on a side note, I think that the amount of turns to chop a forest is way too big. Massively forested terrain at start is also not fun at all, especially if it covers valuable resources that are supposed to jump-start your colony. Probably reducing time to chop from 10 turns to 6 turns on standart would be alright.